Günerhan, Hatira
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Application of video-assisted online interactive learning to improve student mathematics learning outcomes Surur, Agus Miftakus Surur; Akhyar, Muhammad Khoiril; Ridwanulloh, M.Ubaidillah; Mohamed, Hasna Binta; Günerhan, Hatira
Jurnal Pengembangan Pembelajaran Matematika (JPPM) Vol. 5 No. 2 (2023): Jurnal Pengembangan Pembelajaran Matematika: Volume 5 Nomor 2 August 2023
Publisher : Pusat Studi Pengembangan Pembelajaran Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jppm.2023.52.130-144

Abstract

Rapid technological developments should support improving the quality of learning, one of which is online learning. . Online learning is carried out because learning in class is limited by space and time, thus limiting learning interactions. This study aims to describe and analyze student learning outcomes in mathematics by using video-assisted online interactive learning. Classroom Action Research (CAR) is used in this study with some stages namely preparation, action, observation, and reflection. The results of online learning using interactive videos are cycle I on student learning outcomes that obtain scores exceeding the minimum completeness score of 57% and are said to be complete. However, there are still 43% of students who obtain learning outcomes that are less than the minimum standard of completeness or have not been completed. The cause of this is the initial adaptation of students to using media that is packaged interactively. It was continued in the second cycle of learning to produce a learning completeness percentage of 86% for students who had exceeded the minimum standard of mastery scores. This shows an increase from cycle I to cycle II. In cycle II, the process of adaptation and the active participation of students began to have an impact on learning outcomes. Continuing in cycle III shows that the number of students who complete learning reaches 86%, the same as in cycle II, but there are still differences. Cycle II to Cycle III experienced an increase in the average value of learning outcomes, namely cycle II of 76.36; in cycle III, it increased to 78.79. These results indicate that online interactive learning using video can improve student mathematics learning outcomes.
Development of scientific-based interactive multimedia with polyhedron material Rani, Rosa Fachma; Akhyar, Muhammad Khoiril; Ilmiyah, Nur Fadilatul; Günerhan, Hatıra
Journal Focus Action of Research Mathematic (Factor M) Vol. 7 No. 2 (2024): Vol. 7 No. 2 (2024)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v7i2.3767

Abstract

The increasing integration of technology within educational settings underscores a critical need for the development and rigorous validation of digital learning resources capable of enhancing pedagogical effectiveness and fostering meaningful student engagement. This research directly addresses this imperative by detailing the systematic design, meticulous development, and comprehensive evaluation of a scientific-based interactive multimedia tool specifically crafted for the instruction of polyhedron concepts. The researchers used one of R&D (Research and Development) model as development procedures, that is Five steps of the ADDIE development model— Analysis, Design, Development, Implementation, and Evaluation. With an average score of 92.2% from expert material and 87.1% from experts media, these results indicate that the designed product is valid. In the product practical test, an average score of 90.2% was obtained, which shows that the product produced is practical. The n-gain formula is used to determine the product effectiveness. Based on this test, the results obtained were 0.67 in small scale testing and 0.64 in large scale testing. Both of the results are included in the medium criteria, which means that the product developed is quite effective. The study's findings demonstrate that the created products are of excellent quality, can be effectively used to enhance learning, and get positive feedback from students.