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Journal : Jurnal PORKES

* PENGARUH LATIHAN POLA TARGET TERHADAP AKURASI SHOOTING PADA PERMAINAN FUTSAL SMAN 1 CIWARINGIN: PENGARUH LATIHAN POLA TARGET TERHADAP AKURASI SHOOTING PADA PERMAINAN FUTSAL SMAN 1 CIWARINGIN Alfarizi, Ilham; Sudrazat, Adang; Rukmana, Anin
Jurnal Porkes Vol 7 No 1 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i1.26060

Abstract

This study aims to examine the effect of target patterns on shooting accuracy in futsal games at the extracurricular SMA Negeri 1 Ciwaringin. This form of research uses quantitative with a form of experimental method and sampling is done using total sampling with a research sample of 20 people. The research research design used a one-group pretest-posttest design. This research was conducted to determine whether or not shooting accuracy in futsal players, the research instrument was a shooting kick test to the target. The research was conducted 12 times a meeting by conducting an initial test (pretest) then given treatment (treatment) 10 times a meeting using a target pattern and then a final test (posttest). The results of the normality test with the Mean of the posttest 11.3 is greater than the pretest 7.45 with a Mean difference of 3.85 so there is a change after being given tereatment. The results of hypothesis testing using the t test, it can be seen that the t value (13.491) > t table (1.699). From the results of the t test Sig value obtained is 0.000 smaller < 0.05, then Ho is rejected and Ha is accepted. So it can be concluded that there is a significant effect of the target game pattern training model on shooting accuracy in extracurricular participants of SMA Negeri 1 Ciwaringin.
Upaya Meningkatkan Sikap Cinta Tanah Air Melalui Permainan Tradisional Egrang Mustofa Azis, Rasyaf; Ahmad Fauzi, Rizal; Rukmana, Anin
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.25862

Abstract

The problem is how learning outcomes, student activities, implementation, and planning increase the love for traditional egrang games. The purpose of the study was to examine how learning outcomes, student activities, implementation, and planning plans increase a sense of love for traditional egrang games. The method used in this research is class action research. The number of subjects was 25 people with 14 boys and 11 girls. This study uses a selfreport instrument in the form of a questionnaire, IPKG, and egrang learning test format. pre-cycle observation results get a total score of 1540 (12%). In cycle I action, the total score was 1670 (40%). When compared to the results of the pre-cycle observation assessment, cycle I action has increased by 28%. In the second cycle action, the total score was 1940 (88%). In the third cycle action, the total score was 2170 (100%). When compared to cycle II action, cycle III action has increased by 12%. Thus, the results of the research action data are considered to have reached the target. It can be concluded that the process of classroom action research (PTK) on efforts to increase love through traditional egrang games can be categorized that this research is successful. This is evidenced by the design of planning and implementation of actions that pay close attention to the components related to the research.
Perbandingan permainanm tradisional dan permainan modern terhadap keterampilan fisik anak Sekolah Dasar Syach Agung, Moammar Saddam; Rukmana, Anin; Dinangsit, Dinar
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.27031

Abstract

This study shows that traditional games and modern games can improve children's physical skills. The purpose of this study is to determine whether or not there is an effect of the game on children's physical skills and which is more effective than the two games. Using a quantitative approach with a quasi experimental design. This study includes two groups, namely the traditional game group and the modern group. The sample in this study consisted of 36 students using random sampling technique. Traditional games have an average increase to 47.44 and modern to 39.94. In N-Gain there are 11 samples that have an increase in modern games there are 6 samples that have an increase. The paired sample T-Test analysis of traditional games obtained a significance of 0.000, and modern 0.005. In the normality test the traditional game has Sig. 0.67, modern has Sig 0.58 and the homogeneity of both has a result of 0.47. In the last analysis, the lower independent sample T-Test has a value of -.0864148 and upper -.0897481 and for Sig (2 tailed) it is 0.009. The results of the discussion show that there are differences in traditional modern games on children's physical skills.
Pengaruh Variasi Latihan Wall Pass Terhadap Ketepatan Passing dalam Permainan Sepak Bola Ainun Nizar, Daffa; Fauzi, Rizal Ahmad; Rukmana, Anin
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.27268

Abstract

The problem of this research is that novice players often have difficulty in making targeted passes. This condition is certainly detrimental to their team because the ball is easily captured by the opponent. The purpose of the study was to examine the effect of wall pass training on passing accuracy. This research uses an experimental method. This research design is one group pretest-postest design. The population of this study were all students in extracurricular football at SDN Sukamaju. This sample uses purposive sampling, namely 20 people. Data analysis uses data normality test, paired sample T-Test test, r-square regression test. The instrument uses a measurement test. The results of the study, namely the pretest, obtained an average value of 8.00, the lowest value was 6, the highest value was 12, and the standard deviation was 2.077. For the posttest, the average value was 17.90, the lowest value was 15, the highest value was 22, and the standard deviation was 1.944. Got a sig value of 0.001 < 0.05. So it can be concluded that there is an effect of wall pass training on the passing accuracy of extracurricular football members of SDN Sukamaju.
Pengaruh Permainan Tradisional Gobak Sodor Terhadap Peningkatan Kelincahan Siswa Sekolah Dasar Bawazir, Ibnu Alif; Fauzi, Rizal Ahmad; Rukmana, Anin
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.27294

Abstract

The problem is the lack of playing agility in students when participating in traditional game learning. The purpose of this study was to improve student agility through traditional games of gobak sodor. The method in this study is an experimental method with a one group pretest posttest design. The population in this study were grade VI students of SDN 6 Arjawinangun with a total of 24 people. the sampling technique was total sampling. So the number of samples in this study were 24 people. The instrument in this study used a back and forth running test. The data collected is the average of the pre-test and post-test results. The data were then tested using the normality test, homogeneity, paired sample t-test and R-Square test in SPSS 20 statistics. The results showed R Square of 0.675 found 67.5%. Paired Sample T-test (0.001) < (0.05). homogeneity test (0.790) > α (0.05). normality test of 0.072. it is concluded that there is an effect of traditional gobak sodor games on increasing the agility of elementary school students and in the GOOD percentage category.