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Pengaruh Pembelajaran Berbasis Media Pembelajaran Terhadap Motivasi Belajar Siswa Amaliyah, Putri; Marlina, Yuli
Jurnal Inovasi Pendidikan MH Thamrin Vol. 7 No. 1 (2023): Jurnal Inovasi Pendidikan MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jipmht.v7i1.1573

Abstract

Penelitian ini berusaha mengkaji penggunaan media pembelajaran yang berfokus pada salah satu aplikasi presentasi berbasis edukasi yaitu Microsoft PowerPoint. Penelitian ini bertujuan untuk mengetahui besarnya pengaruh penggunaan media pembelajaran PowerPoint terhadap motivasi belajar siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif analisis korelasional dengan menggunakan instrument kuesioner yang disebar pada 93 sampel dari total 1.462 populasi seluruh siswa di Sekolah Menengah Kejuruan di Jakarta. Adapun instrument kuesioner berjumlah 20 butir pernyataan positif dan negative pada masing- masing variabel X dan Y. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh media pembelajaran dengan menggunakan PowerPoint terhadap motivasi belajar siswa, hal ini dibuktikan uji hipotesis ro > rt dengan hasil ro sebesar 0,448 maka hasil tersebut lebih besar daripada “rt” taraf signifikan 5% sebesar 0,207% dan taraf signifikan 1% sebesar 0,267%. Dan hasil penelitian ini adalah pengaruh media pembelajaran dengan menggunakan PowerPoint terhadap motivasi belajar siswa. Apabila dilihat rxy yang diperoleh yaitu 0,448 ternyata terletak antara 0,40 – 0,70 berdasarkan pedoman yang terdapat pada tabel. Sehingga dapat dinyatakan bahwa antara korelasi variabel X (Media Pembelajaran PowerPoint) dan Variabel Y (Motivasi Belajar) adalah korelasi yang tergolong sedang atau cukup. Dengan demikian hasil penelitian ini menunjukkan bahwa media pembelajaran menggunakan PowerPoint memiliki korelasi yang sedang/cukup terhadap motivasi belajar siswa dalam mata pelajaran PAI dengan nilai sebesar 0,448 atau 44,8%.
ANALISIS DAN DESAIN SISTEM APLIKASI PENJADWALAN KULIAH PENGGANTI (RESCHEDULE-IN) BAGI MAHASISWA DAN DOSEN DI UNIVERSITAS Amaliyah, Putri; Aulia, Putri Faza; Akbar, Muhammad Farhan; Maulidana, Royhan Aditya; Safitri, Anita
Journal of Digital Business and Innovation Management Vol. 2 No. 1 (2023): June 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdbim.v2i1.53370

Abstract

The process of scheduling replacement classes is a crucial activity in a university environment. This task is performed when events occur that result in the cancellation of scheduled classes, such as a teacher's unavailability, emergency situations, and others. The manual approach to scheduling replacement classes often takes a long time, lacks efficiency, and is prone to errors. Therefore, an efficient system for scheduling replacement classes is needed. The Object-Oriented Analysis and Design (OOAD) methodology is used for the analysis, which includes various diagrams such as use case diagrams, use case scenarios, sequence diagrams, and activity diagrams.
DAMPAK KEHADIRAN PASAR MODERN TERHADAP PENURUNAN KECENDERUNGAN PELANGGAN PADA PASAR TRADISIONAL Khoirunnisa, Fitria; Khoirunnisssa; Amaliyah, Putri; Catur Ramadani , Ryan; Tri Setyoko, Didik
JURNAL ILMU MANAJEMEN DAN KEWIRAUSAHAAN (JIMK) Vol 5 No 2 (2024): Desember
Publisher : Program Studi Manajemen Fakultas Ekonomi dan Bisnis, Universitas Muslim Nusantara Al-Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/jimk.v5i2.3876

Abstract

Traditional markets are markets where people carry out buying and selling transactions, this can be done by bargaining. Traditional markets are usually located on the side of the road or in residential villages. Meanwhile, in modern markets such as supermarkets or mini markets, the transaction process is usually carried out by bargaining when purchasing goods. Traditional markets contain various types of shophouses and shops owned by individuals. Currently, consumer interest in modern markets is higher than traditional markets. The purpose of this article is to see consumer interest in the impact of modern markets on traditional markets. The data was collected using literature study techniques, namely articles and journals related to the titles and topics that we will discuss in this article. The results of the literature review research show the condition of traditional markets. experienced a decline in operations after this modern market emerged. People tend to prefer modern markets to buy goods, because they look at the price and the location is very comfortable
Improving Collaboration Skills of Students in Class V through Math Puzzle Games at UPT SDN 066054 Medan Amaliyah, Putri; Syamsuyurnita, Syamsuyurnita; Revolina, Silsia Risqha
azkiya Vol 9 No 2 (2024): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v9i2.9472

Abstract

Students are less enthusiastic when given tasks in groups. They are not used to dividing tasks and roles in their discussion groups because they are not used to collaborating in their discussion groups. At the same time, collaboration skills are critical in 21st-century learning. From the problems found, a Classroom Action Research (PTK) was conducted to find out the improvement of collaboration skills of class V UPT SDN 066054 Medan students through math puzzle games on the material of FPB and KPK. The treatment results over two cycles showed a significant increase in collaboration skills. In the pre-cycle, the percentage of students' collaboration skills was 53%. Furthermore, the sample was given treatment by working on math puzzle games in groups so that the percentage of students' collaboration skills in cycle I increased by 28% to 81%, and in cycle II also increased by 8% to 89%. Thus, it can be concluded that puzzle games positively and effectively impact students' collaboration skills in mathematics subjects.
Analisis Bibliometrik Implementasi Kecerdasan Buatan dalam Ketenagakerjaan di Institusi Pendidikan Purnama, Dicka Widya; Rochman, Candra Bagus Ainur; Darmawan, Rafli; Amaliyah, Putri; Baqi, Achmad Dzikrul; Zahidin, Archam; Dewi, Renny Sari
J-INTECH (Journal of Information and Technology) Vol 11 No 2 (2023): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v11i2.976

