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Kahoot Utilization! To Support Game-Based Learning Rusliana, Nor Ainah; Sufyadi, Susanti; Qomario, Qomario
Jurnal Indonesia Sosial Teknologi Vol. 5 No. 10 (2024): Jurnal Indonesia Sosial Teknologi
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jist.v5i10.7021

Abstract

The use of Kahoot in today's digital era is increasingly important in supporting an interactive and fun learning process. As a gamification-based learning platform, Kahoot allows educators to create quizzes and challenges that are accessible online, increasing student engagement and facilitating active learning. So this research aims to explain the use of Kahoot! to support Game-Based Learning. The method used in this study uses the SLR (Systematic Literature Review) method using the Preferred Reporting Items for Systematic Reviews and Meta-analyses method commonly called PRISMA. The results of the 11 articles used in this review literature show that activeness in the learning process makes learning interactive and interesting and becomes one of the learning media options for teachers. Conclusion After studying the use of Kahoot in ICE, interest arose in the potential of this platform in supporting learning through gamification. Kahoot creates interactive learning experiences with real-time quizzes and challenges, which increases student engagement. Research shows that the platform makes the learning atmosphere competitive and fun, and provides live evaluation for teacher feedback. Thus, Kahoot can motivate students and improve academic outcomes.
Pemanfaatan Media Short Video Learning untuk Mendukung Pembelajaran Metode Self-Paced Learning Sukmawati, Sukmawati; Sufyadi, Susanti; Utama, Agus Hadi; Mastur, Mastur
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1935

Abstract

Media short video learning merupakan inovasi pembelajaran digital yang menawarkan konten singkat, mudah dipahami dan menarik. Short video efektif karena fokus pada pada satu topik secara ringkas sehingga memudahkan pemahaman, meningkatkan daya ingat, serta pengembangan keterampilan siswa. Tujuan dari penulisan ini adalah menjelaskan potensi dan manfaat media short video learning dalam mendukung pembelajaran, khususnya dalam konteks self-paced learning, di mana siswa mengendalikan waktu dan kecepatan belajar. Metode yang digunakan adalah studi literatur, yang datanya berasal dari artikel ilmiah, dan penelitian relevan. Hasil penulisan ini menunjukkan bahwa media short video learning meningkatkan efektivitas dan efisiensi pembelajaran, serta memungkinkan siswa untuk mengulang materi sesuai kebutuhan meraka, dalam pengembangan keterampilan metode Metode Self-Paced Learning. Kesimpulanya, media short video learning sangat signifikan dalam mendukung pembelajaran berbasis teknologi, memungkinkan siswa belajar secara mandiri, fleksibel, dan personal, sesuai kebutuhan. Potensinya menjadikan short video learning sebagai salah satu media yang relevan dan strategis dalam pembelajaran modern.
Artificial intelligence and its effects on critical thinking and problem-solving abilities in higher education Aprianto, Ide; Sofyan; Rahmawati, Sophia; Sufyadi, Susanti
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 3 (2025): November 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i3.5030

Abstract

The urgency of this research lies in the need to critically examine how the integration of Artificial Intelligence, particularly ChatGPT, influences the development of higher-order cognitive skills, ensuring that technological advancement in higher education aligns with the goals of meaningful and reflective learning. This study aims to analyze the impact of Artificial Intelligence (AI), particularly ChatGPT, on the critical thinking and problem-solving abilities of students in the Department of Education at the Faculty of Teacher Training and Education, Jambi University. A quantitative method with an ex post facto approach was employed. The research involved 855 students from the Department of Education at Jambi University, with a sample of 207 respondents selected using purposive sampling based on their active use of ChatGPT for more than two months. Data were collected through a structured questionnaire and analyzed using SmartPLS version 4.0.9.9 to test the validity, reliability, and research hypotheses. The results reveal that the use of AI-based ChatGPT has a significant positive effect on both students' critical thinking and problem-solving skills, both individually and simultaneously. The study recommends that higher education institutions integrate AI tools like ChatGPT within reflective and guided learning frameworks to enhance students’ cognitive engagement and critical inquiry.