Enjang Yusuf Ali
Universitas Pendidikan Indonesia

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Development of Classpoint Assisted Food Chain Learning Media to Improve Student Learning Outcomes in Elementary Schools Siti Sarah; Enjang Yusuf Ali; Ali Ismail
EduBase : Journal of Basic Education Vol 5 No 2 (2024): EduBase : Journal of Basic Education
Publisher : Jurnal IAI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v5i2.2626

Abstract

This study aims to develop interactive learning media using the Classpoint application to improve the learning outcomes of fifth-graders in science lessons in elementary schools. The study employed a research and development (R&D) method with a 4D model. The resulting product is a media that can be used by both teachers and students, which contains various features, ranging from material to quizzes to train students' knowledge abilities. This media is run by teachers using laptops/computers and students can use it using their mobile phones without the need to download an application. The research design used is a non-experimental one-group pretest-posttest design by comparing learning outcomes before (pretest) and after using the Classpoint-assisted interactive learning media (posttest). The Classpoint-assisted interactive learning media has been validated by media experts with a percentage of 87.5%, material experts with 97.2%, and language experts with 95%, with an overall average of 91.5% and a category of "very feasible". From the results of the N-Gain calculation, a significant increase was obtained with an average N-Gain of 0.67 which is in the "moderate" category. Thus, it can be concluded that the Classpoint-assisted interactive learning media is effective in improving learning outcomes, especially for the Food Chain material for fifth-graders in elementary schools.
Pengembangan Video Pembelajaran Berbasis KineMaster pada Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar Amelia Yusriutami; Rana Gustian Nugraha; Enjang Yusuf Ali
Didaktika: Jurnal Kependidikan Vol. 13 No. 3 Agustus (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.889

Abstract

Kebutuhan media dalam proses pembelajaran pendidikan pancasila dan kewarganegaraan menjadi urgensi yang harus segera diatasi. Media pembelajaran menjadi salah satu penentu keberhasilan komunikasi yang tercipta antara guru dan siswa sehingga materi dapat tersampaikan dengan baik. Namun berdasarkan temuan di lapangan, siswa Sekolah Dasar justru belum merasakan penggunaan media dalam proses belajar mengajar khususnya, pada mata pelajaran pendidikan pancasila dan kewarganegaraan. Siswa masih menggunakan media pembelajaran berupa papan tulis dan buku saja. Siswa cenderung kesulitan mencerna materi Pelajaran pendidikan pancasila yang abstrak. Maka dengan demikian, dibutuhkannya media untuk mempermudah pemahaman melalui bentuk gambar, video dan tayangan cerita sehingga materi dapat tervisualisasikan dengan baik dan sampai kepada pemahaman siswa. Hal ini juga sebabkan oleh kurang maksimalnya guru dalam memahami dan memanfaatkan teknologi serta keterbatasan waktu dalam mengemas materi. Maka untuk menjawab permasalahan tersebut, peneliti tertarik untuk mencari langkah solutif dengan mengembangkan Video Pembelajaran Berbasis KineMaster pada Pelajaran Pendidikan Pancasila Kelas IV SDN Kadipaten VII. Penelitian ini mengambil metode penelitian pengembangan dengan desain penelitian yang diambil yaitu desain ADDIE. Tahapan penelitian yang dilakukan diantaranya melakukan analisis terkait kebutuhan siswa, kebutuhan materi dan kebutuhan guru. Selanjutnya membuat rancangan atau konsep materi berupa desain gambar. Tahap selanjutnya kepada tahap inti pengembangan yaitu membuat video berbasis aplikasi KineMaster. Kemudian, hasil video di validasi dan diimplemtasikan di jenjang kelas IV SD. Hasil penelitian menunjukkan, bahwa hasil validasi dari ketiga ahli validator memperoleh nilai sebesar 94,55% dan perolehan angket respon siswa dan guru sebesar 95,4%. Maka dapat disimpulkan bahwa video pembelajaran berbasis KineMaster sangat layak digunakan di kelas IV SDN Kadipaten VII.
Rasch Model Analysis of Artificial Intelligence Technology Implementation Among Multidisciplinary FIKK Students in Higher Education Yudha Munajat Saputra; Enjang Yusuf Ali; Ari Gana Yulianto; Mohd Salleh Aman
Tadulako Journal Sport Sciences And Physical Education Vol 14 No 2 (2026): Juni: Article in Progress
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v14i2.6185

Abstract

The purpose of this study was to analyze the implementation of Artificial Intelligence Technology (AIT) in higher education using the Rasch Model. This study applied a mixed-method approach with a convergent design. The participants were 138 students from a higher education institution in Sumedang, West Java, Indonesia. Data were collected through a 14-item questionnaire distributed via Google Forms. Quantitative data were analyzed using descriptive statistics with the Rasch Model to examine item reliability, person ability, with response patterns. Qualitative data were obtained from open-ended responses to explore students’ experiences with expectations regarding AIT use. The findings showed that AIT had been widely adopted for both academic with non-academic purposes, with 82.6% of students reporting regular use in learning activities. Rasch analysis indicated good instrument reliability (Cronbach’s Alpha = 0.87) with revealed that students perceived AIT as most useful for completing assignments efficiently, while critical evaluation of AI-generated content was the most difficult aspect. Open-ended responses highlighted that students expected AIT to provide more personalized feedback with adaptive learning support. Although internet connectivity remained a challenge, the more distinctive issue was students’ concern about overdependence on AI with reduced independent thinking. It can be concluded that AIT has been substantially integrated into student activities in higher education, but future development should focus on ethical use, critical literacy, with intelligent personalization.