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PENERAPAN MODEL KOOPERATIF TIPE STAD (STUDENT TEAMS ACHIEVEMEN DIVISION) DALAM PEMBELAJARAN SEJARAH UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS X MIPA 4 SMA NEGERI 15 PEKANBARU Lailatul Khairani; Bedriati Ibrahim; Yanuar Al Fiqri
AL-FIKRAH: Jurnal Studi Ilmu Pendidikan dan Keislaman Vol. 7 No. 2 (2024)
Publisher : Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keaktifan belajar siswa merupakan salah satu unsur dasar yang paling penting bagi keberhasilan proses pembelajaran, didalamnya berisi aktivitas peserta didik melalui interaksi dan pengalaman belajar di kelas, Guru di tuntut untuk agar memiliki kemampuan dalam mengelola pola pengajaran dengan menggunakan atau menerapkan model-model pembelajaran yang sesuai. Penelitian ini bertujuan untuk (1) Untuk mengetahui kondisi pembelajaran sejarah di X MIPA 4 SMA 15 Pekanbaru ditinjau dari keaktifan siswanya (2) Untuk mengetahui aktivitas guru dan siswa melalui penggunaan model pembelajaran Kooperatif Tipe STAD pada pembelajaran sejarah di kelas X MIPA 4 SMA Negeri 15 Pekanbaru (3) Untuk mengetahui apakah dengan penggunaan model pembelajaran Kooperatif Tipe STAD terjadi peningkatan keaktifan belajar siswa dalam pembelajaran sejarah siswa kelas X MIPA 4 SMA Negeri 15 Pekanbaru. Penelitian ini merupakan penelitian tindakan kelas dengan teknik pengumpulan data melalui observasi dan dokumentasi. Adapun subjek dalam penelitian ini adalah siswa dan siswi kelas X MIPA 4 SMA Negeri 15 Pekanbaru. Teknik analisis data menggunakan lembar observasi siswa, lembar observasi guru, dan lembar observasi keaktifan belajar siswa. Prosedur penelitian ini terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian ini menunjukkan adanya peningkatan keaktifan belajar siswa setelah diterapakannya model pembelajaran STAD (Student Teams Achievemen Division), dengan presentase aktivitas belajar siswa pada siklus 1 mencapai 47,77% dan pada siklus 2 aktivitas belajar siswa mencapai 66,25% aktivitas guru siklus 1 64,58% aktivitas guru siklus 2 mencapai 85,41%. Sedangkan keaktifan belajar siswa pada siklus 1 mencapai 35,06% dan siklus 2 mencapai 79, 01% dan sudah memenuhi kategori tinggi dengan indikator keberhasilan 75% . Diperoleh kesimpulan bahwa model pembelajaran STAD (Student Teams Achievemen Division) dalam penelitian ini dapat di nyatakan efektif yang ditandai dengan adanya peningkatan aktivitas guru, aktivitas belajar siswa, dan keaktifan belajar siswa.
Sosialisasi Budidaya Hidroponik : Tanam Tanpa Tanah dan Menggunakan Barang Bekas untuk Masyarakat Desa Rumbio Kecamatan Kampar Yanuar Al Fiqri; Fanni Rozana; Yulia Vioni Pasaribu; Mutiara Mutiara; Mauren Azzahra; Tiara Putri Afriani; Ayu Nabila Wardhani Siregar; Ahmad Ridho Ismail; Renaldi Renaldi; Rayhan Thoriq Ramadhan; Tengku Mahardika Bima Kurniawan
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 4 No. 2 (2025): Mei: Cakrawala: Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v4i2.4041

