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Gamification in Duolingo App on Improving English Listening Proficiency of Junior High School Students Rosyidah, Umniyah Juman; Dewanti Laksmi, Ekaning; Anugerahwati, Mirjam
ENGLISH FRANCA : Academic Journal of English Language and Education Vol. 7 No. 1 May (2023): ENGLISH FRANCA : Academic Journal of English Language and Education provide
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ef.v7i1.5377

Abstract

Gamification is considered as a strategy to involve students in solving problems related to learning English, rather than playing games. Duolingo, an application that uses gamification, is suitable for junior high school students as a formal classroom setting in English learning. This study aimed at investigating whether the use of gamification in Duolingo App can improve the listening proficiency of junior high school students in English. This research uses quasi-experimental design with quantitative approach. The data is collected using test and observation and analyzed using SPSS 26 App. The results show that the sig. (2 tailed) indicated is 0.002 meaning that there is difference between post-test of experiment class and control class. It is concluded that gamification in Duolingo app affects English listening proficiency of junior high school students. Hence, Duolingo App has the potential to serve as a valuable tool for educators to enhance their students' listening skills. Additionally, gamification can form the foundation for the development of technological learning resources. However, this study has some limitations, and further research involving different educational levels, media, and longer experiment duration is necessary to obtain detailed and reliable results that can be applied to the broader population.
EFL STUDENTS’ EFFORTS FOR ENGLISH PROFICIENCY IMPROVEMENT Abargiel, Kauna Bismie; Rosyidah, Umniyah Juman
IJEE (INDONESIAN JOURNAL OF ENGLISH EDUCATION) IJEE (INDONESIAN JOURNAL OF ENGLISH EDUCATION)| VOL. 11 | NO. 2 | 2024
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ijee.v11i2.36660

Abstract

Pursuing an English major requires students to master English. However, some variations of English proficiency levels are found. Recognizing how students behave to improve their English as an English department student is needed to profoundly appropriate treatment for students. Therefore, this research aims to explore the EFL students’ efforts to enhance their English proficiency and the differences that may occur between cohorts using mixed methods. The subject of this research is English department students in Malang with 35 students. With survey and interview, this research found that the levels of students’ efforts are: (1) Seldom (Non-compliance level); (2) Often (Procedural effort level); (3) Sometimes (Substantive effort level); and (4) Often (Focal effort level). In addition, the mean effort level of the 2020 cohort is 48, the 2021 cohort is 49.3, the 2022 cohort is 50.17, and the 2023 cohort is 52.75. It can be concluded that the younger their cohort, the higher their effort to improve their English proficiency. Due to the limitation of this study, further studies need to explore the students’ effort in each English skill: speaking, reading, listening, and writing.
English for business purposes: Designing media for vocational high school students Anugerahwati, Mirjam; Rosyidah, Umniyah Juman; Abargiel, Kauna Bismie; Wijaya, Robby; Laksmi, Ekaning Dewanti; Kusdiyanti, Heny
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 7, No 1 (2025): April 2025
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v7i1.87372

Abstract

English for Specific Purposes (ESP) has become a teaching strategy employed by teachers to support vocational education. However, English instruction in vocational high schools (SMK), especially in Trenggalek Regency, East Java, Indonesia has yet to fully address ESP aspects. Therefore, this study aims to develop an ESP book based on a gamification model and evaluate its effectiveness using ANOVA tests. The research utilized the ADDIE development model, with a private SMK in Trenggalek Regency as the primary research subject. The findings indicate that the book is highly suitable for use, scoring 85% for attractiveness and 84% for appropriateness. Based on these results, it can be concluded that the book is effective for teaching English in the context of entrepreneurship and business at vocational high schools, confirming its suitability for business-oriented English learning. These findings highlight gamified ESP materials"™ potential to improve engagement, communication skills, and career readiness in vocational education. Future research should explore whether the book can further enhance students' learning outcomes and other professional skills.How to cite this paper: Anugerahwati, M., Rosyidah, U. J., Abargiel, K. B., Wijaya, R., Laksmi, E. D., Kusdiyanti, H. (2024). English for business purposes: Designing media for vocational high school students. Journal of English Language Teaching Innovations and Materials (Jeltim), 7(1), 1"“16. http://dx.doi.org/10.26418/jeltim.v7i1.87372There is no conflict of interest related to the publication of this article
EFL STUDENTS’ EFFORTS FOR ENGLISH PROFICIENCY IMPROVEMENT Abargiel, Kauna Bismie; Rosyidah, Umniyah Juman
IJEE (Indonesian Journal of English Education) IJEE (INDONESIAN JOURNAL OF ENGLISH EDUCATION)| VOL. 11 | NO. 2 | 2024
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ijee.v11i2.36660