Abstract

Artificial Intelligence (AI) poses a challenge to the role of educators in the field of education, with the potential of being replaced by AI, which may reduce the relevance and sustainability of educators' roles. This research focuses on innovative solutions by implementing the Role Play Model and Project-Based Learning. The methodology employs systematic literature review with the assistance of biblioshiny. The results indicate that the implementation of the Role Play Model and Project-Based Learning by educators can mitigate the risk of replacement by AI. The active interaction and guidance provided by educators significantly contribute to students' understanding and skills, aspects that cannot be fully replaced by artificial intelligence. This study offers valuable insights to ensure the sustainability of educators' roles in the era of AI and digital transformation.
Improving Collaboration Skills of Students in Class V through Math Puzzle Games at UPT SDN 066054 Medan Amaliyah, Putri; Syamsuyurnita, Syamsuyurnita; Revolina, Silsia Risqha
Al-Azkiya: Jurnal Pendidikan MI/SD Vol 9 No 2 (2024): Al-Azkiya: Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/azkiya.v9i2.9472

Abstract

Students are less enthusiastic when given tasks in groups. They are not used to dividing tasks and roles in their discussion groups because they are not used to collaborating in their discussion groups. At the same time, collaboration skills are critical in 21st-century learning. From the problems found, a Classroom Action Research (PTK) was conducted to find out the improvement of collaboration skills of class V UPT SDN 066054 Medan students through math puzzle games on the material of FPB and KPK. The treatment results over two cycles showed a significant increase in collaboration skills. In the pre-cycle, the percentage of students' collaboration skills was 53%. Furthermore, the sample was given treatment by working on math puzzle games in groups so that the percentage of students' collaboration skills in cycle I increased by 28% to 81%, and in cycle II also increased by 8% to 89%. Thus, it can be concluded that puzzle games positively and effectively impact students' collaboration skills in mathematics subjects.
Development of Audit Instruments and Maturity Assessment of Academic Information Systems Using COBIT 2019 (A Case Study at XYZ University) Amaliyah, Putri; Sari Dewi, Renny; Puspita Wibawa, Rindu; Rofik, Ainur
Journal of Digital Business and Innovation Management Vol. 4 No. 2 (2025): December 2025-Article in Press
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to evaluate the performance of the Digital Academic Information System (SISD) at XYZ University using the COBIT 2019 framework. The evaluation focuses on two core academic features—Study Plan Card (KRS) and Study Result Card (KHS)—to develop a systematic audit working paper and provide improvement recommendations. A qualitative case study approach was employed, with data collected through semi-structured interviews involving SISD administrators. The analysis was conducted descriptively based on the Deliver, Service, and Support (DSS) domain of COBIT 2019. The findings indicate that SISD has achieved Capability Level 3 (Defined), with an average score of 3.15. This study contributes a practical audit instrument and a capability improvement plan to strengthen information system governance in the higher education environment. In addition, the study offers a cost estimation to support comprehensive implementation planning.
Pengaruh Pembelajaran Berbasis Media Pembelajaran Terhadap Motivasi Belajar Siswa Amaliyah, Putri; Marlina, Yuli
Jurnal Inovasi Pendidikan MH Thamrin Vol. 7 No. 1 (2023): Jurnal Inovasi Pendidikan MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jipmht.v7i1.1573

Abstract

Penelitian ini berusaha mengkaji penggunaan media pembelajaran yang berfokus pada salah satu aplikasi presentasi berbasis edukasi yaitu Microsoft PowerPoint. Penelitian ini bertujuan untuk mengetahui besarnya pengaruh penggunaan media pembelajaran PowerPoint terhadap motivasi belajar siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif analisis korelasional dengan menggunakan instrument kuesioner yang disebar pada 93 sampel dari total 1.462 populasi seluruh siswa di Sekolah Menengah Kejuruan di Jakarta. Adapun instrument kuesioner berjumlah 20 butir pernyataan positif dan negative pada masing- masing variabel X dan Y. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh media pembelajaran dengan menggunakan PowerPoint terhadap motivasi belajar siswa, hal ini dibuktikan uji hipotesis ro > rt dengan hasil ro sebesar 0,448 maka hasil tersebut lebih besar daripada “rt” taraf signifikan 5% sebesar 0,207% dan taraf signifikan 1% sebesar 0,267%. Dan hasil penelitian ini adalah pengaruh media pembelajaran dengan menggunakan PowerPoint terhadap motivasi belajar siswa. Apabila dilihat rxy yang diperoleh yaitu 0,448 ternyata terletak antara 0,40 – 0,70 berdasarkan pedoman yang terdapat pada tabel. Sehingga dapat dinyatakan bahwa antara korelasi variabel X (Media Pembelajaran PowerPoint) dan Variabel Y (Motivasi Belajar) adalah korelasi yang tergolong sedang atau cukup. Dengan demikian hasil penelitian ini menunjukkan bahwa media pembelajaran menggunakan PowerPoint memiliki korelasi yang sedang/cukup terhadap motivasi belajar siswa dalam mata pelajaran PAI dengan nilai sebesar 0,448 atau 44,8%.