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Pemikiran Muhammad Husain Haikal tentang pemerintahan Islam Muhammad; Namira; Sabina; Savira; Rasyid
Tabayyun : Journal Of Islamic Studies Vol. 2 No. 01 (2024)
Publisher : Tabayyun : Journal Of Islamic Studies

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Abstract

The aim of this study is to describe Muhammad Husain Haikal's thoughts about Islamic government. In this research the researcher used Using a qualitative methodology, this kind of study employed descriptive research, namely focusing on actual problems. Research findings show that Muhammad Husain Haikal was an Egyptian intellectual and writer whose progressive and reformist views on Islamic governance reflected an attempt to bridge Islamic tradition with the demands of modernity. Haikal believes that Islamic governments must adopt reforms to face the challenges of the times, with a contextual and dynamic interpretation of sharia. He supports the concept of separation of powers to achieve justice and believes that democratic principles do not conflict with Islam, encouraging public participation in governance. Social justice is the main pillar in his view, where the government must ensure a fair distribution of wealth. Haikal also does not reject Western influence as a whole, but suggests its selective adoption in accordance with Islamic values. The role of ulama is recognized as important, but they must be progressive and open to change. Haikal's thinking emphasizes adaptation and modernization within the framework of Islamic principles to create a just and effective government.
Rancang Bangun Sistem Informasi Pencatatan Data Perpindahan Penduduk di Kelurahan Kencana Bogor Helling, Lydia Salvina; Savira
JAIS - Journal of Accounting Information System Vol. 4 No. 1 (2024): Juni
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/jais.v5i1.3536

Abstract

Kelurahan Kencana yang terdiri dari 14 RW dan 69 RT dengan perkiraan wajib KTP sebanyak 3.927 jiwa dan pemegang KTP 9.574 jiwa. Saat ini kependudukan di kelurahan Kencana dengan jumlah penduduk 15.240 jiwa dengan jumlah kepala keluarga sebanyak 4.115 KK. Permasalahan yang dihadapi bagian administrasi setiap harinya adalah pengolahan data yang masih manual sehingga kurang efisien dan kurang efektif dalam melayani kebutuhan penduduk yang memerlukan surat pengantar. Pembangunan Sistem Informasi Administrasi Kependudukan dirasakan perlu untuk mengatasi masalah ini sehingga diperlukan suatu metode pengembangan perangkat lunak yang tepat. Model Prototype dipilih karena waktu pengembangan yang singkat dan tepat sasaran. Data dikumpulkan melalui metode wawancara, pengamatan dan studi pustaka untuk mempermudah memahami permasalahan dan kebutuhan sistem di Kelurahan Kencana. UML digunakan untuk merancang basis data, menunjukkan fungsi dari sistem informasi, dan merepsentasikan jalannya sistem yang berjalan saat ini. Prototype dari Form Input dan Form Output digunakan untuk mengetahui kesediaan pemilik sistem akan sistem informasi yang sedang dirancang. Pembentukan Sistem Informasi Pencatatan Perpindahan Penduduk ini memberi kemudahan bagian administrasi dalam mengolah data penduduk yang pindah maupun yang datang ke Kelurahan Kencana.
Rancang Bangun Sistem Informasi Pencatatan Data Perpindahan Penduduk di Kelurahan Kencana Bogor Helling, Lydia Salvina; Savira
JAIS - Journal of Accounting Information System Vol. 4 No. 1 (2024): Juni
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/jais.v5i1.3536

