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PENGARUH SMALL SIDE GAMES 5 A SIDE TERHADAP TEKNIK DASAR PADA PEMAIN SEPAKBOLA IKIP PGRI PONTIANAK Asmutiar Asmutiar; Anang Qosim
Jurnal Pendidikan Olah Raga Vol. 12 No. 1 (2023): June: Jurnal Pendidikan Olahraga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v12i1.5424

Abstract

Permainan sepakbola merupakan permainan yang sangat komplek baik itu umtuk teknik dasar, kondisis fisik dan strategi. Kondisi ini memerlukan kecakapan teknis baik seperti, menggiring, menendang dan menembak, serta keterampilan taktis seperti lari tanpa bola dan kerjasama dengan pemain lain. Permainan small sided games 5 a side merupakan gabungan  dari teknik khusus dalam sepakbola, misalnya menggiring, mengoper atau menembakkan bola, serta berfokus pada kerjasama tim dan strategi, misalnya bertahan, menyerang, menciptakan ruang gerak, atau bergantian tugas.Tujuan penelitian ini untuk mengetahui kemampuan pengaruh small sided games 5 a side terhadap teknik dasar pada pemain sepakbola IKIP PGRI Pontianak.Terdapat pengaruh latihan small sided games 5 a side terhadap teknik dasar sepakbola (teknik passing, drible & shooting) dengan hasil perhitungan untuk tiap-tiap hasil tes sebagai berikut: Nilai t hitung kelompok small sided games 5 a side untuk teknik passing adalah -7,990. Nilai t hitung (7.990)> t tabel (0,05;1;14)  2,145 sehingga Ho ditolak atau Nilai Sig (2-tailed) (0.000) < α (0,05) maka Ho ditolak. Jadi, ada pengaruh latihan small sided games 5 a side terhadap hasil teknik passing pada pemain sepakbola IKIP PGRI Pontianak. Nilai t hitung kelompok small sided games 5 a side untuk teknik drible adalah 16,601. Nilai t hitung (16.601)> t tabel (0,05;1;14)  2,145 sehingga Ho ditolak atau Nilai Sig (2-tailed) (0.000) < α (0,05) maka Ho ditolak. Jadi, ada pengaruh latihan small sided games 5 a side terhadap hasil teknik drible pada pemain sepakbola IKIP PGRI Pontianak. Nilai t hitung kelompok small sided games 5 a side untuk teknik shooting adalah -7,614. Nilai t hitung (7.614)> t tabel (0,05;1;14)  2,145 sehingga Ho ditolak atau Nilai Sig (2-tailed) (0.000) < α (0,05) maka Ho ditolak. Jadi, ada pengaruh latihan small sided games 5 a side terhadap hasil teknik drible pada pemain sepakbola IKIP PGRI Pontianak.
Android-Based Learning Media for Water Introduction Anang Qosim
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 2 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjpes.v6i2.6005

Abstract

Objective. The purpose of this study is to assess the practicality of a water introduction learning tool based on Android, as evaluated by experts in the field of materials and media. The research aims to provide insights into the effectiveness of the Android-based product in facilitating effective learning and understanding of the concept of water introduction. Materials and methods. The research method utilized in this study is Research and Development, while the technique applied is also Research and Development. The purpose of this research was to create and assess the feasibility of Android-based learning materials and media. The development process in this research followed the steps defined by Sismadiyanto et al. The product validation subject was the primary focus of this development research. Material experts and media experts were the ones who took part in the product validation test. The models in this research were the students of Penjaskesrek Semester IV. Various data collection methods were employed to gather data, including initial condition data and expert test results data. The data collection methods used in this research were defined as follows: (1) observation techniques to obtain water introduction learning media, (2) interview techniques to obtain initial condition data, and (3) questionnaire/questionnaire techniques to obtain development data products from material experts and media experts. Results. The Android-based water introduction learning media has been validated by material and media experts. The material expert validation resulted in an average score of 4.64 which falls in the outstanding category. The aspect of material relevance was rated as good. On the other hand, the media expert validation resulted in an average score of 4.67 in the very good category for the software engineering aspect. The visual communication aspect was rated 4.33 on average, also falling in the very good category. Conclusion. According to the findings of a recent research study, it has been observed that Android-based water introduction learning media products are highly effective and incredibly suitable for use as a primary teaching aid in swimming lessons. These products are carefully designed to provide a comprehensive and engaging learning experience, which helps learners master the basic skills of swimming safely and efficiently. The study also suggests that these Android-based learning media products can be used to supplement traditional teaching methods and can help learners to develop a strong foundation in swimming, which can enhance their overall swimming abilities.
DEVELOPMENT OF BASIC INNER FOOT PASSING TECHNIQUE TRAINING MEDIA IN SOCCER Effendi, Awang Roni; Qosim , Anang; Suhairi, Muhammad
Jurnal Penjaskesrek Vol. 10 No. 2 (2023)
Publisher : Program Studi Pendidikan Jasmani, FKIP Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/penjaskesrek.v10i2.2342