Abstract

Kukerta are activities in the form of community service which aim to foster a sense of mutual care for the community. Rumbio Village is a village located in Kampar District, Kampar Regency, Riau Province. One of the potentials found in this village is in the agricultural and food sectors. Therefore, based on the potential of this village, the Riau University Kukerta activity aims to provide education regarding land use for food security using hydroponic techniques. The existence of hydroponic and verticulture planting systems can increase income and can also be consumed daily with minimal expenditure. Apart from that, this activity aims to provide knowledge and skills to the people of Rumbio Village regarding the correct procedures for carrying out hydroponic techniques. The methods used in this activity are socialization of hydroponics using used goods, hydroponic demonstrations, discussions and questions and answers, as well as monitoring and evaluation. The results of the activity show that the socialization activities in Rumbio Village were carried out well and smoothly, which can be seen from the enthusiasm of the community in participating in hydroponic socialization activities from start to finish, as well as the growing motivation within the community to apply hydroponic techniques using used goods.
Efforts to embedding character education in class X history learning in the independent curriculum at SMA Negeri 4 Pekanbaru: Upaya Penanaman Pendidikan Karakter Dalam Pembelajaran Sejarah Kelas X Pada Kurikulum Merdeka di SMA Negeri 4 Pekanbaru Riski Anggola; Isjoni; Yanuar Al Fiqri
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 8 No 1 (2024): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v8i1.3560

Abstract

The purpose of this research was to identify and obtain information about the school's efforts to embedding character education in the independent curriculum, especially in history learning. The method used in this research is a descriptive qualitative method, which describing the situation and data obtained during the author's observations and interviews by asking questions so that it becomes information that is useful and easy for the reader to understand. This research explains and provides an overview of the efforts made by the school in embedding character education in class X history learning in the independent curriculum at SMA Negeri 4 Pekanbaru. The research results indicate that efforts to embedding character education in class X history learning in the independent curriculum at SMA Negeri 4 Pekanbaru are ongoing and implemented optimally in accordance with the school's policies and capabilities. In implementing character education in schools, it does not only rely on the learning process in the classroom, but is also carried out by providing positive activity habits for students and P5, although in its implementation there are still many shortcomings and obstacles.
Utilization of the Cultural Heritage Site of the Raja Pauh Ranap Mosque as a Learning Medium to Grow Historical Awareness of MA Hismar Students, Indragiri Hulu Regency: Pemanfaatan Situs Cagar Budaya Masjid Raja Pauh Ranap Sebagai Media Pembelajaran Untuk Menumbuhkan Kesadaran Sejarah Siswa MA Hismar Kabupaten Indragiri Hulu Dwi Retno Utami; Ahmal; Yanuar Al Fiqri
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 9 No 5 (2025): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v9i5.5528

Abstract

This study explores the use of the Raja Pauh Ranap Mosque cultural heritage site as an educational medium to foster historical awareness among students at Madrasah Aliyah (MA) Hismar in Indragiri Hulu Regency, Indonesia. The background of the research stems from the limited integration of local historical resources into the history curriculum, which often relies heavily on textbook-based and lecture-centered approaches. The aim of this research is to describe the implementation of site-based learning using the mosque, analyze students’ historical awareness, and identify the challenges faced by teachers in this process. Employing a qualitative descriptive approach, data were collected through interviews, observations, and documentation involving teachers, students, school administrators, and community figures. The findings indicate that utilizing the heritage site as a learning medium significantly increased students’ motivation and engagement in history learning. Students demonstrated stronger historical consciousness, not only in understanding local history but also in developing appreciation and responsibility for cultural preservation. Moreover, the study found that the spiritual atmosphere of the mosque, combined with experiential learning activities, enriched the affective and reflective dimensions of historical learning. This research contributes a practical model of heritage-based learning that can be replicated in other educational settings, especially in regions with valuable cultural assets.
DEVELOPING A GUIDE MODULE FOR THE PREPARATION OF LEARNING OUTCOME TEST INSTRUMENT BASED ON HIGH ORDER THINKING SKILLS ON HISTORY SUBJECT Bunari; Asyrul Fikri; Yanuar Al Fiqri
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 2 (2021): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8225

