Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Indo-MathEdu Intellectuals Journal

Designing Interactive Multimedia Computer Graphics Using The 4D Method as Self-Directed Learning for Students Rusyada, Gozin Najah; Switrayana, I Nyoman; Mahfuzi Ardiyati, Syafira
Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i3.514

Abstract

The process of Self-directed learning of students using modules or consulting by asking for online explana-tions to lecturers is still not effective, especially for Computer Graphics courses that prioritize psychomotor aspects, namely skills. This research aims to develop learning media in the form of interactive multimedia to support Self-directed learning of Computer Graphics course students. This research uses the type of develop-ment research or Research and Development. The development procedure used adopted Thiagarajan's 4D model. This research produces multimedia products consisting of an initial page, the main menu page includes introduction, material, developer profile and quiz or evaluation. The multimedia developed effectively improves student learning outcomes through Self-directed learning in terms of an increase in the average score of pre-test and post-test results from 67.22 to 82.41, which means that there is an increase in student learning out-comes by 15.19%.
Analisis Pertanyaan dalam Buku Ajar Bahasa Indonesia Tingkat Perguruan Tinggi Berdasarkan Taksonomi Bloom Ardiyati, Syafira Mahfuzi; Sudewi, Ni Ketut Putri Nila
Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i3.518

Abstract

This study aims to describe reading questions contained in textbooks Indonesian the university level using the cognitive dimension of Bloom's Taxonomy. This study used qualitative descriptive method. The data collection technique carried out in this study is in the form of documentation. The results showed that (1) there were 102 questions that were spread unevenly. (2) Bloom's taxonomy includes six cognitive domains namely C1 (remembering), C2 (understanding), C3 (applying), C4 (analyzing), C5 (judging), and C6 (creating).  (3) Questions contained in textbooks Indonesian the college level of the cognitive realm understand /C2 dominates with a much greater percentage proportion than other cognitive levels