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PKM Pelatihan Figma untuk Meningkatkan Kualitas User Interface Project Mahasiswa Demi Mendukung Hasil Project-Based Learning Kurnia Prima Putra; Dewi Fatmarani Surianto; Wahyu Hidayat M; Jasruddin; Ridwan Daud Mahande
Jurnal Sipakatau: Inovasi Pengabdian Masyarakat Volume 1 Issue 3 April 2024: Jurnal Sipakatau
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/jsipakatau.v1i3.247

Abstract

In the era of project-based learning (PjBL), the quality of student learning is a primary concern. However, often the quality of user interface (UI) in these projects is neglected. Therefore, we conducted intensive training using Figma to enhance UI quality in PjBL projects. With a practical approach, students were encouraged to become more engaged and understand UI design concepts better. The results were surprising: there was a significant improvement in the quality of student project UIs. Not only were they more actively involved, but they were also able to apply good design principles. These findings offer new hope in curriculum development and teaching practices for the future, reinforcing Figma's contribution to enhancing student learning quality.
Qualitative Approach to Human Rights Protection in the Context of Corporate Social Responsibility (CSR) Fatmawati A Rahman; Andi Kasmawati; Jasruddin; Rifdan; A Fadel Muhammad
Pena Justisia: Media Komunikasi dan Kajian Hukum Vol. 24 No. 1 (2025): Pena Justisia
Publisher : Faculty of Law, Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31941/pj.v24i1.5956

Abstract

This study aims to examine the implementation of Corporate Social Responsibility (CSR) policies based on Human Rights (HR) in large companies, as well as the challenges faced in their implementation. Although many companies claim to have CSR policies that prioritize HR principles, this study finds a significant gap between the written policies and the practices on the ground. The findings indicate that while these policies are outlined in annual reports or corporate policies, their implementation is often hindered by internal and external factors, such as weak oversight, cultural resistance, and the misalignment between the company's financial goals and its commitment to HR protection. This study also identifies that companies tend to focus more on short-term profits, which results in CSR policies based on HR often becoming a mere formality with no significant impact on workers and communities. Based on these findings, the study suggests the need for improved internal and external oversight, better resource allocation, and the adaptation of policies to the local social and cultural context so that CSR policies based on HR can be implemented more effectively. This study provides important contributions to understanding the challenges companies face in implementing CSR policies based on HR and offers practical recommendations to improve their implementation on the ground
Development of an Automatic Portable Calibrator for Tipping Bucket Rain Gauge (TBRG) Using a Load Cell and Simple Water Sensor Rohmah, Dani Zulfia; Jasruddin; Subaer; Utomo, Bagus Satrio
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.7634

Abstract

The tipping bucket rain gauge is an automatic rain gauge that can measure rain intensity in mm/hour. Accurate measurement of rain intensity requires calibration of the rain gauge to ensure traceability. Calibration of a tipping bucket rain gauge is related to the volume of water as a calibration medium and time so as to produce a discharge that can be converted into rain intensity. Technological developments can make tipping bucket rain gauge calibration automatic by utilizing an Arduino Mega2560 microcontroller, a load cell and a simple water sensor based on the LM393 comparator IC, and combined with a compact design printed using a three-dimensional printer so that it can be used for ex-situ calibration. The data produced by this tool can be downloaded via the application that was built and produces a file in Excel form.
Pengaruh Minat Belajar, Kecerdasan Emosional dan Motivasi Berprestasi terhadap Kemampuan Berpikir Kritis Fisika Peserta Didik Kelas XI UPT SMAN 4 Bantaeng Marwati; Jasruddin; Arafah, Kaharuddin
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.8891

Abstract

This research is an experimental research with the type of Ex Post Facto research, which aims to analyze the effect of learning interest on achievement motivation, learning interest on critical thinking skills, emotional intelligence on achievement motivation, emotional intelligence on critical thinking skills. Using a casual survey method with Path Analysis techniques. Based on the results of expert assessments, it is declared valid and suitable for use. Furthermore, the instrument that was declared valid by the expert was then tested on class XII students, after the instrument was tested and a valid instrument was obtained, then the valid instrument was tested on class XI students. Based on the results of this study, it was obtained that the critical thinking skills of students in Physics were in the moderate category, while Learning Interest, Emotional Intelligence, and Achievement Motivation were in the high category. From the results of the Path Analysis test between variables, it was obtained that there was an insignificant influence of interest in learning Physics on achievement motivation, there was an insignificant influence between interest in learning on critical thinking skills, there was a significant influence between emotional intelligence on achievement motivation, there was an insignificant influence between emotional intelligence on critical thinking skills, there was an insignificant influence between achievement motivation on critical thinking skills.
Developing and Evaluating Content-Based Virtual Reality for Improving Learning Effectiveness in IT Education Jasruddin; Daud Mahande, Ridwan; Prima Putra, Kurnia
Information Technology Education Journal Vol. 4, No. 3, August (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i3.10442

Abstract

Undergraduate Information Technology (IT) education often faces challenges in delivering complex instructional materials that are difficult for students to understand using conventional learning methods. Technology-based visualization, particularly Virtual Reality (VR), has a significant potential to enhance conceptual comprehension by offering immersive and interactive learning experiences. This study aims to develop Content-Based Virtual Reality (CBVR) and evaluate its effectiveness in supporting the learning of desktop PC hardware introduction. A research and development (R&D) approach was implemented by adapting the Alessi and Trollip model, which consists of planning, design, and development stages. Expert validation was conducted to assess the accuracy and quality of the content, while practicality and effectiveness tests involved students from the Informatics and Computer Engineering Education program. Data were gathered through questionnaires and observations and analyzed using descriptive statistics from Jamovi. The findings showed that the developed CBVR content is valid, feasible, and capable of providing a more engaging and immersive learning environment. The effectiveness results indicate a notable improvement in students’ understanding compared to conventional learning approaches, reflected in increased learning scores and higher engagement levels. CBVR has proven effective in enhancing both conceptual and procedural understanding and holds strong potential for broader application in undergraduate IT education.