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Analisis dan Evaluasi Pengujian pada Penerapan Metode Prototype dalam Software Engineering Aldy Nifratama; Tri Suratno; Daniel Arsa
Jurnal Ilmiah Media Sisfo Vol 18 No 1 (2024): Jurnal Ilmiah Media Sisfo
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/mediasisfo.2024.18.1.1649

Abstract

Masih banyak sekali badan usaha Kesehatan yang belum memanfaatkan teknologi dengan maksimal. Klinik pratama merupakan fasilitas pelayanan kesehatan yang menyelenggarakan pelayanan kesehatan perorangan yang menyediakan medis dasar atau spesialistik kepada pasien. Namun pada pelayanannya klinik tersebut masih menerapkan cara manual sehingga menyebabkan berbagai permasalahan seperti hilangnya data, tempat penyimpanan data yang terbatas, serta memerlukan pemeliharaan yang extra terhadap data yang ada. Oleh karena itu diperlukan sebuah sistem informasi yang dapat mengatasi permasalahan tersebut yaitu sistem informasi klinik pratama dokter yanti. tujuan penelitian ini yaitu untuk membuat sistem informasi klinik pratama dokter yanti dari rancangan yang telah ada agar dapat memudahkan para tenaga medis dalam memberikan pelayannya kepada masyarakat dengan menggunakan metode prototype. Setelah sistem dibuat menggunakan model prototype, selanjutnya dilakukan pengujian manual dengan menggunakan model black box testing dengan 33 fungsi uji dan 6 tester dan mendapatkan hasil 100% fungsi berjalan dengan baik. Kemudian dilanjutkan dengan melakukan pengujian menggunakan metode user acceptance testing  yang memberikan 10 pertanyaan kepada 10 responden dan hasilnya rata-rata responden setuju dengan sistem yang dibuat. Dan pengujian terakhir yang dilakukan setelah sistem di deploy ke server yaitu pengujian melalui  software dengan hasil yaitu pada aspek performance 100, accessibility 80, best practices 92, seo 91.
Integrasi Agrowisata dan UMKM dalam Digital Promotion Menggunakan Virtual Tour di Desa Pematang Gajah Nabila Suniyyah; Febri Heryansah; Daniel Arsa; Nur Fadilah Oktarivia; Baldy Antila Putra; Mukhtada Billah Nst
JITU Vol 8 No 2 (2024)
Publisher : Universitas Boyolali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36596/jitu.v8i2.1716

Abstract

The increasing role of digital technology in tourism and local economic development, especially in villages with agrotourism potential and SMEs, has led to the use of virtual tours as an effective tool for promoting both sectors. This research aims to fill the gap in the literature by examining the integration of virtual tours to promote agrotourism and local SMEs in Desa Pematang Gajah. Despite its significant potential, the village faces challenges in reaching a wider audience and maximizing digital marketing. This study uses a qualitative approach with descriptive analysis and action research methods to design, implement, and evaluate a virtual tour system that integrates both sectors. The results indicate that the introduction of digital innovation, including a website and virtual tour feature, has effectively enhanced the promotion of the village's agrotourism and SME products. Training for local stakeholders, such as SMEs and village officials, played a crucial role in the success of the project, demonstrating increased digital skills and a broader market reach. This research contributes to the understanding of how virtual tours can bridge the gap in promoting agrotourism and SMEs, especially in rural areas with limited technological infrastructure.
Pengembangan Website UMKM Pempek Madam Jambi Sebagai Media Informasi, Pemasaran dan Promosi Febby Lutvianita; Ari Setiya Ningsih; Irfan Roihansyah Harahap; Tri Sherina; Bastian Wahyudi; Daniel Arsa; Dewi Lestari
Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2024): Desember 2024
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v3i2.159

Abstract

The community service project aimed to assist Pempek Madam Jambi, a micro, small, and medium enterprise (MSME) in Jambi specializing in authentic Jambi-style pempek. The project addressed marketing and promotion challenges, as the MSME previously relied solely on Instagram and WhatsApp for sales and visibility. The initiative involved creating a website to serve as a marketing, promotional, and informational platform. The development process began with a needs analysis conducted through interviews with the business owner, followed by designing wireframes using Figma, website development via Canva Web, testing, and publishing the website. The website includes features such as a homepage, about us, menu listing, ordering platform, FAQ, articles, and SEO components to enhance product visibility. As a direct outcome, the website significantly improved the business’s digital presence and customer engagement. The project also conducted training involving five participants, including students, on digital marketing and website maintenance, enabling the MSME to sustain the platform independently. The initiative demonstrated a measurable impact, as online visibility increased by 87%, as indicated by user satisfaction feedback during website testing. This project serves as a scalable model for other MSMEs in Jambi, contributing to the broader agenda of MSME digital transformation in Indonesia.
User Experience Game Arknights: Sebuah Penerapan Metode Cognitive Walkthrough Andri Daviano; Reni Aryani; Daniel Arsa
Jurnal PROCESSOR Vol 19 No 1 (2024): Jurnal Processor
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2024.19.1.1637

