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The Effect of Using E-modules in Mathematics Subjects on Increasing Concept Understanding and Critical Thinking Haziza, Haziza; Sumiharsono, Rudy; Triwahyuni, Eges
EDUCATIO : Journal of Education Vol 8 No 1 (2023): May 2023
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the influence of the discovery learning model on learning activities and student learning outcomes. The problems studied in this study are: 1) Is there any effect of using E-modules on increasing conceptual understanding in students? 2) Is there any effect of using E-modules on improving Critical Thinking in students. 3) Is there any effect of using E-modules on improving conceptual understanding and critical thinking in students together? The design of this study was quantitatively causal. The data collection method uses questionnaires, tests, and documentation. Data analysis was carried out with validity and reliability tests, classical assumption tests in the form of normality tests, multicollinearity tests, autocorrelation tests, heteroscedasticity tests, and hypothesis testing with F tests. The results showed that (1) there was an influence of the use of E-modules on increasing understanding of concepts by showing a calculated t value of 1.842 greater than t table (2) the effect of using E-modules on critical thinking by showing a calculated t value of 2.275 greater than t table (3) the results of regression analysis obtained f count 4.494 greater than f table, then there was an influence of using E-modules on increasing concept understanding and critical thinking together.
The Feasibility of Online Module with ICARE Learning Model Flow Based on Ubiquitous Learning Class Hanizar, Evi; Triwahyuni, Eges; Pramana, Atan
International Journal of Social Learning (IJSL) Vol. 5 No. 1 (2024): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i1.352

Abstract

Online learning started with the emergence of Internet technology and has been increasingly used during the COVID-19 pandemic. However, it has raised many problems, such as limitations in presenting material (monotonous and uninteresting), building activeness, and difficulty creating interaction between lecturers and students and between students. Moreover, online learning is more stressful than regular classroom sessions because students have to study alone. The absence of clearly structured learning steps makes it difficult for them to focus. Therefore, this research aims to develop an independent online learning module based on ubiquitous classrooms with a structured and systematic flow called Introduce, Connect, Apply, Reflect, and Extend (ICARE). Furthermore, it determines the eligibility of the module using an ADDIE design for education, which consists of analysis, design, development, implementation, and evaluation. All stages resulted in an eligible online module with an u-learning class ICARE flow in the Learning Media course.  
Development of HOTS-Based Assessment Instruments for Evaluating Rhythmic Movement in Elementary Schools Kurniawan, Andi; Triwahyuni, Eges; Emyus, Ahmad Zaki
International Journal of Social Learning (IJSL) Vol. 5 No. 2 (2025): April
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i2.369

Abstract

This research is motivated by the importance of The importance of HOTS is one of the essential competencies that students must master in facing the challenges of 21st century education, so it is necessary for teachers to develop HOTS-based assessment instruments. The purpose of this study is (1) Describe validity HOTS-based assessment instruments as evaluating rhythmic movement in elementary schools; (2) Describes practicality and (3) Testing the effectiveness. The research used is 4-D model development research. The instruments used were questionnaires and tests. Based on the results of the research conducted, it was found that HOTS-based assessment instruments for evaluating rhythmic movement in elementary schools. The validity of the instrument is supported by expert assessment which shows that the instrument is in accordance with the objectives of the HOTS assessment. In addition, this instrument has been proven effective in improving students' understanding in significantly improving students' cognitive and psychomotor abilities.
The Effect of the Discovery Learning Model on The Understanding Concept of Fasting and Character of Piety in Junior High School Students Mulikhah, Siti; Triwahyuni, Eges; Emyus, Ahmad Zaki
International Journal of Social Learning (IJSL) Vol. 5 No. 3 (2025): August
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i3.370

