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The Effect of the Cooperative Learning Group-Based Google Sites Method on Reading Comprehension and Learning Motivation of Vocational High School Students Alawiyah, Tutik; Kustiyowati; Triwahyuni, Eges
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12331

Abstract

The aimed of this study to examine the effect of the Cooperative Learning Group method based on Google Site on students' reading comprehension and learning motivation in English. The study employed a quasi-experimental method using a non-randomized control group pre-test and post-test design. The sample consisted of two classes of 34 students each from the Accounting Department at SMK Negeri. The experimental class used the Google Sites-Based Cooperative Learning Group Method, while the control class used traditional lecture methods. The results showed a significant improvement in reading comprehension and motivation in the experimental class compared to the control group, with the experimental group showing an average posttest 49.41, compared to 40,29 in the control group. The t-test showed a significant difference (p=000024). N-gain Analysis demonstrated that the experimental group (mean = 0.1726, SD = 0.0897) experienced a greater improvement in reading comprehension compared to the control group (mean = 0.0183, SD = 0.0446). Furthermore, The Google Sites-Based Cooperative Learning Group Method successfully enhanced collaborative engagement and provided flexible digital resources that stimulated active learning.
The Effect of Wordwall-Based Word Card Media on Increasing Creativity and Cognitive Development in Kindergarten Herwanto; Triwahyuni, Eges; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11868

Abstract

The transition period to formal schooling begins at the kindergarten level. The word card media in this study uses Wordwall-based. The objectives of this research are: To determine the effect of Wordwall-based Word Card Media on the creativity of students at TK Kemala Bhayangkari 21, and to determine the effect of Wordwall-based Word Card Media on the cognitive development of children at TK Kemala Bhayangkari 21. In this study, a quantitative approach is applied. The method used is a quasi-experiment. The research results show data that the Asymp sig (2-tailed) value is 0.000 < 0.05. These results can be concluded that there is a difference in creativity before and after the implementation of Wordwall-based Word Card Media. Secondly, based on the output results in the regression test and its interpretation, a significance value of 0.000 < 0.05 will be obtained, which means that there is an influence of Wordwall-based Word Card Media on children's cognitive development. the questionnaire on the use of Wordwall-based card Media and the student creativity questionnaire. The basis for drawing conclusions is if the sig. linearity deviation value > 0.05.
Using Gemini AI on the Interest and Learning Outcomes of Computer and Network Engineering Students in Vocational High Schools Tofan Dwi Tjahyono; Kustiyowati; Eges Triwahyuni
JST (Jurnal Sains dan Teknologi) Vol. 14 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jst-undiksha.v14i2.102807

Abstract

In the digital age and the 4.0 industrial revolution, the use of artificial intelligence (AI) technology in education has become increasingly urgent, particularly in technical vocational learning such as Network Security. This study aims to analyze the effect of using Gemini AI on students' interest and learning outcomes in Network Security at vocational high schools. This study employs a quantitative approach with a quasi-experimental design in the form of a non-randomized control group pre-test post-test design. The sample consists of two Grade XI TKJ classes at SMKN 1 Banyuanyar selected through purposive sampling. Data collection techniques include a questionnaire to measure learning interest and pre-test and post-test assessments to evaluate learning outcomes. Data were analyzed using the independent samples t-test, and effectiveness was assessed using Cohen’s d. The results showed a significant increase in both learning interest (d = 1.821) and learning outcomes (d = 3.560) in the experimental class after implementing Gemini AI, with a significance level of p < 0.001. These findings confirm that AI-based learning can be an effective solution in improving the quality of vocational education in the field of technology. This study contributes practically and theoretically to the development of adaptive learning methods and is recommended to be expanded to other contexts and subjects.
The Urgency of STEM Learning Approach in Improving Students' Creative Thinking and Collaboration Skills Gunawan, Ichwan Zarkasi Brillyano; Gita, Rina Sugiarti Dwi; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.11890

Abstract

This study analyzes the urgency of the STEM (Science, Technology, Engineering, and Mathematics) learning approach in improving students' creative thinking and collaboration skills. Using the Systematic Literature Review (SLR) method with PRISMA protocol for transparency, this study conducted a bibliometric analysis of 52 relevant international journal publications from Scopus. Data visualization, including network analysis using VOSviewer, showed that STEM is a highly concentrated central concept, indicating significant relevance and research interest. The creativity and 21st century skills nodes were consistently closely connected to STEM, with a trend of rapidly increasing attention through 2023. The high density of the words "student" and "education" also confirms the research focus on the subject and context of learning. Collaboration, as an integral part of 21st century skills, reinforces the relevance of this discussion in the STEM context. This study validates the urgency of the STEM approach as an essential strategy to optimize students' creative thinking and collaboration skills, preparing them for the complexities and global challenges of the 21st century.
Nature Center Learning Model on Increasing Creativity and Fine Motor Skills in Kindergarten Sri Ayu; Triwahyuni, Eges; Kustiyowati
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.99326