Abstract

Pursuing an English major requires students to master English. However, some variations of English proficiency levels are found. Recognizing how students behave to improve their English as an English department student is needed to profoundly appropriate treatment for students. Therefore, this research aims to explore the EFL students’ efforts to enhance their English proficiency and the differences that may occur between cohorts using mixed methods. The subject of this research is English department students in Malang with 35 students. With survey and interview, this research found that the levels of students’ efforts are: (1) Seldom (Non-compliance level); (2) Often (Procedural effort level); (3) Sometimes (Substantive effort level); and (4) Often (Focal effort level). In addition, the mean effort level of the 2020 cohort is 48, the 2021 cohort is 49.3, the 2022 cohort is 50.17, and the 2023 cohort is 52.75. It can be concluded that the younger their cohort, the higher their effort to improve their English proficiency. Due to the limitation of this study, further studies need to explore the students’ effort in each English skill: speaking, reading, listening, and writing.
INTEGRATING AUGMENTED REALITY IN ENGLISH LANGUAGE TEACHING :TRENDS IN INDONESIA FROM 2019 TO 2023 Rosyidah, Umniyah Juman; Anugerahwati, Mirjam
English Review: Journal of English Education Vol. 12 No. 2 (2024)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v12i2.8992

Abstract

Technology 5.0 leads to the technological implementation to help humans, including in terms of ELT. Augmented reality provides students to combine the virtual and real situations to maximize English language acquisition. Therefore, the implementation strategies of AR-ELT implementation need to be conducted. Besides, understanding the ways for implementing AR in ELT helps Indonesian teachers make informed decisions about when and how to implement AR technology into their English teaching. This research conducts systematic literature review to discover the level of education, how it is implemented, and what recommendation of AR-ELT implementation. The results show that elementary students with vocabulary teaching method as the most aspect taught. The implementation of AR-ELT can integrate appropriate teaching approach, blend it with the language learning between online and offline class, combining with another physical media, apply the AR-English implementation with non-English materials. The most important recommendation due to the implementation is that all parties in the institutions must support. Further Indonesian academics need to developed AR app and implement comprehensively in English language learning, so that academics do not only develop AR app without the implementation.
Survey on effective gamification elements for enhancing junior high students' English proficiency Rosyidah, Umniyah Juman; Suharyadi, Suharyadi; Ivone, Fransisca Maria
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 6, No 2 (2024): October 2024
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v6i2.85882

Abstract

Gamification is one of the strategies widely applied by junior high school teachers in English language learning within their classrooms. However, the implementation of gamification thus far only focused on incorporating all gamification elements without considering which specific elements have the greatest impact on improving students' English proficiency. To fill this gap, this research is conducted to discover the gamification elements that can optimally increase English proficiency. Using survey method, this research involves 250 respondents from junior high school students in Kota Malang who have an experience in gamification strategies. The results show that gamification elements cannot increase students"™ English proficiency when implemented individually; while all involved gamification elements simultaneously affect the English proficiency. Therefore, to improve English proficiency, teachers should integrate all gamification elements within their instructional strategies. Because of its limitation, future research that involves respondents from different areas and school types needs to be conducted to provide a broader understanding of how these elements perform in various contexts.