Abstract

This research is motivated by the fact that students understand fasting only as a ritual of worship without understanding the deep meaning and implications in everyday life, so that more interactive learning innovations are needed and motivate students to seek and find knowledge independently and actively, one of which is the discovery learning model. The purpose of this study was to determine whether there is a significant influence of Discovery Learning on students' understanding of the concept of fasting and whether there is a significant influence on students' character. This study uses a quasi-experiment type with a Pretest-Posttest with a Nonequivalent Control Group Design. The research sample was grade VIII junior high school students. Data collection techniques, tests, and questionnaires. It was concluded that discovery learning has significantly influenced students' understanding of fasting and the development of students' character.
PENANGANAN MISBEHAVIOR PADA ANAK USIA DINI YANG MENGANGGU DI KELAS Triwahyuni, Eges
Jurnal AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD Vol 3 No 1 (2018): Jurnal AUDI
Publisher : UNIVERSITAS SLAMET RIYADI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/ad.v3i1.2073

Abstract

AbstrakSalah satu pengelolaan kelas yang baik adalah terciptanya kelas yang kondusif atau kelas yang mampu menunjukkan bahwa para anak dapat menyimak setiap penjelasan atau arahan dari guru. Namun, seringkali kita mendapatkan ada anak yang seharusnya dapat menyimak atau berbaur dengan yang lain, akan tetapi dia menunjukkan hal-hal yang mungkin dapat mengganggu pembelajaran di kelas. Perilaku mengganggu oleh anak adalah perilaku yang tidak menunjang proses pembelajaran yang dilakukan berulang kali oleh anak di dalam kelas dan hadir berbagai bentuk sesuai dengan kondisi setiap kelas. Perilaku menganggu adalah permasalahan anak di kelas yang tidak bisa dianggap enteng.  Strategi untuk menyediakan lingkungan pembelajaran yang efektif tidak hanya meliputi penggunaan waktu kelas yang baik, penciptaan atmosfer yang kondusif bagi ketertarikan terhadap pembelajaran, dan pemberian kesempatan bagi kegiatan yang melibatkan pikiran dan imajinasi siswa, tetapi juga yang lebih penting adalah pencegahan dan tanggapan terhadap perilaku anak yang mengganngu di kelas. Banyak guru yang mengajar di kelas cenderung mengabaikan atau menganggap bahwa hal itu merupakan perilaku anak yang biasa atau guru sebenarnya belum mengetahui cara untuk mengatasi perilaku menganggu tersebut. Untuk itu guru kelas bisa melakukan berbagai tindakan guna mengurangi perilaku menganggu di kelas melalui berbagai pendekatan yaitu behavioristik, kognitif dan humanistik. AbstractOne good classroom management is the creation of a conducive class or class that can show that children can listen to every explanation or direction from the teacher. However, we often get some children who should be able to listen or mingle with others, but they point out things that might interfere with classroom learning. Disruptive behavior by children is a behavior that does not support the learning process repeatedly done by the child in the classroom and present various forms according to the condition of each class. Disruptive behavior is a child's problem in the class that can not be taken lightly. Strategies to provide an effective learning environment include not only the use of good class time, the creation of an atmosphere conducive to interest in learning, and the provision of opportunities for activities involving the students' minds and imaginations, but also more importantly the prevention and response to the child's behavior hanging out in class. Many teachers who teach in the classroom tend to ignore or assume that it is a child's ordinary behavior or the teacher does not yet know how to overcome such disturbing behavior. For that class, teachers can perform various actions to reduce disruptive behavior in the class through various approaches that are behavioristic, cognitive and humanistic.Keywords: Handling, Behavioristic, Cognitive, Humanistic, Early Childhood© 2018 FKIP Universitas Slamet Riyadi
Pengaruh Penggunaan Metode Fonik Berbantuan Flash Card Terhadap Perkembangan Bahasa Anak Dan Kemampuan Membaca Awal Anak TK (The Effect of Using Flash Card Assisted Phonics Methods on Children's Language Development and Early Reading Ability in Kindergar Istiqomah, Ria; Sumiharsono, Rudy; Triwahyuni, Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.456