Abstract

Every product requires an optimal user experience to ensure user comfort and effective interaction with the product. This research uses the Cognitive Walkthrough method to evaluate the user experience in the Arknights game, a mobile game that won the "Best Innovative Game" award at the Google Play Best Of 2020 awards. The Cognitive Walkthrough method is a user experience evaluation method where respondents are asked to work on scenario-based tasks that have been prepared by researchers. This method will evaluate step by step in a product, to find problems that make users uncomfortable. This evaluation aims to identify potential issues that may disrupt the user experience, especially for new users. The respondents in this study were 5 people with the main criteria being a gamer but had never played the Arknights game. The evaluation results show that Arknights has a high level of comfort overall, with most problems being minor and not affecting the main functions of the game. The issues identified were mostly related to specific in-game tasks, such as upgrading operators and change assistants, as well as basic in-game features. However, these issues are minor and do not hinder the gaming experience significantly. This evaluation shows that Arknights is a game that is easy to play and enjoy, especially for new users.
Analisis Penerapan Metode User-Centered Design pada Augmented Reality (AR) dengan Marker Based Tracking Zainil Abidin; Daniel Arsa; Yolla Noverina
Jurnal PROCESSOR Vol 19 No 1 (2024): Jurnal Processor
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2024.19.1.1640

Abstract

This research investigates the use of Augmented Reality (AR) technology in the context of higher education faculty promotion. The main focus of this research is to design and test an AR application that uses a marker in the form of a QR-Code placed on the faculty study program brochure. This AR application aims to provide prospective students with an interactive experience in exploring the facilities, study programs and academic potential of the faculty. The location of the research was at the Faculty of Science and Technology, Jambi University. The method for designing faculty promotional tools in the form of AR uses the UCD (User-Centered Design) method. This research includes the design stage, AR application development, as well as functionality testing and application performance evaluation. Performance testing is carried out based on the distance between the user's device and the QR-Code marker. Performance testing aims to understand the extent to which an application can function in various usage situations. The results of this study provide in-depth insight into the potential of AR as a faculty promotion tool, considering the advantages and limitations of marker-based tracking methods. These findings strengthen understanding of how AR technology can add value to prospective student recruitment efforts and guide the development of more effective AR applications in the future
Biobriket Pelepah Sawit di Desa Ibru sebagai Alternatif Energi Baru Terbarukan Edwin Permana; Abdul Manab; Dhian Eka Wijaya; Diah Riski Gusti; Daniel Arsa; Hidayat, Ali Nurdin; Ance Pramai Shella; Andrian Setyarestu Prayogi; Yehezkiel Dwi Wahyu Situmerang; Frely Setiawan Sihombing; Fauzan Ramadhan
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 04 (2025): ISSUE APRIL
Publisher : PT. Mifandi Mandiri Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Desa Ibru merupakan salah satu desa yang ada di Kabupaten Muara Jambi yang berbatasan dengan Provinsi Sumatera Selatan. Pada Desa tersebut memiliki potensi perkebunanan Sawit dan Karet. Perkebunan sawit pada desa tersebut menghasilkan limbah salah satunya yaitu limbah pelepah sawit. Limbah ini merupakan limbah biomassa yang banyak mengandung unsur Karbon, dimana bisa dikonversi menjadi Biobriket. Biobriket tersebut sangat mendukung program pemerintah tentang Energi baru terbarukan (EBT). Diharapkan biobriket yang akan disosialisasikan dan diajarkan kepada masyarakat Desa Ibru dapat sebagai penganti bahan bakar alternatif untuk skala rumah tangga, home industry, rumah makan ataupun skala industri. Urgensi pengabdian adalah melakukan pemberdayaan masyarakat di Desa Ibru untuk dapat mengolah limbah pelepah sawit menjadi biobriket. Tujuan dilaksanakan kegiatan pengabidan ini, Pertama pelaksanaan tridharma perguruan tinggi. Kedua, peningkatan pendapatan masyarakat Desa Ibru Kabupaten Muara Jambi, Provinsi Jambi dengan mengadakan pelatihan dan pendampingan produksi biobriket dari limbah pelepah sawit. Ketiga, mendukung indikator kinerja utama universitas jambi yaitu IKU 2 dan 7.