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Effectiveness of Creative Instructional Multimedia on Students’ Motivation and Learning Styles Hadiyanti, Putri Octa; Elida, Yusti; Nur, Hidayatun; Oktadela, Resy
Jurnal Inovasi Pendidikan dan Sains Vol 6 No 2 (2025): Agustus
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Nahdlatul Wathan Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jips.v6i2.2649

Abstract

This study aims to analyze the effectiveness of creative instructional multimedia in enhancing students’ learning motivation and to identify students’ learning styles in the Science and Social Science (IPAS) learning process at Sekolah Dasar Islam Plus of the Riau Islamic Education Foundation. The creative instructional multimedia used was based on visual, auditory, and kinesthetic modalities, with the expectation of accommodating differences in learning styles and increasing motivation. This study used a quasi-experimental method with a pretest-posttest control group design. The sample consisted of fourth-grade students selected through purposive sampling. The research instruments included a motivation questionnaire, a learning style test, observation sheets, and interview guidelines. The learning style test was conducted at the beginning of the study to identify students’ learning preferences to optimize the use of creative instructional multimedia according to each student's characteristics. This test was not repeated at the end of the study, as changes in learning styles are long-term in nature and influenced by multiple factors. Quantitative data were analyzed using descriptive and inferential statistics, including t-tests, while qualitative data from observations and interviews were analyzed using descriptive-qualitative techniques through data reduction, data display, and conclusion drawing. The results show an increase in motivation scores from 77.30% to 81.15% (a difference of 3.85%, p = 0.000), indicating a significant improvement. The multimedia also proves effective in facilitating various learning styles. These findings indicate that creative instructional multimedia enhances the learning motivation of elementary school students
SOSIALISASI DAN PELATIHAN KEWIRAUSAHAAN SEBAGAI UPAYA MENUMBUHKAN JIWA KEWIRAUSAHAAN DAN MENGGALI IDE USAHA BARU BAGI IBU-IBU ARISAN DASAWISMA WIJAYA KUSUMA KOTA PEKANBARU Saleh, Syamsilasmi; Elida, Yusti; Arlina, Sri
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 8, No 5 (2025): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v8i5.2005-2010

Abstract

Sosialisasi dan pelatihan kewirausahaan merupakan langkah strategis dalam menumbuhkan jiwa kewirausahaan serta menggali ide usaha baru di kalangan masyarakat. Penelitian ini bertujuan untuk mengevaluasi efektivitas program sosialisasi dan pelatihan kewirausahaan dalam meningkatkan pemahaman dan keterampilan peserta dalam memulai serta mengembangkan usaha. Metode yang digunakan meliputi sosialisasi konsep dasar kewirausahaan, pelatihan berbasis praktik, serta monitoring dan evaluasi perkembangan peserta. Hasil penelitian menunjukkan bahwa program ini mampu meningkatkan kesadaran dan kepercayaan diri peserta dalam merintis usaha baru. Selain itu, peserta juga berhasil mengembangkan berbagai ide bisnis yang inovatif dan aplikatif. Faktor utama yang mendukung keberhasilan program ini adalah metode pelatihan yang interaktif dan berbasis studi kasus nyata. Meskipun demikian, beberapa tantangan seperti keterbatasan modal dan kebutuhan akan pendampingan lanjutan masih menjadi kendala yang perlu diatasi. Kesimpulan dari penelitian ini adalah bahwa sosialisasi dan pelatihan kewirausahaan memiliki dampak positif dalam membangun ekosistem kewirausahaan yang lebih kuat dan berkelanjutan. Diperlukan pengembangan model pelatihan yang lebih komprehensif serta kolaborasi dengan berbagai pihak terkait untuk memastikan keberlanjutan program ini.
PENDAMPINGAN PEMBELAJARAN BAHASA INGGRIS MELALUI PENGAPLIKASIAN ASSEMBLR EDU BAGI SISWA SD IT DINIYAH PEKANBARU Elida, Yusti; Oktadela, Resy; Saleh, Syamsilasmi
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 8, No 5 (2025): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v8i5.2011-2019

Abstract

Teknologi augmented reality (AR) menawarkan inovasi dalam pembelajaran bahasa Inggris, menjadikan proses belajar lebih interaktif dan menyenangkan. Program pendampingan di SD IT Diniyah Pekanbaru menggunakan aplikasi Assemblr Edu bertujuan meningkatkan partisipasi, motivasi, dan pemahaman siswa melalui visualisasi 3D yang menarik. Program ini melibatkan sosialisasi, pelatihan guru, pendampingan siswa, dan evaluasi hasil belajar. Hasilnya, keaktifan siswa meningkat dari 30% menjadi 90%, motivasi belajar melonjak hingga 95%, dan kemampuan siswa dalam menyusun kalimat dengan benar naik hingga 88%. Teknologi ini tidak hanya membantu siswa memahami materi secara efektif, tetapi juga memotivasi mereka untuk lebih berani berbicara dalam bahasa Inggris. Dengan hasil yang signifikan, program ini menjadi model pembelajaran berbasis teknologi yang potensial diterapkan di sekolah lain untuk mendukung transformasi pendidikan digital.
Meningkatkan Literasi dan Numerasi Melalui Program Pojok Baca Pada Siswa SD IT Diniah Pekanbaru Oktadela, Resy; Elida, Yusti; Efendi, Akmar; Ismail, Syofianis; Shalawati, Shalawati
Journal Of Human And Education (JAHE) Vol. 4 No. 6 (2024): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i6.2106