Abstract

The purpose of this study was to find out whether using the Flashcard Assisted Phonics Method could improve children's language development and early reading skills. Variable X (Flashcard Assisted Phonics Method) 9 indicators: 1) sound letters, 2) search for sound letters in words, 3) search for sounds in objects, 4) find sounds in cards, 5) feel letters, 6) search for letters in text, 7) looking for letter equivalents, 8) connecting vowel sounds, 9) forming words. Y1 (child language development) 7 indicators: 1) speak fluently, 2) tell stories, 3) name objects, 4) sort the picture series, 5) tell the pictures they made, 6) follow 1-2 commands, 7) make words. Variable Y2 (initial reading ability) 4 indicators: 1) pronunciation and intonation of sentences, 2) letters that are widely used in words, 3) meaningful new words, 4) familiar and new pronunciation, intonation. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) Instrument test, 2) Classical assumption test, 3) hypothesis test. Results of t-test the effect of Flashcard Assisted Phonics Method on children's language development (11.829> 2.04841), t test of the effect of Flashcard Assisted Phonics Method on early reading ability (6.667> 2.04841), the results of the F test of the effect of the Flashcard Assisted Phonics Method on children's language development and early reading skills together (83.205> 3.34). So it can be concluded that the Flashcard Assisted Phonics Method has an effect on children's language development and early reading ability and H0 is rejected
Pengaruh Motivasi Dan Supervisi Kepala Sekolah Terhadap Peningkatan Penggunaan Media Audio Visual Pada Guru TK Asiseh, Wageyati; Sumiharsono, Rudy; Triwahyuni, Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.513

Abstract

The aim of the research was to determine whether there is an influence of school principal supervision on teaching motivation and increasing the use of audiovisual media among kindergarten teachers in the PAUD 02 Kalibaru cluster. The research design uses causal quantitative. The method for determining areas is purposive area sampling. The population research population research technique was 32 Kindergarten teachers in the PAUD 02 Kalibaru cluster. Data collection techniques: 1). observation, 2). documentary, 3). questionnaire, 4) interview. The interview results are then processed into several instrument tests from validity and reliability tests, then classic assumption tests including normality tests, homogeneity tests, autocorrelation tests, and heteroscedasticity tests, and finally hypothesis tests which include t tests and F tests. Effect of t test results. Principal Supervision on Teaching Motivation Audio Visual Media Together (3.254>3.33).
PENINGKATAN KEMAMPUAN GURU DALAM PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY Triwahyuni, Eges; Wirawan, Gandung
PARADIGMA PENGABDIAN Vol 2 No 1 (2025): EDISI : MARET
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/paradigma.v2i1.6143

Abstract

Pendidikan merupakan kunci utama dalam menghasilkan sumber daya manusia yang berkualitas. Peranan guru dalam kegiatan belajar mengajar merupakan salah satu bagian utama dalam proses pendidikan. Masih banyak guru yang belum memanfaatkan teknologi dalam kegiatan belajar mengajar. Oleh sebab itu perlu adanya peningkatan kompetensi guru mengenai pemanfaatan teknologi melalui kegiatan Pengabdian Kepada Masyarakat (PKM). Tridarma perguruan tinggi merupakan wujud peran serta dosen dan mahasiswa, sebagai salah satu bentuk tridarma adalah PKM. Pada era industri 5.0 Guru dituntut untuk memiliki kemampuan lebih dalam memanfaatkan teknologi sebagai sumber pembelajaran. Peningkatan Kemampuan Guru Dalam Pemanfaatan Media Pembelajaran Barbasis Augmented Reality dipilih sebagai media pendukung pembelajaran agar dapat menghasilkan suatu pembelajaran yang menarik dan tidak membosankan berbasis visual dan grafis. Kegiatan PKM dilaksanakan pada SDN Gunungsari 1 Umbulsari Kabupaten Jember. Artikel ini ditulis menggunakan pendekatan kualitatif dengan menggunakan data dan paparan yang bersumber dari hasil pelatihan Guru Serta bersumber dari kajian literature yang relevan. Dengan dilaksanakan kegiatan ini para guru memiliki kompetensi lebih dalam pemanfaatan teknologi dan telah berhasil membangun media pembelajaran sendiri. Selain itu kreativitas guru menjadi meningkat dengan adanya kegiatan ini.
The Influence of the Discovery Learning Model on the Ability to Find Intrinsic Elements in Short Stories Kristiana, Heni; Wesa Atmaja, I Wayan; Triwahyuni, Eges
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): June
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1412

