Syukur, Syarifuddin
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Museum Virtual Tour Development Using 3D Vista as a History Learning Source Syukur, Syarifuddin; Dewie, Siti Swasti Eka; Oktarina, Santi
Jurnal Pedagogi dan Pembelajaran Vol. 5 No. 3 (2022): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v5i3.51494

Abstract

Visits to museums are also a means of learning that arouses curiosity and provides a different nuance in learning. The problem today is that distance and time are not possible if the teacher brings students to the location of the museum. An alternative solution to these problems is to use technology. This study aims to develop a virtual tour learning tool at the Sriwijaya museum by using the 3D Vista application as a source for learning history. The stages of this research adapt to the product development research model of Alessi and Trollip, namely design, planning, and development. The device developed was validated by experts and tested on the subjects 30 student of class X at senior high school. The trial design in this study used a one group pretest and posttest design. Data collection techniques include interviews, tests, and questionnaires. The data analysis technique used analysis of the results of interviews, tests, and questionnaires. The result of this study are, 1) the developed learning tools have been tested for validity after going through validation with 4 experts; 2) virtual tour museum learning resources have been tested for practicality with a practicality percentage of 87.87%; and 3) the effectiveness of the device consisting of student activities in the learning process obtained an N-Gain of 5.57 with a medium category. The conclusion of this study is that the learning tools developed were tested to be valid, practical, and effective.
ANALISIS KEBUTUHAN PENGEMBANGAN WEBSITE MATERI PERSEBARAN MEGALITIKUM PADA MATA KULIAH SEJARAH LOKAL DI SUMATERA SELATAN syukur, syarifuddin; Chotimah, Umi; Herno Della, Rhaptyalyani; Suratmi, Suratmi; Seruni, Seruni; Permatasari, Intan; Selvita Sari, Dwi Putri Selvita Sari
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 9, No 1 (2024): VOLUME 9 NUMBER 1 JANUARI 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpipsi.v9i1.5117

Abstract

This research aims to conduct a needs analysis of website learning resources for material on the distribution of megaliths in local history courses in South Sumatra. Technological advances have a significant impact on life that cannot be avoided, because science and technology has many benefits that make human work easier quickly and practically. Science and technology has a big influence in various fields, one of which is education. Education really needs new innovations in the form of technology created to improve the quality and quality of students. At this stage the researcher collected data related to learning resources on megalithic distribution websites in the local history course. The research method chosen in this research is research and development (R&D). The subjects in this research were 234 History Education students. This research uses descriptive qualitative research methods. Researchers distributed questionnaires to students via Google Forms. The data analysis technique used by researchers is interactive data analysis technique. Based on the results of the questionnaire, it was found that 50.4% of students stated the importance of learning local history, 51.7% needed local history learning resources, 64.5% liked audiovisual media, 66.2% had internet access, 99.1% needed websites and 50. 9% need a video feature on the website. Therefore, to help improve the quality of learning, website learning resources are an alternative.
Efektivitas Desain Pembelajaran Berbasis Video Pembelajaran Menggunakan Aplikasi Capcut dalam Mata Pelajaran Sejarah di Sekolah Menengah Atas Elysia, Jennie Fredella; Ghaisani, Annisa; Hikmawati, Dinda; Hartanti, Sri; Syukur, Syarifuddin; Pahlevi, Reza
SUKMA: Jurnal Pendidikan Vol. 8 No. 2 (2024)
Publisher : Yayasan Sukma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32533/08203.2024

Abstract

Pada artikel berikut bertujuan mengetahui efektivitas desain pembelajaran berbasis video pembelajaran yang dapat digunakan untuk perangkat pembelajaran yang ready dan bisa dipakai sewaktu-waktu. Adapun aplikasi yang bisa dipakai guna menciptakan video pembelajaran yaitu aplikasi bernama Capcut. Dalam artikel ini menggunakan metode kualitatifyakni menilai efektivitas desain pembelajaran berbasis video pembelajaran menggunakan aplikasi Capcut pada mata pelajaran yakni sejarah pada Sekolah Menengah Atas. Berdasarkan video pembelajaran berbasis aplikasi Capcut adalah media yang tepat untuk dipakai serta dengan hadirnya video pembelajaran berbasis aplikasi Capcut ini bisa mengambil kefokusan siswa selama proses berlangsungnya kegiatan belajar disekolah. Hal tersebut dapat dikatakan bahwasanya desain pembelajaran dengan video memakai aplikasi Capcut efektif digunakan dalam proses pembelajaran sejarah khususnya di Sekolah Menengah Atas.