Syukur, Syarifuddin
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Museum Virtual Tour Development Using 3D Vista as a History Learning Source Syukur, Syarifuddin; Dewie, Siti Swasti Eka; Oktarina, Santi
Jurnal Pedagogi dan Pembelajaran Vol. 5 No. 3 (2022): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v5i3.51494

Abstract

Visits to museums are also a means of learning that arouses curiosity and provides a different nuance in learning. The problem today is that distance and time are not possible if the teacher brings students to the location of the museum. An alternative solution to these problems is to use technology. This study aims to develop a virtual tour learning tool at the Sriwijaya museum by using the 3D Vista application as a source for learning history. The stages of this research adapt to the product development research model of Alessi and Trollip, namely design, planning, and development. The device developed was validated by experts and tested on the subjects 30 student of class X at senior high school. The trial design in this study used a one group pretest and posttest design. Data collection techniques include interviews, tests, and questionnaires. The data analysis technique used analysis of the results of interviews, tests, and questionnaires. The result of this study are, 1) the developed learning tools have been tested for validity after going through validation with 4 experts; 2) virtual tour museum learning resources have been tested for practicality with a practicality percentage of 87.87%; and 3) the effectiveness of the device consisting of student activities in the learning process obtained an N-Gain of 5.57 with a medium category. The conclusion of this study is that the learning tools developed were tested to be valid, practical, and effective.
Efektivitas Desain Pembelajaran Berbasis Video Pembelajaran Menggunakan Aplikasi Capcut dalam Mata Pelajaran Sejarah di Sekolah Menengah Atas Elysia, Jennie Fredella; Ghaisani, Annisa; Hikmawati, Dinda; Hartanti, Sri; Syukur, Syarifuddin; Pahlevi, Reza
SUKMA: Jurnal Pendidikan Vol. 8 No. 2 (2024)
Publisher : Yayasan Sukma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32533/08203.2024

Abstract

Pada artikel berikut bertujuan mengetahui efektivitas desain pembelajaran berbasis video pembelajaran yang dapat digunakan untuk perangkat pembelajaran yang ready dan bisa dipakai sewaktu-waktu. Adapun aplikasi yang bisa dipakai guna menciptakan video pembelajaran yaitu aplikasi bernama Capcut. Dalam artikel ini menggunakan metode kualitatifyakni menilai efektivitas desain pembelajaran berbasis video pembelajaran menggunakan aplikasi Capcut pada mata pelajaran yakni sejarah pada Sekolah Menengah Atas. Berdasarkan video pembelajaran berbasis aplikasi Capcut adalah media yang tepat untuk dipakai serta dengan hadirnya video pembelajaran berbasis aplikasi Capcut ini bisa mengambil kefokusan siswa selama proses berlangsungnya kegiatan belajar disekolah. Hal tersebut dapat dikatakan bahwasanya desain pembelajaran dengan video memakai aplikasi Capcut efektif digunakan dalam proses pembelajaran sejarah khususnya di Sekolah Menengah Atas.