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DESIGNING E-BUKHARY SHOP APPLICATION USING THE BUSINESS TO-BUSINESS (B2B) MODEL BASED ON A WEBSITE RM, Rusman; As’ad, Ihwana; Alwi, Erick Irawadi
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) Vol 15, No 2 (2023): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v15i2.23377

Abstract

Ongoing technological developments have brought progress in the form of online sales applications. This online sales technology is often also referred to as E-Commerce. Services at the Sinar Bukhari Store for resellers who want to buy goods are still manual and simple, the sales process still uses the WhatsApp group, making it difficult for resellers and also for the shop if there are purchases of goods simultaneously. Resellers also have trouble ordering if the admin they contact is inactive, if new items are sent via the WhatsApp group, the old items will be buried in the group, making it difficult for resellers to order items that have been stockpiled. Then the solution to the problem where the E-Bukhary shop application will be made with a website-based business to business (B2B) model uses the application of prototyping techniques which make plans quickly and gradually so that potential users tend to be quickly assessed. In the E-bukhary shop application, there is a shop feature that involves admins and resellers to simplify the sales process according to the items available. through trials using black box testing in terms of interface scale 1-5 the value is 88% with very good assessment criteria, in terms of application performance a score of 88.8% is included, including very good criteria. in terms of the application database, a score of 86.6% was generated which included very good assessment criteria, then on the missing or damaged application function aspect, a value of 90% was produced in very good criteria, the last on the termination aspect resulted in a value of 86.2% or in very good criteria
DESIGN OF ANDROID-BASED MUNA LANGUAGE DICTIONARY APPLICATION USING EXTREME PROGRAMMING METHOD Anasara, Muhamad Fauzil; As’ad, Ihwana; Mude, Muh. Aliyazid
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) Vol 15, No 1 (2023): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v15i1.23151

Abstract

Muna is one of the languages spoken by the Muna tribe in Southeast Sulawesi, Indonesia, which belongs to the Austronesian language family. Over time, Muna language began to be rarely used. Muna language learning in education also began to be rarely used and there are almost no Muna language lessons anymore, because people prefer to use foreign languages rather than using their own local languages. As a result, many people in the capital of Muna Regency do not understand or know the vocabulary of the Muna language. One way to preserve it is by utilizing existing technology through applications that can help search vocabulary as a substitute for conventional dictionaries that are large in size that can be carried and viewed at any time. Therefore, this research aims to preserve the Muna language through the design of the Muna language dictionary application by applying the Extreme Programming method. Extreme Programming method is a software development approach that emphasizes collaboration, flexibility, and responsiveness to change. The Muna language dictionary application will be designed with various features that make it easier for users to understand and use the Muna regional language. The Muna regional language dictionary application has also been tested using black box testing, where all the features in this application run well and in accordance with what is needed. Index Terms— Muna language, application, dictionary, Extreme programing.