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Integration of PhET Simulations in Physics Learning Models: A Theoretical Study of Students' Critical Thinking Skills Qothrunnada, Qothrunnada; Gunawan , Gunawan
Indonesian Journal of STEM Education Vol. 5 No. 1 (2023): Edisi Januari-Juni 2023
Publisher : Indonesian Publication Center

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Abstract

This study aims to theoretically examine the integration of PhET Interactive Simulations within various physics learning models and its contribution to developing students' critical thinking skills. Through a narrative review of scientific literature from reputable databases, it was found that PhET serves as an effective cognitive instrument that visualizes abstract concepts through real-time variable manipulation. Synthesis results indicate that the synergy between PhET and innovative learning models, such as Problem-Based Learning (PBL) and guided inquiry, significantly stimulates critical thinking indicators, including analysis, evaluation, and inference. The use of this virtual laboratory not only enhances conceptual understanding but also provides a safe explorative environment for students. This study concludes that the structured integration of PhET within instructional design is a crucial strategy for strengthening higher-order thinking skills in modern science education.
Einstein Snake and Ladder Game: A Game-Based Physics Learning Media for Interactive and Enjoyable Classrooms Amrullah, Lalu Azikri; Wardani, Nanda Sulistia; Rambunewa, Elgarisna; Harjono, Ahmad; Gunawan , Gunawan
Indonesian Journal of Applied Science and Technology Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024
Publisher : Indonesian

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This article discusses innovations in physics learning methods through the use of game-based media, specifically a snakes and ladders game designed with educational elements. In the context of an ever-evolving educational landscape, traditional approaches are often considered less effective in capturing student interest, particularly in complex subjects like physics. Therefore, this research developed a media tool called "Einstein's Snake and Ladder Game" as an innovative solution to enhance student motivation, engagement, and understanding of physics concepts. Using a mixed-methods research approach, this article explains the media creation process from the preparation stage to production as well as its relevance to physics education. The design tools utilized included Canva and Microsoft Word, while media validation was measured via Google Forms. The results indicate that this game not only helps students grasp the material more effectively but also fosters a more inclusive and enjoyable learning environment. Consequently, this game-based media is expected to address challenges in physics education and make the learning process more engaging for students.
Exploring Elementary School Teachers’ Views About Gamification as Learning Media in Their Science Classroom Rahmatiah, Rindu; Rokhmat , Joni; Jufri , A. Wahab; Gunawan , Gunawan; Sukarso , A A
Indonesian Journal of Teacher Education Vol. 4 No. 2 (2023): Edisi Juli-Desember 2023
Publisher : Indonesian Publication Center

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Abstract

Gamification is a relatively new concept in education that is often discussed in current research. This research aims to understand elementary science teachers' perspectives on gamification as a learning medium in their science classrooms. This research is survey research. There are 18 open questions in the questionnaire, which was distributed via Google Forms and voluntarily completed by 70 science teachers from elementary schools in Mataram, Indonesia. The teacher respondents in this research have 1 to 40 years of experience teaching science. The results show that almost 70% of teacher respondents are unfamiliar with and have never used gamification in their science classes. Even among those already familiar with gamification, very few understand its elements and how to apply them effectively. These results showed that gamification is a relatively new concept for the teacher respondents in this survey. It also illustrates that introducing gamification to them is appropriate.
Global Trends and Emerging Perspectives In Cooperative Learning: A Systematic Literature Review and Bibliometric Analysis Arizona, Kurniawan; Rokhmat, Joni; Ramdani, Agus; Gunawan , Gunawan; Sukarso , A A; Sucilestari, Ramdhani
Indonesian Journal of Teacher Education Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024
Publisher : Indonesian Publication Center

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Abstract

This study aims to examine the evolution of cooperative learning research by employing a systematic literature review (SLR) combined with bibliometric analysis. The method involves analyzing published articles, identifying trends, influential authors, key institutions, and the geographical distribution of research. The results reveal a significant increase in the number of publications on cooperative learning, especially since 2007, with major contributions from countries like the United States, China, and Spain. The study also highlights the integration of educational technology and cultural considerations in cooperative learning practices. The discussion emphasizes the role of collaboration in improving educational outcomes and addresses the adaptation of cooperative learning strategies across various cultural contexts. In conclusion, cooperative learning remains a vital pedagogical approach, and future research should focus on exploring its intersection with technology and its adaptability in diverse educational environments.
Authentic Assessment Practices In Digital Science Classrooms: A Review of Strategies and Barriers Zainuri, Baiq Nabila Saufika; Gunawan , Gunawan; Qothrunnada, Qothrunnada
Indonesian Journal of Applied Science and Technology Vol. 6 No. 1 (2025): Edisi Januari-Juni 2025
Publisher : Indonesian

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Abstract

The development of digital learning demands the implementation of assessments that can authentically and contextually measure students' competencies, particularly in science education. This research aims to examine the types of authentic assessment, the digital platforms used, and the obstacles and challenges of its implementation in digital science learning. The method used is a systematic literature review of scientific articles published between 2015 and 2024 that are relevant to the topic of authentic assessment and digital learning. The study results indicate that authentic assessment in digital science learning is dominated by project-based assessment, performance assessment, and digital portfolios supported by a learning management system, virtual laboratories, and e-portfolios. Although authentic assessment has proven capable of increasing student engagement and higher-order thinking skills, its implementation still faces pedagogical, technological, and institutional challenges. These findings confirm the need to strengthen teacher competencies, infrastructure support, and assessment policies that are adaptable to digital learning.