Abstract

This research aimed to create a guide module for learning outcome test based on High Order Thinking Skill (HOTS) in lectures at the Departement of History Education at Universitas Riau in Penilaian Pembelajaran Sejarah course. The research method used in this research was research and development adopting 4-D (Four-D) development model. In this research, the development focused on the creation of a guide module for the preparation of learning outcomes instruments based on High Order Thinking Skills. The validation result from the material expert was 3.8 (very feasible) while the validation result from the language expert was 3.6 (very feasible), and the results of the module trial for students was 96.22 (very positive). Thus, the guide module was suitable to be utilized as teaching materials in Penilaian pembelajaran Sejarah course at the Deaprtment of History Education, Universitas Riau.
PENINGKATAN KEAKTIFAN DAN PENGUASAAN MATERI MELALUI PENGEMBANGAN MODEL PEMBELAJARAN Yuliantoro; Supentri; Yanuar Al Fiqri
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 6 (2021): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v5i6.8519

Abstract

This research utilized a quantitative approach with a descriptive observational method aiming to increase students' activeness and mastery of the material. Data were collected through observation, documentation, and reference studies related to learning. The study focused on observing the implementation of learning to assess students' activeness and the improvement of material mastery through several learning models. The results showed that learning activities designed to stimulate all students’ senses during the learning process successfully increased students’ activeness. Initial assessments measuring material mastery without using a learning model showed an average score of 68%, which was close to a good category. However, when treated with the spider webs and walking sticks models in discussion activities, learning became more engaging, resulting in an average material mastery score of 90%, indicating a very good category.
THE USE OF THE PICTURE AND PICTURE LEARNING MODEL BASED ON JIGSAW PUZZLES TO IMPROVE LEARNING MOTIVATION IN HISTORY LEARNING IN GRADE X SMAN 1 PERANAP: Penggunaan Model Pembelajaran Picture and Picture Berbasis Jigsaw Puzzle untuk Meningkatkan Motivasi Belajar pada Pembelajaran Sejarah Kelas X SMAN 1 Peranap Zaer yasa Zaer Fahmi; Isjoni; Yanuar Al Fiqri
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 1 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i1.5937

Abstract

History learning at SMAN 1 Peranap is still dominated by lecture methods, resulting in low student learning motivation reflected in their minimal participation and attention. This condition encourages the need for the implementation of interactive and visual learning models. This study aims to examine the effectiveness of the Picture and Picture model based on Jigsaw Puzzle in increasing the learning motivation of class X students through the Classroom Action Research (CAR) approach of the Kemmis and Mc Taggart model. Data were collected through questionnaires and observations, then analyzed descriptively quantitatively and qualitatively. The results of the study showed an increase in learning motivation from an average of 62.9 in cycle I to 78.72 in cycle II, so it can be concluded that this model is effective in increasing student learning motivation in history learning.
EFFECTIVENESS OF VIDEOSCRIBE BASED HISTORY LEARNING VIDEO MEDIA IN IMPROVING LEARNING MOTIVATION OF GRADE X STUDENTS OF SMA N 15 PEKANBARU: Efektivitas Media Video Pembelajaran Sejarah Berbasis Videoscribe dalam Meningkatkan Motivasi Belajar Siswa Kelas X SMA N 15 Pekanbaru Ghefira Aura Caca; Isjoni; Yanuar Al Fiqri
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 3 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i3.6019

Abstract

This study aims to test the effectiveness of using Videoscribe-based history learning video media in increasing the learning motivation of class X students of SMA N 15 Pekanbaru. The background of this study is the problem of student learning motivation in history learning which is still low, where teachers tend to use conventional methods without varied media, causing boredom. Videoscribe was chosen as an innovative media because of its ability to present dynamic, interactive, and interesting visual animations, which are expected to overcome boredom and improve understanding. The research method used is quantitative with a pre-experimental design (One Group Pretest-Posttest Design) on a sample of 30 students of class X.E SMA N 15 Pekanbaru who were selected by purposive sampling. Data were collected through a learning motivation questionnaire before and after treatment, as well as observation and documentation. The results of the validity test showed that 30 questionnaire statement items were valid, and the Cronbach Alpha reliability test of 0.916 indicated that the instrument was highly reliable. Data analysis used the Shapiro-Wilk normality test and Levene's Test homogeneity test, which showed that the data were normally distributed and homogeneous. Hypothesis testing using a paired sample t-test showed a significance value (2-tailed) of 0.000 (<0.05), which means there was a significant increase in student learning motivation after using Videoscribe media. The average learning motivation increased from 24.03 (before) to 54.20 (after), with an increase of approximately 30.1667 or 44.34%. The conclusion of this study is that video media for learning history Videoscribe based learning is very effective in increasing motivation learning of class X students of SMA N 15 Pekanbaru.
PELAKSANAAN SOSIALISASI PENCEGAHAN STUNTING DAN PMT DI POSYANDU DESA SUNGAI TARAP KABUPATEN KAMPAR Yanuar Al Fiqri; Mawar Risa Dwi Santika; Nabila Fitriska; Annisa Dwi Afika; Tri Cahyo Prayogo; Salma Irba Arwani; Assilah Putri Aritonang; Dwi Ulfha Bakri; Naura Quratuain; Roni Ferianto; Zhoga Putra Pratama
Jurnal Pengabdian Masyarakat Ilmu Keguruan dan Pendidikan (JPM-IKP) Vol 6, No 2 (2023): Jurnal Pengabdian Masyarakat (JPM-IKP)
Publisher : FKIP Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jmp-ikp.v6i2.1747

