Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pengembangan Mobile Learning Berbantuan Marvel App pada Pembelajaran Matematika Sekolah Dasar: Penelitian Achmad Galih An Naufal; Rahmad Setyo Jadmiko; Aditya Pringga Satria
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.1804

Abstract

This research addresses the insufficient integration of technology in the use of learning media, where many teachers still depend on traditional media such as textbooks, worksheets (LKS), and conventional teaching methods. The goal of this study is to develop Mobile Learning media supported by Marvel App for fifth-grade Mathematics instruction and to evaluate its validity and applicability in the learning process. The research follows the ADDIE development model, comprising five stages: Analysis, Design, Development, Implementation, and Evaluation. Data was gathered through questionnaires and documentation. The research subjects included 1 media expert, 1 material expert, 1 linguist, 25 fifth-grade students, and the fifth-grade teacher at SD Negeri 1 Panggungrejo. The results revealed that the validity of the Mobile Learning media, supported by Marvel App for fifth-grade Mathematics, received scores of 96% from media experts, 96% from material experts, and 90% from linguists. Additionally, the applicability assessment from student questionnaires reached 89%, and the teacher's rating was 97%. Based on these findings, it can be concluded that the development of Mobile Learning media with Marvel App support in fifth-grade Mathematics instruction at SD Negeri 1 Panggungrejo is both valid and applicable, contributing to more engaging learning experiences.
Pengembangan E-LKPD Berbasis Liveworksheet Berbantuan Quizwhizzer Pada Materi Kegiatan Ekonomi Kelas V SD Negeri 7 Kampungdalem Kabupaten Tulungagung Khoiru Rifai; Aditya Pringga Satria
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 4 No. 3 (2025): Desember : JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v4i3.6441

Abstract

This research aims to develop an electronic student worksheet (E-LKPD) based on Liveworksheet, integrated with Quizwhizzer, for teaching economic activities in elementary school. The background of this study stems from the limited variation in learning activities and the underutilization of digital technology in the learning process at schools. To address these problems, the study seeks to produce innovative, interactive, and easily accessible learning media that can support student engagement and improve learning outcomes. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. In the analysis stage, the needs of students and teachers were identified. The design and development stages involved creating E-LKPD content integrated with Liveworksheet and interactive quizzes using Quizwhizzer. The implementation was carried out through classroom trials, followed by evaluation to assess the effectiveness and feasibility of the product. Data collection was conducted through expert validation (media, material, and language experts) and questionnaire responses from both teachers and students. The validation results indicated that the E-LKPD developed is of excellent quality, with a score of 90% from media experts, 98% from material experts, and 96% from linguists. The student trial also produced highly positive results, with a feasibility score of 83%, reflecting strong student enthusiasm and acceptance of the media. Teachers also responded positively to the practicality and clarity of the content. Based on these results, it can be concluded that the Liveworksheet-based E-LKPD integrated with Quizwhizzer is highly feasible and effective for use in teaching economic activities at SD Negeri 7 Kampungdalem. This learning media is expected to increase students' interest, motivation, and active participation, while also optimizing the role of technology in supporting a more engaging and meaningful learning experience in the classroom.
Peningkatan Keterampilan Penulisan Karya Ilmiah melalui Penggunaan Sitasi Mendeley Bachrul Ulum; Aditya Pringga Satria; Leny Suryaning Astutik; Dwi Agustina Rahayu; Piping Rahadianto
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 3 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Maret)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i3.374

Abstract

This community service aims to enhance the academic writing skills of students, particularly those in the early semesters of college, through the utilization of article citations from national and international journals with the assistance of Mendeley. The community service method involves intensive training sessions on Mendeley for early semester students at Bhinneka PGRI University Tulungagung. This training consists of preparation, implementation, and evaluation stages. The results of the community service indicate that Mendeley training is effective in improving efficiency and accuracy in article citations as well as overall reference management skills. With this training, it is expected that students can produce quality academic papers with accurate and structured citation approaches.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL BERBASIS AUGMENTED REALITY (AR) TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS VI SDI AL - IKHLAS KARANGREJO TULUNGAGUNG Jelita Usmatul Nur Hidaningrum; Aditya Pringga Satria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31125

Abstract

This study was motivated by the learning process at SDI Al-Ikhlas Karangrejo, which had not yet implemented digital learning media based on augmented reality (AR). The instructional methods used were still conventional and lacked the integration of interactive media that could facilitate students' visual understanding. The purpose of this study was to examine the effect of using AR-based digital learning media on students’ mathematics learning outcomes at SDI Al-Ikhlas Karangrejo. This research employed a quantitative approach with a quasi-experimental design using a non-equivalent control group. The sample consisted of all sixth-grade students, totaling 50 participants. Data were collected through tests that had been validated for accuracy. Data analysis included normality testing, homogeneity testing, and hypothesis testing using the independent sample t-test. The findings revealed that the experimental group, which used AR media, achieved a higher average gain score of 42.5, compared to the control group's gain score of 20.4. The t-test results showed a significance level of p < 0.05, indicating a positive and significant effect of AR media use on students’ mathematics learning outcomes. This study supports the integration of augmented reality technology as an effective instructional strategy to enhance learning outcomes at the elementary school level.