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The Effect of Using E-modules in Mathematics Subjects on Increasing Concept Understanding and Critical Thinking Haziza, Haziza; Sumiharsono, Rudy; Triwahyuni, Eges
EDUCATIO : Journal of Education Vol 8 No 1 (2023): May 2023
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the influence of the discovery learning model on learning activities and student learning outcomes. The problems studied in this study are: 1) Is there any effect of using E-modules on increasing conceptual understanding in students? 2) Is there any effect of using E-modules on improving Critical Thinking in students. 3) Is there any effect of using E-modules on improving conceptual understanding and critical thinking in students together? The design of this study was quantitatively causal. The data collection method uses questionnaires, tests, and documentation. Data analysis was carried out with validity and reliability tests, classical assumption tests in the form of normality tests, multicollinearity tests, autocorrelation tests, heteroscedasticity tests, and hypothesis testing with F tests. The results showed that (1) there was an influence of the use of E-modules on increasing understanding of concepts by showing a calculated t value of 1.842 greater than t table (2) the effect of using E-modules on critical thinking by showing a calculated t value of 2.275 greater than t table (3) the results of regression analysis obtained f count 4.494 greater than f table, then there was an influence of using E-modules on increasing concept understanding and critical thinking together.
The Feasibility of Online Module with ICARE Learning Model Flow Based on Ubiquitous Learning Class Hanizar, Evi; Triwahyuni, Eges; Pramana, Atan
International Journal of Social Learning (IJSL) Vol. 5 No. 1 (2024): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i1.352

Abstract

Online learning started with the emergence of Internet technology and has been increasingly used during the COVID-19 pandemic. However, it has raised many problems, such as limitations in presenting material (monotonous and uninteresting), building activeness, and difficulty creating interaction between lecturers and students and between students. Moreover, online learning is more stressful than regular classroom sessions because students have to study alone. The absence of clearly structured learning steps makes it difficult for them to focus. Therefore, this research aims to develop an independent online learning module based on ubiquitous classrooms with a structured and systematic flow called Introduce, Connect, Apply, Reflect, and Extend (ICARE). Furthermore, it determines the eligibility of the module using an ADDIE design for education, which consists of analysis, design, development, implementation, and evaluation. All stages resulted in an eligible online module with an u-learning class ICARE flow in the Learning Media course.  
Development of HOTS-Based Assessment Instruments for Evaluating Rhythmic Movement in Elementary Schools Kurniawan, Andi; Triwahyuni, Eges; Emyus, Ahmad Zaki
International Journal of Social Learning (IJSL) Vol. 5 No. 2 (2025): April
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i2.369

Abstract

This research is motivated by the importance of The importance of HOTS is one of the essential competencies that students must master in facing the challenges of 21st century education, so it is necessary for teachers to develop HOTS-based assessment instruments. The purpose of this study is (1) Describe validity HOTS-based assessment instruments as evaluating rhythmic movement in elementary schools; (2) Describes practicality and (3) Testing the effectiveness. The research used is 4-D model development research. The instruments used were questionnaires and tests. Based on the results of the research conducted, it was found that HOTS-based assessment instruments for evaluating rhythmic movement in elementary schools. The validity of the instrument is supported by expert assessment which shows that the instrument is in accordance with the objectives of the HOTS assessment. In addition, this instrument has been proven effective in improving students' understanding in significantly improving students' cognitive and psychomotor abilities.
Development of Interactive E-Modules Based on Google Sites to Improve Critical Thinking Skills and Agility at SMKN 2 Jember Putra, Fierman Pradityo Utama; Triwahyuni, Eges; Hariyanto
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11881

Abstract

The purpose of the research is to develop interactive e-modules, product feasibility, and the effectiveness of using Interactive E-modules in class X TAB at SMKN 2 Jember. This research is a Research and Development (R&D), using the ADDIE model approach, which consists of five levels, namely analysis, design, development, implementation, and evaluation. The results of the study indicate that the Interactive E-module media is feasible to use at SMKN 2 Jember. The results of the validation assessment showed a percentage of media component feasibility of 94.67% and material component validation of 95.56%, so it can be categorized as "Very Valid". The results of the product feasibility tested on students had a feasibility percentage of 99.01%, indicating that the Interactive E-module was "Very Feasible" The validation results from media experts show a score of 92.00%, which means "very valid.". The results of the analysis test on the pretest and posttest values showed an average increase of 36.16 with an N-Gain of 70.357 in the moderate category. The results show that class X TAB students at SMKN 2 Jember are more effective when implementing media in the form of interactive e-modules based on Google Sites and can improve creative thinking skills and agility.
The Effect of the Discovery Learning Model on The Understanding Concept of Fasting and Character of Piety in Junior High School Students Mulikhah, Siti; Triwahyuni, Eges; Emyus, Ahmad Zaki
International Journal of Social Learning (IJSL) Vol. 5 No. 3 (2025): August
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i3.370

