Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : KOMPUTEK

Pengembangan Pembelajaran Perakitan PC Berbasis Augmented Reality Nourazlina, Nourazlina; Pawelloi, A. Irmayani; Yunus, Mughaffir
KOMPUTEK Vol. 9 No. 1 (2025): April
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/jkt.v9i1.3231

Abstract

A good understanding of PC components and how to assemble them is a skill that is very much needed in the world of work. However, the PC assembly learning process often faces several obstacles. Such as limited practical tools, limited time, and variations in student understanding. Learning media are needed to help teachers deliver materials and increase student interest in learning. This study aims to develop interactive learning media based on Augmented Reality (AR) to improve student understanding in PC assembly. The research method used is Research quantitative. This learning application was developed using Unity and Blender, which allows students to interact with 3D models in PC assembly simulations. The results of the study show that the use of AR-based learning media can increase the effectiveness and interest of students in understanding PC assembly. The implementation of AR technology in learning allows for clearer visualization and interactive experiences.
Aplikasi Virtual Tour Rumah Adat Saoraja Kabupaten Pinrang Budianti, Ayu Ningrum; Pawelloi, A. Irmayani; Wafiah, Andi
KOMPUTEK Vol. 9 No. 2 (2025): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/jkt.v9i2.3237

Abstract

Pinrang Regency has the Saoraja Traditional House as one of the cultural heritages that is still preserved. However, the lack of information and use of technology in introducing this traditional house has caused the community to be less familiar with it. This study aims to design and build a Virtual Tour application based on Virtual Reality (VR) to provide an interactive exploration experience of the Saoraja Traditional House. The methods used in this study include literature studies, observations, and software development with object-based models. The application was developed using Unity as the main platform and SketchUp for 3D object modeling. Testing was carried out using the Black Box and White Box methods to ensure that the application functionality runs according to the expected specifications. The results of the study show that this Virtual Tour application can display 3D visualization of the Saoraja Traditional House with realistic interactions using VR Box and users can explore the inside of the traditional house to obtain historical information digitally