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Journal : KEMBARA

Language Dromology: A New Abbreviation Phenomenon in Twitter Messages Viono, Tono; Yanti AD, Zully Hijah; Busri, Hasan; The, Hery Yanto
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 9 No. 2 (2023): October
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v9i2.25660

Abstract

In this era, technological developments increasingly show complex influences on cultural discourse due to the tremendous speed of information production. Language as a product of culture is essential as a reflective tool for every social practice. Using abbreviations on social media, Twitter shows a tendency for language acceleration. This study aims to explore some of the emergences of abbreviation forms and patterns on Twitter social media, then explore the function of meaning generated through a dromological perspective. The research method used is descriptive qualitative. Data was collected through note-taking techniques in Twitter messages from 1 – 14 March 2023 in the Malang City region. The findings of abbreviations in social media Twitter consist of 28 alphabetisms, 17 acronyms, and 18 clippings. Through a dromological perspective, it was found that the communication model through abbreviation experiences hyper-reality, shallow meaning, banality, wear and tear, and identity fragmentation. The number of uses of abbreviated words on social media cannot be a benchmark as a new lexeme in KBBI, and it is recommended that a comprehensive critical verification will become a counter-model to this kind of speed logic.
Strengthening religious moderation awareness among post-conflict students’ through interactive Indonesian language learning Tabrani, Akhmad; Viono, Tono
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 10 No. 2 (2024): October
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v10i2.33462

Abstract

Information and communication technology plays an important role in realizing a society towards sustainable knowledge, but it can also trigger radicalization in socio-cultural life. One of the interventions to learning is done by instilling the value of religious moderation. This research aims to develop interactive gamification multimedia that integrates the concept of religious moderation that will be implemented in learning discussion texts in Indonesian language subjects. The research method was adapted from the Borg and Gall development research model, which consists of four stages, namely 1.) pre-field test to get validation from experts and fellow practitioners, 2.) main product revision, 3.) main product revision, 3.) main product revision, 3.) main product revision. Main product revision, 3.) field test to add information related to learning outcomes and awareness of religious moderation, and 4.) operational product revision. This research has successfully developed a gamified interactive multimedia product with an average expert validation result of 3 or in the high category. The attitude of religious moderation after being tested has largely shown an understanding and attitude towards moderation. Student learning outcomes in discussion text material increased significantly as evidenced by pre-experiment results of <0.005. However, this development research was only limited to a small scope of Indonesian language subject matter. This research provided a new direction in the development of teaching materials, especially interactive multimedia on language learning field. The interactivity and gamification side of the learning media could be further developed to make the game aspect more challenging, realistic, and related to students' daily lives.