Abstract

Literasi numerasi adalah kemampuan memahami dan menggunakan simbol serta angka untuk menyelesaikan masalah dalam kehidupan sehari-hari. Berdasarkan hasil survei, tingkat literasi numerasi di Indonesia masih tergolong rendah. Hal ini dipengaruhi oleh berbagai faktor, termasuk kemampuan menyelesaikan masalah matematika dan tingkat literasi siswa. Selain itu, banyak siswa sekolah dasar yang kurang termotivasi untuk membaca dan berhitung. Kegiatan pengabdian ini bertujuan meningkatkan literasi dan numerasi siswa melalui program "Pojok Baca," khususnya dalam membaca teks berbahasa Inggris. Sasaran kegiatan adalah siswa SD IT Diniah Pekanbaru. Metode pelaksanaan mencakup pendampingan melalui survei, sosialisasi, pelatihan, pembelajaran, dan evaluasi. Hasil program menunjukkan peningkatan kemandirian siswa sebesar 65% dan kemampuan literasi numerasi sebesar 55%. Program "Pojok Baca" ini berpotensi dikembangkan lebih lanjut menjadi "Pojok Digital" untuk mendukung literasi digital.
IMPLEMENTATION OF ANDROID-BASED AUGMENTED REALITY IN ENGLISH EDUCATION Oktadela, Resy; Shalawati, Shalawati; Elida, Yusti; Hadiyanti, Putri Octa; Ismail, Syofianis
English Review: Journal of English Education Vol. 12 No. 1 (2024)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v12i1.9303

Abstract

The aim of this study was to leverage augmented reality (AR) technology in enhancing English language learning, focusing on the development and evaluation of AR-based learning media for educational use, particularly at SD IT Imam Syafe’i. The study encompassed a comprehensive approach, starting with an analysis of existing educational tools to identify the need for AR in language learning, followed by the design and development of an AR framework tailored for English education. This process included expert evaluations and revisions to ensure the quality and effectiveness of the AR tools. The implementation phase involved testing the AR media in an educational setting and analyzing its impact on students' critical thinking and digital literacy through various quantitative methods. Finally, the study evaluated the practicality and user-friendliness of the AR learning media based on student feedback, aiming to provide insights and resources for educators and institutions interested in integrating advanced technology into their teaching practices, with potential applications extending to school-based and Islamic boarding school-based university environments. 
Developing Literacy Wheel Media: An Innovation to Improve English Reading Skills of Primary Learners Oktadela, Resy; Elida, Yusti; Roziah, Roziah; Ismail, Syofianis
Journal of Languages and Language Teaching Vol. 13 No. 3 (2025): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v13i3.14607

Abstract

The Literacy Wheel stands out as a promising tool designed specifically to enhance English language skills. This media not only makes the learning process more engaging but also addresses key linguistic competencies. The Literacy Wheel significantly boosts students’ interest in learning English. Therefore, efforts are needed to assist students in learning English by creating an interactive learning medium called the Literacy Wheel (Rossi) to enhance students' learning motivation. The focus of this study is to analyze the validity and practicality of the developed learning media. The subjects of the study were third-grade students. The method used was Research and Development, employing the ADDIE model. The data used in the study included a preliminary study with interview techniques, validation by subject matter and media experts, and questionnaires to gather teacher and student responses to the learning media. The results showed that 98% of the Literacy Wheel media aligned with the material, and 95% of it was deemed valid for use in learning. The product received positive responses from students, with 79, 30% of them expressing enjoyment of the Literacy Wheel media. Based on these findings, the authors suggest that the content in the Literacy Wheel media be expanded to include more diverse subjects.
Innovative Language Learning Support Utilizing Duolingo and Artificial Intelligence to Enhance English Proficiency among Students at SD IT Imam Syafii Cendekia Elida, Yusti; Oktadela, Resy; Saleh, Syamsilasmi
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1251

