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Journal : Journal of Technology Informatics and Engineering

Frame Work Of Sensor In Smart House Using Orange Technology. Melyani Melyani
Journal of Technology Informatics and Engineering Vol 2 No 3 (2023): December : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v2i3.153

Abstract

Now days, the home environment is still much less supportive of life for the elderly, most elderly living at home need a companion to help them. Safety, health, happiness and independence will be difficult for them to get even the elderly will be further away from the surrounding environment. Based on population projection 2017 data there are 23.66 million elderly people in Indonesia and predicted in 2020 there are 27.08 million people elderly. Smart homes that are currently widely studied have not focused on elderly; most smart homes only provide a sense of security and convenience for adult residents. And this will be a problem that until now has not solved the improvement of human life through technology to get happiness, care and health especially for the elderly. In many cases of the elderly, it is easier to send them to live in a nursing home and that keeps them separated from their families for the rest of their lives. That's what makes them less happiness. Orange Technology is a collection of technological elements to improve human life by getting happiness, Care and health. This study reviewed the journals of scientific databases such as IEEE explore, ACM digital library and Proquest published from 2002 to 2017. From the search results obtained 54 papers that will answer the scientific questions of this research. The result of this research is a framework of smart house that has Sensor, Monitoring, Wireless, Scalability, Low cost, GPS and ease of installation and maintenance as components of smart house of orange technology for elderly.
Framework Of Information System Of IT Service Desk Using UML (Unified Modelling Language) Technique - Study Case In Republic Of Indonesia State Civil Service Agency Melyani Melyani; Ahmad Rafik; Roydawaty Roydawaty; Indra Riyana; Rizkiana Karmelia Shaura; Hendra Kurniawan; Rahayu Swastika
Journal of Technology Informatics and Engineering Vol 3 No 1 (2024): April : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v3i2.169

Abstract

At Republic of Indonesia State Civil Service Agency in carrying out work, it is often found that problems both software and hardware are installed in the computer and must be resolved immediately. However, the handling of problems is still not good, where in the process of reporting complaints and requests, you still have to go by telephone or come directly to the IT staff office to notify complaints, as well as in manual records that affect company performance. All recording reports and problem calculations are still manual. This can have a negative effect, namely: there are problems that are at risk of being recorded repeatedly, so it takes a long time to provide reports to managers. Therefore, the authors submit a helpdesk information system application to solve the problems of complaints and employee requests so that they can be resolved quickly and can be handled properly as well as recording reports that are well recorded. In developing this helpdesk information system, the author uses an object-oriented methodology, namely the iteration waterfall, which is modeled using UML (Unified Modeling Language). The tools used are XAMPP as a web server, PHP as a programming language and MySQL as a database. With this system, it is hoped that it can make it easier for employees to report complaints as well as get solutions to the problems they are complaining about and also make it easier for IT staff to automatically generate reports in the system.
The Games Design Accesbility For Gamer With Neurological Disorder Melyani Melyani; Anjas Ramadhani; Ajat Sudrajat; Mia Rosmiati; Faif Yusuf; Faizal Roni; Cahyani Budihartanti; Muji Endah Palupi
Journal of Technology Informatics and Engineering Vol 3 No 1 (2024): April : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v3i2.177

Abstract

Computer games have emerged in the past decade as potential media beyond entertainment. Despite its popularity, game accessibility remains a major concern of various researchers. Children population with motor disabilities is a potential target for developing entertainment or therapeutic support games due to their interest to play. This paper presents: (1) a framework for mobile games for children with motor disability using simple hand postures and (2) xgboost decision tree as a hand posture recognizer (98.48 percent training accuracy and 96.76 percent testing accuracy) as a prototype of hand posture-based commands as assistive technology to interact with games.
Frame Work Of Sensor In Smart House Using Orange Technology. Melyani Melyani
Journal of Technology Informatics and Engineering Vol. 2 No. 3 (2023): December : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v2i3.153

Abstract

Now days, the home environment is still much less supportive of life for the elderly, most elderly living at home need a companion to help them. Safety, health, happiness and independence will be difficult for them to get even the elderly will be further away from the surrounding environment. Based on population projection 2017 data there are 23.66 million elderly people in Indonesia and predicted in 2020 there are 27.08 million people elderly. Smart homes that are currently widely studied have not focused on elderly; most smart homes only provide a sense of security and convenience for adult residents. And this will be a problem that until now has not solved the improvement of human life through technology to get happiness, care and health especially for the elderly. In many cases of the elderly, it is easier to send them to live in a nursing home and that keeps them separated from their families for the rest of their lives. That's what makes them less happiness. Orange Technology is a collection of technological elements to improve human life by getting happiness, Care and health. This study reviewed the journals of scientific databases such as IEEE explore, ACM digital library and Proquest published from 2002 to 2017. From the search results obtained 54 papers that will answer the scientific questions of this research. The result of this research is a framework of smart house that has Sensor, Monitoring, Wireless, Scalability, Low cost, GPS and ease of installation and maintenance as components of smart house of orange technology for elderly.
Framework Of Information System Of IT Service Desk Using UML (Unified Modelling Language) Technique - Study Case In Republic Of Indonesia State Civil Service Agency Melyani Melyani; Ahmad Rafik; Roydawaty Roydawaty; Indra Riyana; Rizkiana Karmelia Shaura; Hendra Kurniawan; Rahayu Swastika
Journal of Technology Informatics and Engineering Vol. 3 No. 1 (2024): April : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v3i2.169

Abstract

At Republic of Indonesia State Civil Service Agency in carrying out work, it is often found that problems both software and hardware are installed in the computer and must be resolved immediately. However, the handling of problems is still not good, where in the process of reporting complaints and requests, you still have to go by telephone or come directly to the IT staff office to notify complaints, as well as in manual records that affect company performance. All recording reports and problem calculations are still manual. This can have a negative effect, namely: there are problems that are at risk of being recorded repeatedly, so it takes a long time to provide reports to managers. Therefore, the authors submit a helpdesk information system application to solve the problems of complaints and employee requests so that they can be resolved quickly and can be handled properly as well as recording reports that are well recorded. In developing this helpdesk information system, the author uses an object-oriented methodology, namely the iteration waterfall, which is modeled using UML (Unified Modeling Language). The tools used are XAMPP as a web server, PHP as a programming language and MySQL as a database. With this system, it is hoped that it can make it easier for employees to report complaints as well as get solutions to the problems they are complaining about and also make it easier for IT staff to automatically generate reports in the system.
The Games Design Accesbility For Gamer With Neurological Disorder Melyani Melyani; Anjas Ramadhani; Ajat Sudrajat; Mia Rosmiati; Faif Yusuf; Faizal Roni; Cahyani Budihartanti; Muji Endah Palupi
Journal of Technology Informatics and Engineering Vol. 3 No. 1 (2024): April : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v3i2.177

Abstract

Computer games have emerged in the past decade as potential media beyond entertainment. Despite its popularity, game accessibility remains a major concern of various researchers. Children population with motor disabilities is a potential target for developing entertainment or therapeutic support games due to their interest to play. This paper presents: (1) a framework for mobile games for children with motor disability using simple hand postures and (2) xgboost decision tree as a hand posture recognizer (98.48 percent training accuracy and 96.76 percent testing accuracy) as a prototype of hand posture-based commands as assistive technology to interact with games.