Abstract

Early childhood development has unique characteristics and occurs at a fundamental and rapid stage that is crucial for their future life. To support this development, it is necessary to implement the Nature Center Learning Model for children aged 5–6 years in kindergarten. However, in practice, the selection of learning models, particularly for early childhood education, is often overlooked. This study aims to examine the effect of the Nature Center Learning Model on creativity and fine motor skills of children aged 5–6 years. The research employed a quantitative approach with a quasi-experimental method. The population consisted of all kindergarten students, and the sampling technique used was Cluster Random Sampling. The results showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference in creativity before and after the implementation of the Nature Center Learning Model. Furthermore, regression test results revealed a significance value of 0.000 < 0.05, demonstrating that the model also had a significant effect on fine motor skills. Thus, the Nature Center Learning Model is proven to enhance both creativity and fine motor skills in early childhood. The implication of this research highlights the importance of applying the nature center approach in early childhood education as a strategy to optimize children’s developmental aspects.
The Influence of Project-Based Complex Instruction (CI) Collaborative Learning Models and Learning Motivation on Elementary School Students’ Problem Solving Skill Triwahyuni, Eges; Bahriyatin; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8844

Abstract

The problems solving skills of class V students in mathematics learning are still relatively low. One of the things that causes this is the teacher's tendency to carry out learning conventionally through lecture, question and answer and assignment methods. Teachers have a dominant role in finding, processing and explaining the material being taught. Students are not given the freedom to elaborate on the material taught through collaboration with their peers. The objectives of this research are: to describe the influence of the project-based CI Collaborative Learning Model on students' problems solving skills; Describe the interaction between the project-based CI Collaborative Learning Model and learning motivation on students' problems solving skills. The research method used was Quasi Experiment with a Nonequivalent Pretest-Posttest Only Control Group Design. The research instruments used were problem solving skills tests and learning motivation questionnaires. The results of the homogeneity test and normality test of problems solving skill show that the sample variance is homogeneous and normally distributed. After fulfilling the prerequisite tests, a hypothesis test is carried out and it can be concluded that the project-based CI Collaborative Learning Model has a significant effect on students' problems solving skills. Apart from that, there is no interaction between the project-based CI Collaborative Learning Model and learning motivation on students' problems solving skills
The Influence of Canva-Based Learning Media on Creativity and Critical Thinking of Vocational School Students Zakiyah, Aini; Kustiyowati; Waris
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.9203

Abstract

The creativity and critical thinking of class XI students at SMK Plus Bustanul Ma'arif is still relatively low. One of the reasons for this is that teachers in carrying out learning do not use media. The aim of this research is to describe the influence of Canva-based learning media on the creativity and critical thinking of class XI students at SMK Plus Bustanul Ma'arif. The method used is Quasi Experiment with a Pretest-Posttest Only Control Group Design. The research instruments used were creativity and critical thinking tests. The homogeneity test results show that the sig value. creativity of 0.115 and a sig value. critical thinking is 0.773, so it can be concluded that the sample variance is homogeneous. Meanwhile, the normality test results show that the sig. creativity and critical thinking in the control group and experimental group were normally distributed because > 0.05. After fulfilling the prerequisite tests, the researcher collected posttest data on creativity and critical thinking in the control class and experimental class which were analyzed using the MANOVA test with an error degree of 5%. The results show that there is the significant influence of Canva-based learning media on the creativity and critical thinking of class XI students at SMK Plus Bustanul Ma'arif; Ha accepted and rejected H0.
The Effect of the Jumbo Snakes and Ladders Game Media on the Motor Development and Numeracy Ability of Kindergarten Children Mami, Ami Ari; Triwahyuni, Eges; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12661

Abstract

The golden age of lifelong learning begins when children are between the ages of 0 and 6. The objectives of this research are to determine the effect of the giant snakes and ladders game media on children's motor development and counting skills at Nusa Indah Kindergarten, and to determine the effect of the giant snakes and ladders game media on children's counting skills at Nusa Indah Kindergarten. This study uses a quantitative approach with a quasi-experimental research design. The results of this study indicate that the learning outcomes of early childhood students in group B at Nusa Indah Kindergarten, through the jumbo snakes and ladders game model, can improve children's motor development. Second, the jumbo snakes and ladders game model can also improve the counting abilities of early childhood students.