Abstract

This research is motivated by the fact that students understand fasting only as a ritual of worship without understanding the deep meaning and implications in everyday life, so that more interactive learning innovations are needed and motivate students to seek and find knowledge independently and actively, one of which is the discovery learning model. The purpose of this study was to determine whether there is a significant influence of Discovery Learning on students' understanding of the concept of fasting and whether there is a significant influence on students' character. This study uses a quasi-experiment type with a Pretest-Posttest with a Nonequivalent Control Group Design. The research sample was grade VIII junior high school students. Data collection techniques, tests, and questionnaires. It was concluded that discovery learning has significantly influenced students' understanding of fasting and the development of students' character.
The Effect of the Cooperative Learning Group-Based Google Sites Method on Reading Comprehension and Learning Motivation of Vocational High School Students Alawiyah, Tutik; Kustiyowati; Triwahyuni, Eges
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12331

Abstract

The aimed of this study to examine the effect of the Cooperative Learning Group method based on Google Site on students' reading comprehension and learning motivation in English. The study employed a quasi-experimental method using a non-randomized control group pre-test and post-test design. The sample consisted of two classes of 34 students each from the Accounting Department at SMK Negeri. The experimental class used the Google Sites-Based Cooperative Learning Group Method, while the control class used traditional lecture methods. The results showed a significant improvement in reading comprehension and motivation in the experimental class compared to the control group, with the experimental group showing an average posttest 49.41, compared to 40,29 in the control group. The t-test showed a significant difference (p=000024). N-gain Analysis demonstrated that the experimental group (mean = 0.1726, SD = 0.0897) experienced a greater improvement in reading comprehension compared to the control group (mean = 0.0183, SD = 0.0446). Furthermore, The Google Sites-Based Cooperative Learning Group Method successfully enhanced collaborative engagement and provided flexible digital resources that stimulated active learning.
PENANGANAN MISBEHAVIOR PADA ANAK USIA DINI YANG MENGANGGU DI KELAS Triwahyuni, Eges
Jurnal AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Vol 3 No 1 (2018): Jurnal AUDI
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/ad.v3i1.2073

Abstract

AbstrakSalah satu pengelolaan kelas yang baik adalah terciptanya kelas yang kondusif atau kelas yang mampu menunjukkan bahwa para anak dapat menyimak setiap penjelasan atau arahan dari guru. Namun, seringkali kita mendapatkan ada anak yang seharusnya dapat menyimak atau berbaur dengan yang lain, akan tetapi dia menunjukkan hal-hal yang mungkin dapat mengganggu pembelajaran di kelas. Perilaku mengganggu oleh anak adalah perilaku yang tidak menunjang proses pembelajaran yang dilakukan berulang kali oleh anak di dalam kelas dan hadir berbagai bentuk sesuai dengan kondisi setiap kelas. Perilaku menganggu adalah permasalahan anak di kelas yang tidak bisa dianggap enteng.  Strategi untuk menyediakan lingkungan pembelajaran yang efektif tidak hanya meliputi penggunaan waktu kelas yang baik, penciptaan atmosfer yang kondusif bagi ketertarikan terhadap pembelajaran, dan pemberian kesempatan bagi kegiatan yang melibatkan pikiran dan imajinasi siswa, tetapi juga yang lebih penting adalah pencegahan dan tanggapan terhadap perilaku anak yang mengganngu di kelas. Banyak guru yang mengajar di kelas cenderung mengabaikan atau menganggap bahwa hal itu merupakan perilaku anak yang biasa atau guru sebenarnya belum mengetahui cara untuk mengatasi perilaku menganggu tersebut. Untuk itu guru kelas bisa melakukan berbagai tindakan guna mengurangi perilaku menganggu di kelas melalui berbagai pendekatan yaitu behavioristik, kognitif dan humanistik. AbstractOne good classroom management is the creation of a conducive class or class that can show that children can listen to every explanation or direction from the teacher. However, we often get some children who should be able to listen or mingle with others, but they point out things that might interfere with classroom learning. Disruptive behavior by children is a behavior that does not support the learning process repeatedly done by the child in the classroom and present various forms according to the condition of each class. Disruptive behavior is a child's problem in the class that can not be taken lightly. Strategies to provide an effective learning environment include not only the use of good class time, the creation of an atmosphere conducive to interest in learning, and the provision of opportunities for activities involving the students' minds and imaginations, but also more importantly the prevention and response to the child's behavior hanging out in class. Many teachers who teach in the classroom tend to ignore or assume that it is a child's ordinary behavior or the teacher does not yet know how to overcome such disturbing behavior. For that class, teachers can perform various actions to reduce disruptive behavior in the class through various approaches that are behavioristic, cognitive and humanistic.Keywords: Handling, Behavioristic, Cognitive, Humanistic, Early Childhood© 2018 FKIP Universitas Slamet Riyadi
Development of Interactive E-Book Based on Project Based Learning-STEM to Improve Creative Thinking and Collaboration Skill in Vocational Schools Alwi, Sayyid Muhamad; Triwahyuni, Eges; Hariyanto
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11800

