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The use of qr-code media in PKN subjects to foster the democratic character of 21st century students aransyah, Ade; Herpratiwi, Herpratiwi; Adha, M. Mona
Educenter : Jurnal Ilmiah Pendidikan Vol. 1 No. 10 (2022): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v1i10.424

Abstract

Character is a crucial thing that every human being must have. Along with the development of the times, students who today are commonly referred to as the millennial generation, must also have a strong character, so that they are not uprooted from the noble cultural roots of the Indonesian nation. 21st century education is no longer a discourse or idea, but must be able to be realized through a learning QR code is a two-dimensional image that presents a data, especially data in the form of text. The purpose of this study is to find out how to use QR-Codes in the field of education by utilizing QR-Codes as a learning medium, especially in Civics subjects with the hope that students can grow democratic character in various lives. The method used in this study used the SLR (Systematic Literature Review) method, data collection was carried out using documentation and reviewing all articles related to qr-code and civics subjects of democratic character. The result of this study is that the use of Qr-Code media can help the process of delivering messages or learning to students, so that they can achieve the expected learning outcomes, especially in PPKn learning in fostering democratic character, in 21st century students.
Civics Textbook Supplement Design Based on Pancasila Student Profiles to Increase Student Activity Yanzi, Hermi; Mentari, Ana; Aransyah, Ade; Seftriyana, Elisa
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11157

Abstract

The condition of diverse learning needs and the rapid development of education requires textbooks prepared by the government to meet learning standards that are expected to fulfill the success of learning activities in schools. The results of the needs analysis of the Civics Junior High School Textbook in Bandar Lampung City show that there is a need for a complementary textbook that is expected to support typical Civics learning activities. This research method is a development research used to produce certain products, and test the effectiveness of these products. The development model and procedures used in this study are divided into 4 stages, 1) Needs Analysis Stage, 2) Product Design Stage, 3) Validation and Evaluation Stage, and Final Product Stage. The results of this study show that the use of textbook supplements has a significant impact on students' understanding and learning outcomes. Effectiveness testing shows that the average formative test results for students who use digital map learning are greater than the average formative test results for students who use conventional learning. Efficiency testing can be concluded that Civics learning, especially the material displaying a positive attitude towards the flow of drafting the foundation of the Indonesian state and norms in everyday life using textbook supplement learning has the efficiency of saving more time than learning that does not use textbook supplements. It can be concluded that students' attitudes towards the attractiveness of digital map learning that has been applied in experimental classes have a positive impact on learning outcomes.
A Study of IPS Teachers Facing The Challenges of Diffusion of Learning Innovations Based on The Era Of Society 5.0 Maftuchin, Maftuchin; Aransyah, Ade; Kusuma, Febra Anjar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14170

Abstract

The era of society 5.0 is a continuation of the industrial revolution 4.0 era which emphasizes humanism in solving social problems including education by integrating virtual and reality. This research aims to analyze government policies on teacher development in the era of society 5.0. Basically learning and learning is a change in a person's behavior in achieving a goal. Social studies is a discipline that studies social life. Not only as social science. This research is a study of the challenges of social studies teachers in the diffusion of learning innovations based on ERA SCOETY 5.0. This research uses Systematic Literature Review (SLR). The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. It is important to keep in mind that Society 5.0 is a constantly evolving idea, and how it is applied may vary in different countries and environments. When one analyzes a learning system that fits Society 5.0, they must consider the social, economic, and technological changes taking place in modern society. Teachers as the driving force in the education sector, are expected to be able to develop learning and learning processes that are in accordance with the characteristics of the learners, not just developing the challenges of social studies teachers in the future will be more complex and must be ready for a future based on scoety 5.0 in terms of learning and learning
Development of Qr-Code Media-Based Modules in Constructing Learning to Increase Learning Motivation Kandiri, Kandiri; Nurwahidin, Muhammad; Aransyah, Ade; Purmadi, Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14577

Abstract

Education plays an important role in preparing the younger generation to face the challenges of the 21st century. One innovation in education is the development of QR-Code media-based modules to increase student learning motivation. QR-Code technology allows teachers to present learning materials in an interactive and interesting way, thus increasing student involvement in the learning process. In addition, QR-Code-based modules also allow easy and practical access for students in learning materials inside and outside the classroom. By utilizing this digital technology, teachers can provide a more engaging and effective learning experience for students, thus supporting the development of 21st century skills required in an ever-evolving world. Therefore, it is important for educators to continue to develop and utilize technology in providing innovative and relevant learning resources for learners.
Studi Literatur Hak-Hak Hukum Dan Upaya Hukum Perlindungan Anak Korban Kejahatan Prakasa, Nugraha Medica; Aransyah, Ade
JUSTICIA SAINS - Jurnal Ilmu Hukum Vol 10, No 1 (2025): JUSTICIA SAINS: Jurnal Ilmu Hukum
Publisher : Universitas Sang Bumi Ruwa Jurai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24967/jcs.v10i1.4011

Abstract

Children are considered the hope of the nation in the future, and they have rights that must be guaranteed. Child protection is all activities to ensure and protect children and their rights so that they can live, grow, develop, and participate optimally in accordance with their human dignity, and receive protection from violence and discrimination, this study aims to describe the legal rights and legal efforts of child victims of crime in legal studies. The results of the research Legal rights and legal remedies for the protection of child victims of crime. The protection of child victims of crime must adopt a holistic approach that not only considers the legal needs, but also the physical, emotional, and psychological needs of children. Restorative justice also provides an influence in the efforts of legal protection rights of children emphasizing the importance of restoring the damage caused by crime
Literature Review of QR-Code-Based Transparency Democracy Learning Design of Pancasila and Civics Education Kandiri; Aransyah, Ade; Nurwahidin, Muhammad; Kusuma, Febra Anjar; Prakasa, Nugraha Medica
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15858