Abstract

This community service program aims to enhance the quality of English language learning in Islamic-based schools through the application of artificial intelligence (AI)–driven learning technology using the Duolingo platform. The partner institution, SD IT Imam Syafii Cendekia Pekanbaru, faces challenges in students’ low learning motivation and teachers’ limited capacity to integrate technology into their instructional practices. The program was implemented over two months, from July to September 2025, involving 70 participants consisting of teachers, student assistants, and fourth to sixth-grade pupils. The implementation method included teacher training based on the Technological Pedagogical Content Knowledge (TPACK) framework, classroom integration of Duolingo through a gamification approach, and intensive mentoring for students. Data were collected through observation, questionnaires, and pre- and post-tests to measure students’ improvement in English proficiency. The results revealed a significant increase in students’ average scores, from 54.5 to 81.3 (a 49.2% improvement), along with higher motivation and engagement levels. About 92% of students reported that Duolingo-based learning was more engaging and easier to understand, while teachers demonstrated improved digital competence and creativity in instruction.
Sosialisasi Media Animasi Blue Cartoon Bahasa Inggris di SD IT Imam Syafii Pekanbaru Oktadela, Resy; Elida, Yusti; Mustika, Dea; Hadiyanti, Putri Octa; Yuliani, Sri; Ismail, Syofianis; Maulana, Rezky
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1227

Abstract

This study aims to analyze the effectiveness of Blue Cartoon animation media in enhancing English language learning motivation at SD IT Imam Syafii Pekanbaru. The main obstacle faced in the English language learning process was the lack of intrinsic motivation among students, stemming from limited understanding of semantics and linguistic context. This condition requires educators to develop creative and innovative pedagogical strategies to increase the appeal of English language learning for students. The implementation of English-language Blue Cartoon animation video media had become one alternative learning strategy that can be applied. Through the use of internet technology, educators could access the YouTube platform to obtain various relevant English-language cartoon content. This research uses a qualitative method with a descriptive approach, where data collection was conducted through literature review. Literature review was a series of systematic procedures that include activities of reading, note-taking, and analyzing various literature sources to then be synthesized into findings and discussion. The results of data analysis indicate that the used of English-language Blue Cartoon animation media significantly increases interest and motivation for learning English among students at SD IT Imam Syafii Pekanbaru.
The Effectiveness of Bluey Cartoon Series as And Educational Medium for Developing Communicative Competence at SD IT Imam Syafe'i Pekanbaru Oktadela, Resy; Elida, Yusti; Hadiyanti, Putri Octa; Roziah, Roziah; Ismail, Syofianis; Maulana, Rezky
Journal of English Language and Education Vol 10, No 6 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i6.1733

Abstract

This research investigated the effects of Bluey cartoon integration on primary school students' oral communication and aural comprehension competencies, as well as their perceptions of Bluey cartoon based pedagogical approaches in English language instruction in SD IT Imam Syafei’ Pekanbaru. An experimental methodology was adopted for data collection purposes. The participant pool comprised 19 fourth-grade students allocated into control and experimental cohorts. The control cohort received conventional English instruction, whereas the experimental cohort engaged with comparable curricular content supplemented with cartoon-based activities targeting oral and aural skill development over a six-week intervention period. Pre-intervention and post-intervention assessments were administered to both cohorts to evaluate their speaking and listening proficiencies. Furthermore, a questionnaire was distributed to the experimental cohort to ascertain their perceptions regarding the pedagogical utilization of Bluey cartoons. Results indicated that students in the experimental cohort demonstrated statistically significant improvements in English speaking and listening competencies relative to their counterparts in the control cohort. Additionally, experimental cohort participants exhibited favorable attitudes toward cartoon integration in English language instruction. These findings hold pedagogical implications for English language educators in SD IT Imam Syafei ‘ Pekanbaru and comparable contexts where English functions as a foreign language, suggesting the incorporation of visual instructional materials to facilitate young learners' linguistic development.
The Effect of Digital Innovation through Duolingo and Artificial Intelligence on English Language Learning Outcomes Elida, Yusti; Oktadela, Resy; Hadiyanti, Putri Octa; Yuliani, Sri; Ganisa, Ratu
Journal of English Language and Education Vol 10, No 6 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i6.1635

Abstract

This study investigates the effect of Duolingo, an AI-enhanced mobile learning platform, on English language learning outcomes among sixth-grade students at Sekolah Dasar Islam Terpadu (SDIT) Imam Syafii Cendikia, Pekanbaru. Despite the growing integration of digital technologies in Indonesian secondary and higher education, the application of AI-based platforms in Islamic elementary schools remains limited. This research addresses this gap by examining how adaptive, gamified learning tools can enhance linguistic achievement while maintaining alignment with Islamic educational values. A one-group pretest-posttest quasi-experimental design was employed with 30 participants over six weeks. Results indicated significant improvement in English proficiency, with mean scores increasing from 62.47 (SD = 10.42) to 81.63 (SD = 7.91), yielding a large effect size (Cohen's d = 0.88). Questionnaire data revealed highly positive student perceptions (M = 4.36, SD = 0.52) regarding motivation, usability, and attitudes toward AI-based learning. Classroom observations confirmed high engagement levels (M = 4.32) across attention, participation, and collaborative behavior. The findings suggest that AI-driven adaptive learning platforms can effectively personalize instruction, reduce achievement gaps, and foster intrinsic motivation in mixed-ability classrooms when culturally contextualized within faith-based pedagogy. This study contributes empirical evidence supporting the integration of AI-assisted language learning in Indonesian Islamic elementary education.