Abstract

Penelitian ini bertujuan untuk menghasilkan sebuah media pembelajaran pasing sepak bola menggunakan kaki bagian dalam untuk siswa. Desain Penelitian yang digunakan adalah penelitian pengembangan (research and development). Dengan menggunakan pendekatan Brog and Gall. Melibatkan 3 validasi ahli, diataranya: ahli materi ahli perkembangan gerak, dan ahli media. Uji skala kecil dan uji sekala besar dilaksanakan di MI Swasta Miftahul Ulum. Sungai Bemban. Kubu Raya. Instrumen pengumpulan data menggunakan angket dengan kisi-kisi pertanyaan berkaitan dengan aspek tampilan, aspek materi, aspek kegunaan, dan aspek praktis ekonomis. Hasil penelitian uji skala kecil sebesar 83,28%, uji skala besar persentase sebesar 80,17%, dengan kriteria baik. Dapat disimpulkan bahwa inovasi pengembangan media latihan teknik dasar pasing kaki bagian dalam sepak bola ini layak untuk digunakan sebagai aktivitas untuk mengembangkan motorik keterampilan gerak dasar dan koordinasi gerak pasing sepakbola.AsbtractThis research and development aim to produce a learning media for passing in soccer using the inner part of the foot for students. The research design employed in this study is the research and development approach by Brog and Gall. It involved three expert validations, namely: a subject matter expert, a motor development expert, and a media expert. Small-scale and large-scale tests were conducted at MI Swasta Miftahul Ulum in Sungai Bemban, Kubu Raya. The data collection instrument used a questionnaire with questions related to the aspects of appearance, content, usability, and practical economic aspects. The results of the small-scale test showed a percentage of 83.28%, and the large-scale test resulted in a percentage of 80.17%, both classified as good. It can be concluded that the innovative development of media for basic inner foot passing technique training in soccer is suitable for use as an activity to enhance motor skills and coordination in soccer passing.
Survei Sarana dan Prasarana Olahraga di Sekolah Dasar Negeri Se-Kelurahan Jungkat Kabupaten Mempawah Qosim, Anang; Hardika, Nevi; Zamuri, Muhammad; Salahuddin
Journal Sport Academy Vol. 1 No. 1 (2022): June 2022
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jsa.v1i1.5

Abstract

The purpose of this paper is to find out the ideal standard of sports facilities and infrastructure in State Elementary Schools in Jungkat District, Mempawah Regency. The method used in this research is a descriptive selection method in the form of a survey. The techniques used to collect data in this study were direct observation techniques, direct communication techniques and documentary studies, while the tools used to collect data in this study were observation sheets, interview sheets and documentation. The population in this study used a saturated sample. The data analysis technique in this study used a frequency distribution. The results of the study concluded that sports facilities and infrastructure in State Elementary Schools in Jungkat Village, Mempawah Regency did not meet the criteria for the ideal standard of sports facilities and infrastructure based on the Minister of National Education Regulation No. 24 of 2007. 2021 provides an average of 30.06% and an ideal standard. The ownership of facilities and infrastructure in State Elementary Schools in the Jungkat District is the property of the school. The feasibility of the facilities and infrastructure of State Elementary Schools in the District of Jungkat, Mempawah Regency is included in the Less category.
Pengembangan Motor Agility Training Models pada Permainan Hadang Berbasis Continous Optimization Algorithms Nevi Hardika; Buchari Buchari; Anang Qosim
Jurnal Pendidikan Olah Raga Vol. 15 No. 1 (2026): June: Jurnal Pendidikan Olah Raga
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v15i1.10901

Abstract

Penelitian ini bertujuan untuk mengembangkan Agility Training Models (model latihan kelincahan) pada permainan tradisional Hadang yang terintegrasi dengan Continous Optimization Algorithms untuk menentukan lintasan gerak paling efisien, sekaligus menguji tingkat kevalidan dan keefektifannya dalam meningkatkan performa motorik atlet. Metode penelitian yang digunakan adalah Penelitian dan Pengembangan (Research and Development/RnD) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Proses validasi dilakukan oleh tim ahli di bidang olahraga dan matematika terapan, sedangkan uji coba lapangan menerapkan desain eksperimen menggunakan paired sample t-test dengan melibatkan 40 subjek kelompok kecil. Hasil penelitian menunjukkan bahwa: (1) Hasil validasi ahli (expert validation) mencapai rata-rata skor kelayakan sebesar 92%, sehingga model latihan dikategorikan "Sangat Valid" (Excellent); (2) Uji coba lapangan secara signifikan berhasil meningkatkan kecepatan reaksi (dari 1,62 detik menjadi 1,32 detik) dan efisiensi langkah kaki atau footwork (dari skor 65,40 menjadi 77,50) sebesar 18,5% dibandingkan metode tradisional; (3) Analisis data mengonfirmasi bahwa continuous trajectory approach di dalam algoritma terbukti efektif mengurangi disipasi atau pemborosan energi atlet pada area sudut dan batas tajam lapangan Hadang. Simpulan dari penelitian ini adalah model latihan kelincahan berbasis algoritma optimasi kontinu valid dan efektif dalam memodernisasi metode latihan pada permainan Hadang secara ilmiah, terukur, dan berbasis data.