Abstract

This research aims to design QR Code-based digital media that can be used in learning Pancasila and Citizenship Education. This media is expected to increase student participation in the election of the head of the organization, as well as provide easy access to information related to the election. By using QR codes, students can easily access relevant information, thus increasing transparency in the election process. This research shows that the application of QR Code-based digital media in learning Pancasila and Citizenship Education not only increases transparency in the election of the head of the organization, but also contributes to the development of students' critical thinking skills. By utilizing information technology, it is expected that the election process can be carried out in a more accountable and transparent manner, in line with the principles of democracy expected by Indonesian society.
IMPLEMENTATION OF INTERACTIVE MODULE BASED ON LIVEWORKSHEET IN CONSTRUCTING HISTORY LEARNING TO IMPROVE HISTORICAL THINKING OF STUDENTS OF SMA YP UNILA BANDAR LAMPUNG IN 2024 Maftuchin, Maftuchin; Sinaga, Risma Margaretha; Aransyah, Ade; Brajannoto, Detoprani; Hamzah, Intan
Journal of Research on Language Education Vol 6, No 1 (2025): JORLE Vol. 6 No. 1
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jorle.v6i1.5159

Abstract

This study aims to evaluate the implementation of interactive modules based on Liveworksheet in constructing history learning to improve historical thinking skills and historical awareness of students at SMA Yayasan Pendidikan Universitas Lampung. The method used is descriptive quantitative research involving 64 students as samples. The study was conducted in four meetings, where each meeting lasted for 2x90 minutes. Data were collected through pretest and posttest, which consisted of 10 question items. The results showed a significant increase in student scores, with the highest pretest score of 84 and post-test of 96. Analysis using the N-Gain technique showed that 29.69% of students were in the high category, while 70.31% were in the medium category. These findings indicate that interactive modules based on Liveworksheet are effective in improving students' understanding of history. This study recommends the use of innovative and interactive teaching modules to support a more interesting and effective learning process in the digital era.
Civics Textbook Supplement Design Based on Pancasila Student Profiles to Increase Student Activity Yanzi, Hermi; Mentari, Ana; Aransyah, Ade; Seftriyana, Elisa
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11157

Abstract

The condition of diverse learning needs and the rapid development of education requires textbooks prepared by the government to meet learning standards that are expected to fulfill the success of learning activities in schools. The results of the needs analysis of the Civics Junior High School Textbook in Bandar Lampung City show that there is a need for a complementary textbook that is expected to support typical Civics learning activities. This research method is a development research used to produce certain products, and test the effectiveness of these products. The development model and procedures used in this study are divided into 4 stages, 1) Needs Analysis Stage, 2) Product Design Stage, 3) Validation and Evaluation Stage, and Final Product Stage. The results of this study show that the use of textbook supplements has a significant impact on students' understanding and learning outcomes. Effectiveness testing shows that the average formative test results for students who use digital map learning are greater than the average formative test results for students who use conventional learning. Efficiency testing can be concluded that Civics learning, especially the material displaying a positive attitude towards the flow of drafting the foundation of the Indonesian state and norms in everyday life using textbook supplement learning has the efficiency of saving more time than learning that does not use textbook supplements. It can be concluded that students' attitudes towards the attractiveness of digital map learning that has been applied in experimental classes have a positive impact on learning outcomes.
A Study of IPS Teachers Facing The Challenges of Diffusion of Learning Innovations Based on The Era Of Society 5.0 Maftuchin, Maftuchin; Aransyah, Ade; Kusuma, Febra Anjar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14170

Abstract

The era of society 5.0 is a continuation of the industrial revolution 4.0 era which emphasizes humanism in solving social problems including education by integrating virtual and reality. This research aims to analyze government policies on teacher development in the era of society 5.0. Basically learning and learning is a change in a person's behavior in achieving a goal. Social studies is a discipline that studies social life. Not only as social science. This research is a study of the challenges of social studies teachers in the diffusion of learning innovations based on ERA SCOETY 5.0. This research uses Systematic Literature Review (SLR). The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. It is important to keep in mind that Society 5.0 is a constantly evolving idea, and how it is applied may vary in different countries and environments. When one analyzes a learning system that fits Society 5.0, they must consider the social, economic, and technological changes taking place in modern society. Teachers as the driving force in the education sector, are expected to be able to develop learning and learning processes that are in accordance with the characteristics of the learners, not just developing the challenges of social studies teachers in the future will be more complex and must be ready for a future based on scoety 5.0 in terms of learning and learning
Development of Qr-Code Media-Based Modules in Constructing Learning to Increase Learning Motivation Kandiri, Kandiri; Nurwahidin, Muhammad; Aransyah, Ade; Purmadi, Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14577

Abstract

Education plays an important role in preparing the younger generation to face the challenges of the 21st century. One innovation in education is the development of QR-Code media-based modules to increase student learning motivation. QR-Code technology allows teachers to present learning materials in an interactive and interesting way, thus increasing student involvement in the learning process. In addition, QR-Code-based modules also allow easy and practical access for students in learning materials inside and outside the classroom. By utilizing this digital technology, teachers can provide a more engaging and effective learning experience for students, thus supporting the development of 21st century skills required in an ever-evolving world. Therefore, it is important for educators to continue to develop and utilize technology in providing innovative and relevant learning resources for learners.