Abstract

Stunting merupakan kondisi di mana tinggi badan anak tidak mencapai indeks tinggi atau panjang badan menurut umur. Upaya dalam mencegah stunting sudah sering dilakukan oleh beberapa pihak. Namun tidak menutup kemungkinan bahwa masih ada anak-anak ataupun balita di Indonesia yang dikategorikan stunting ataupun yang berisiko stunting. Di Sungai Tarap, Kecamatan Kampa, Kabupaten Kampar, ditemukan terdapat dua anak yang dikategorikan stunting dan dua anak yang berisiko stunting. Upaya yang dapat dilakukan untuk mencegah hal ini terjadi  adalah dengan melakukan sosialisasi pencegahan stunting pada ibu-ibu yang memiliki anak balita serta Pemberian Makanan Tambahan (PMT) kepada anak. Metode yang dilakukan untuk dapat memecahkan masalah ini adalah observasi, yang kemudian pengumpulan data didukung dengan melakukan wawancara pada beberapa sumber, dan pelaksanaan sosialisasi pencegahan stunting yang dilanjutkan dengan pemberian makanan tambahan (PMT). Tujuan dari dilakukannya kegiatan ini adalah untuk mengurangi tingkat anak yang berisiko stunting dan anak yang dikategorikan stunting di Desa Sungai Tarap, Kecamatan Kampa, Kabupaten Kampar
IMPLEMENTATION OF THE TEAM GAME TOURNAMENT MODEL WITH EDUCATIONAL LUDO MEDIA TO INCREASE INTEREST IN LEARNING HISTORY OF STUDENTS OF CLASS X MAN 1 KUANTAN SINGINGI: PENGGUNAAN MODEL TEAM GAME TOURNAMENT DENGAN MEDIA LUDO EDUKATIF UNTUK MENINGKATKAN MINAT BELAJAR SEJARAH SISWA KELAS X MAN 1 KUANTAN SINGINGI Inez Pramulia Dewi; Isjoni; Yanuar Al Fiqri
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7016

Abstract

History learning still faces various problems, one of which is the low interest in learning of students. This is characterized by a lack of student enthusiasm, one-way class discussions, lack of questions, and low attention to learning materials. The low interest in learning is influenced by the lack of innovation in the learning process. This research aims to increase students' interest in learning history through the application of the Team Game Tournament (TGT) learning model with Ludo Educative media. This research is a Class Action Research (CAR) which was carried out on students of class X.2 MAN 1 Kuantan Singingi in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The data collection technique uses observation and questionnaires, while the data analysis is carried out in a quantitative descriptive manner. The results showed that student learning activities in the first cycle reached 64.05% and increased in the second cycle to 85.97%, exceeding the success indicator of 60%. Students' interest in learning in the first cycle obtained an average percentage of 76.45% and increased in the second cycle to 84.40%, and has met the success indicator of 80%. Thus, the application of the Team Game Tournament learning model with Educational Ludo media has proven to be effective in increasing students' interest in learning history subjects in class X.2 MAN 1 Kuantan Singingi.