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Journal : Jurnal Pengabdian UntukMu NegeRI

Increasing the Space for Creativity and Skills Through the Introduction of Ecoprinting Techniques to Youth Groups Anou, Kezia; Bungasalu, Benny Abraham; Sinaga, Ego Srivajawaty; Ngaderman, Hubertus; Saputrina, Truly Theresia
Jurnal Pengabdian UntukMu NegeRI Vol. 8 No. 3 (2024): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v8i3.7963

Abstract

The ecoprint coloring technique has been widely applied by people from various circles because it uses natural materials that are easy to obtain and do not pollute the environment. Ecoprint is one of the batik making activities through a process of transferring color and shape to fabric through direct contact to produce environmentally friendly products. The partners for this activity are students from the Puldama district, Yahukimo Regency who are studying in Sentani, Jayapura Regency. This Ecoprint training activity is motivated by the condition of partners who do not receive enough training so that they often spend time without any useful activities being carried out. This activity consists of two stages, namely preparation and implementation. The methods used are lectures and mentoring. The results that have been achieved are that participants have knowledge about how to create works of art in the form of printed motifs on fabric using the ecoprint technique, participants have the skills to print motifs on fabric using the ecoprint technique. Participants showed an enthusiastic attitude to continue these skills as an initial form of entrepreneurship.
Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura Sinaga, Ego Srivajawaty; Hubertus Ngaderman; Kezia Noviani Anou; Bangkit Sudrajad; Daniel Napitupulu; Benny Abraham Bungasalu
Jurnal Pengabdian UntukMu NegeRI Vol. 9 No. 1 (2025): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v9i1.8944

Abstract

Conventional learning makes students easily bored so that the development of information and communication technology has had a positive impact on progress in the world of education such as the internet and e-learning, making learning possible from anywhere. Educational games can be used as a fun and interactive learning media. One of the educational games is blooket. The purpose of this service activity is to make students more enthusiastic in learning physics and proficient in using the blooket application. The methods used are lectures and practices. The results obtained after carrying out this service activity students prefer educational games compared to quizzes that are done conventionally and students can use the blooket application well.