Abstract

Text for abstract. Type your abstract Font Calibri here (10pt). An abstract (minimum 150 word, maximum 200 words) is typed single space. The abstract should be written briefly and factually in English, and be written separately from the article. The abstract contains a clear elaboration of (1) background or research purpose, (2) methods, (3) results, and (4) conclusion. Short stories are one of the literary works that are interesting to read. Most of the stories in short stories are purely fictional; however, the stories in short stories have relevance to real life because the sources of the stories that occur in short stories partly come from human life. The aim of this research is to determine the effect of the discovery learning model on students' ability to determine the intrinsic elements of short stories. The method used in this research is quantitative in the form of an experiment with a one-group pretest-posttest design. Data analysis in hypothesis testing uses a paired sampling t-test. The results of the research show that the value of the paired sample t-test shows that the sign value is 0.000 with a result of less than 0.05, which means that there is an influence of discovery learning on students' ability to determine the intrinsic elements of short stories in class XI of SMK Negeri 1 Jember
Implementasi Media Permainan Ular Tangga Edukatif dalam Menanamkan Karakter Berkebinekaan Global pada Anak Usia 5-6 Tahun Friwahyuni, Diana; Triwahyuni, Eges; Chandra, Ratnasari Dwi Ade
JECIE (Journal of Early Childhood and Inclusive Education) Vol. 8 No. 2 (2025): Juli
Publisher : Program Studi PG PAUD - FKIP - UNIPAR JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jecie.v8i2.2469

Abstract

Era digital dan globalisasi berpotensi mengikis nilai budaya bangsa akibat pengaruh budaya asing. Di sisi lain, generasi muda dituntut mampu berinteraksi lintas budaya, agama, dan latar belakang. Karena itu, pendidikan karakter yang menanamkan penghargaan terhadap keberagaman perlu diberikan sejak usia dini. Dalam Profil Pelajar Pancasila, nilai-nilai tersebut tercermin dalam dimensi berkebinekaan global yang perlu ditanamkan secara kontekstual dan menyenangkan. Penelitian ini bertujuan mendeskripsikan implementasi media permainan ular tangga edukatif dalam menanamkan karakter berkebinekaan global pada anak usia 5–6 tahun. Metode yang digunakan adalah studi kasus dengan pendekatan kualitatif deskriptif di TK Muslimat NU 53 Wuluhan. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi. Hasil menunjukkan bahwa implementasi media permainan ular tangga edukatif dalam menanamkan karakter berkebinekaan global pada anak usia 5-6 tahun dilakukan dalam kegiatan pembelajaran melalui tahapan perencanaan yang matang, pelaksanaan yang interaktif dimana guru sebagai perancang, fasilitator dan memberikan scaffolding secara aktif dan reflektif. Hasil penelitian juga menunjukkan bahwa media permainan ular tangga edukatif membantu anak mengenal budaya, menghargai perbedaan, bekerja sama, dan berempati. Anak lebih aktif dan antusias memahami keberagaman melalui bermain. Media ini efektif dan menyenangkan dalam menanamkan nilai berkebinekaan global serta mendukung Profil Pelajar Pancasila.