Abstract

The participation of SMK students is driven by employment goals and in response to market constraints and personal challenges, hence the need for flexibility in vocational training. The purpose of preparing the research is the development of interactive e-books, product feasibility, and the effectiveness of using Interactive E-books in class X DPIB at SMKN 2 Jember. This research is a Research and Development (R&D), in the form of an ADDIE model approach, which consists of five levels, namely analysis, design, development, implementation, and evaluation. The results of the validation assessment show the percentage of the feasibility of the media component of 94.67% and the material component of 95.56%, can be categorized as “Very Valid”. The results of product feasibility tested on students, have a feasibility percentage of 99.01%, indicating that the Interactive E-book is “Very Feasible”. The results of the analysis test on the pretest and post-test scores showed an average increase of 36.16 with an N-Gain of 86.71 in the high category. These results show that X DPIB SMK students are better when applying media in the form of Project Based Learning-STEM interactive e-books and can improve creative thinking and collaboration skills.
The Effect of Wordwall-Based Word Card Media on Increasing Creativity and Cognitive Development in Kindergarten Herwanto; Triwahyuni, Eges; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11868

Abstract

The transition period to formal schooling begins at the kindergarten level. The word card media in this study uses Wordwall-based. The objectives of this research are: To determine the effect of Wordwall-based Word Card Media on the creativity of students at TK Kemala Bhayangkari 21, and to determine the effect of Wordwall-based Word Card Media on the cognitive development of children at TK Kemala Bhayangkari 21. In this study, a quantitative approach is applied. The method used is a quasi-experiment. The research results show data that the Asymp sig (2-tailed) value is 0.000 < 0.05. These results can be concluded that there is a difference in creativity before and after the implementation of Wordwall-based Word Card Media. Secondly, based on the output results in the regression test and its interpretation, a significance value of 0.000 < 0.05 will be obtained, which means that there is an influence of Wordwall-based Word Card Media on children's cognitive development. the questionnaire on the use of Wordwall-based card Media and the student creativity questionnaire. The basis for drawing conclusions is if the sig. linearity deviation value > 0.05.
Development of Interactive E-Book Based on Book Creator to Improve Creativity of Vocational High School Students Handoko, Hendro Eko; Triwahyuni, Eges; Kustiyowati, Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11883

Abstract

This study was conducted at SMKN to address the lack of media variation in vocational education and to improve student creativity, especially in the Computer and Network Engineering (TKJ) major. The objective was to develop an interactive e-book based on Book Creator and examine its development process and effectiveness. The research used the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) within the R&D framework. Instruments included expert validation sheets, student response questionnaires, pretests, posttests, and observation forms. The developed media presented learning content with interactive features such as text, audio, video, animations, and quizzes. Results showed that media validation scored 92%, material 91.01%, student response 97.9%, and pretest-posttest instrument validity over 90%. The e-book effectively increased students’ creativity: fluency improved from 62.1 to 83.4 (N-Gain 0.56), originality from 58.9 to 81.7 (N-Gain 0.53), flexibility from 60.5 to 85.0 (N-Gain 0.61), and elaboration from 64.0 to 84.5 (N-Gain 0.58). The overall N-Gain score was 0.58 (medium category). A paired t-test (p = 0.000 < 0.05) confirmed significant improvement. Student and teacher responses also indicated the media was enjoyable, easy to use, and facilitated concept understanding. In conclusion, the Book Creator-based interactive e-book is valid, practical, and effective in fostering creativity among vocational students and supports 21st-century learning.