Abstract

Kelurahan Kencana yang terdiri dari 14 RW dan 69 RT dengan perkiraan wajib KTP sebanyak 3.927 jiwa dan pemegang KTP 9.574 jiwa. Saat ini kependudukan di kelurahan Kencana dengan jumlah penduduk 15.240 jiwa dengan jumlah kepala keluarga sebanyak 4.115 KK. Permasalahan yang dihadapi bagian administrasi setiap harinya adalah pengolahan data yang masih manual sehingga kurang efisien dan kurang efektif dalam melayani kebutuhan penduduk yang memerlukan surat pengantar. Pembangunan Sistem Informasi Administrasi Kependudukan dirasakan perlu untuk mengatasi masalah ini sehingga diperlukan suatu metode pengembangan perangkat lunak yang tepat. Model Prototype dipilih karena waktu pengembangan yang singkat dan tepat sasaran. Data dikumpulkan melalui metode wawancara, pengamatan dan studi pustaka untuk mempermudah memahami permasalahan dan kebutuhan sistem di Kelurahan Kencana. UML digunakan untuk merancang basis data, menunjukkan fungsi dari sistem informasi, dan merepsentasikan jalannya sistem yang berjalan saat ini. Prototype dari Form Input dan Form Output digunakan untuk mengetahui kesediaan pemilik sistem akan sistem informasi yang sedang dirancang. Pembentukan Sistem Informasi Pencatatan Perpindahan Penduduk ini memberi kemudahan bagian administrasi dalam mengolah data penduduk yang pindah maupun yang datang ke Kelurahan Kencana.
Development of the AI-Based Edugame 'Si Robot Pintar' in Enhancing Cognitive Abilities and Character Development of Early Childhood Children in Islamic Boarding Schools Rihlah, Jauhara; Rulyansah, Afib; Hardiningrum, Andini; Savira
Journal of Applied Science, Engineering, Technology, and Education Vol. 8 No. 1 (2026)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci4418

Abstract

This study aims to develop the Si Robot Pintar Edugame, an AI-based interactive tool designed to enhance Cognitive Abilities and Character Development in early childhood at Pondok Pesantren. The product development followed the Research and Development (R&D) model, adopting the ADDIE framework (Analysis, Design, Development, Implementation, Evaluation) to create a technology-driven, engaging learning environment that fosters both cognitive and moral growth. A quasi-experimental design was employed in this study with three groups: two experimental groups (one using the Si Robot Pintar Edugame and the other using interactive videos) and a control group (using worksheets). Pretest and posttest measures were used to assess improvements in cognitive skills and character development. The results revealed that the Si Robot Pintar Edugame had the greatest effect, with the experimental group showing a 40% increase in posttest scores, compared to a 15% improvement in the control group. The Si Robot Pintar Edugame group exhibited the largest effect size (0.890), followed by the interactive video group (0.875), and the control group (0.540), underscoring the superiority of this AI-based intervention. The Si Robot Pintar Edugame significantly enhanced children’s abilities in identifying emotions and controlling emotions, which are vital aspects of emotional regulation and self-regulation. The game was especially effective in promoting cognitive skills and fostering character traits such as self-discipline, empathy, and critical thinking, all of which align with the educational objectives of Pondok Pesantren and Islamic teachings. These findings suggest that integrating AI and interactive tools in Islamic educational settings can substantially improve Cognitive Abilities and Character Development in children. The study concludes that the Si Robot Pintar Edugame is an effective, innovative educational tool that plays a significant role in enhancing both cognitive and moral development in early childhood at Pondok Pesantren.
IMPLEMENTASI PRINSIP – PRINSIP KEBIJAKAN PENDIDIKAN ANAK USIA DINI Savira; Afiyah Firiyani; Cucu Atikah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13417

Abstract

This research is based on the principles of early childhood education and early childhood education. The principles of PAUD (Early Childhood Education) policy and early childhood education policy are an important background in many studies that focus on early childhood education. Implementing these principles generally covers various aspects, including accessibility, quality of education, curriculum that is appropriate to child development, support for children with special needs, training for educators, and involvement of parents and communities in the learning process. ECCE policies are often designed to ensure that children have equal access to quality education from an early age. It also aims to prepare children to enter formal education with a strong foundation in their physical, cognitive, emotional, and social development.