Claim Missing Document
Check
Articles

Found 4 Documents
Search

PERAN ARTIFICIAL INTELLIGENCE (AI) DALAM KONTEKS FILSAFAT ILMU PENDIDIKAN BAGI GURU KALIMANTAN BARAT Pratiwi, Rani Diah; Arni, Sarah; Radiana, Usman; Wicaksono, Luhur
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 15, No 2 (2024): NOVEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v15i2.3949

Abstract

ABSTRAKArtificial Intelligence (AI) memiliki dampak yang signifikan terhadap pendidikan, terutama dalam konteks filsafat ilmu  pendidikan. Penelitian ini bertujuan untuk mengukur dampak AI terhadap pemahaman mahasiswa teknologi pendidikan mengenai epistemologi, ontologi, dan aksiologi pendidikan. Penelitian ini menggunakan metode kuantitatif deskriptif dengan desain survei yang melibatkan 30 Guru dari berbagai Jenjang  di Kalimatan Barat.  Data dikumpulkan melalui kuesioner dengan skala Likert dan dianalisis menggunakan uji regresi linear berganda dengan bantuan perangkat lunak SPSS. Hasil uji statistik menunjukkan bahwa AI memiliki pengaruh positif signifikan terhadap pemahaman epistemologis (p < 0,05), di mana 65% responden merasa AI membantu mereka mengakses pengetahuan dengan lebih efisien. Secara ontologis, 50% responden menganggap AI mengubah peran pengajar menjadi fasilitator, sementara 40% merasa bahwa AI dapat mengurangi interaksi langsung antara pengajar dan siswa. Dari perspektif aksiologi, terdapat kekhawatiran tentang etika penggunaan AI, dengan 55% responden mempertanyakan bagaimana AI mempengaruhi nilai-nilai sosial dalam pendidikan. Temuan ini menekankan pentingnya pengintegrasian perspektif etis dan filosofis dalam pengembangan AI di bidang pendidikan, guna memastikan bahwa teknologi ini mendukung tujuan pendidikan yang holistik dan humanistik.Kata Kunci: Artificial Intellogence, Filsafat Ilmu PendidikanABSTRACTArtificial Intelligence (AI) has a significant impact on education, especially in the context of the philosophy of educationscience. This study aims to measure the impact of AI on educational technology students' understanding of the epistemology, ontology, and axiology of education. This study uses a descriptive quantitative method with a survey design involving 30 teachers from various levels in West Kalimantan. Data were collected through a questionnaire with a Likert scale and analyzed using multiple linear regression tests with the help of SPSS software. The results of the statistical test showed that AI had a significant positive effect on epistemological understanding (p <0.05), where 65% of respondents felt that AI helped them access knowledge more efficiently. Ontologically, 50% of respondents considered that AI changed the role of teachers to facilitators, while 40% felt that AI could reduce direct interaction between teachers and students. From an axiological perspective, there are concerns about the ethics of using AI, with 55% of respondents questioning how AI affects social values in education. These findings emphasize the importance of integrating ethical and philosophical perspectives in the development of AI in education, to ensure that this technology supports holistic and humanistic educational goals.Keywords:  Artificial Intelligence (AI), philosophy of education
PENGEMBANGAN MODUL DIGITAL MATEMATIKA MATERI ARITMATIKA SOSIAL BERBASIS CASE METHOD UNTUK MENINGKATKAN KEMAMPUAN PROBLEM SOLVING DAN HASIL BELAJAR SISWA SEKOLAH DASAR Arni, Sarah; Halida, Halida; Wartiningsih, Agus
Jurnal Visi Ilmu Pendidikan Vol 17, No 3 (2025): Oktober 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v17i3.100466

Abstract

Abstract This study aims to develop a digital module based on the case method for social arithmetic material to enhance elementary school students' problem-solving skills and learning outcomes. The research employed Research and Development (R&D) methodology utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The module was designed as an interactive and contextual learning resource, presenting authentic cases as learning stimuli. Literature review indicates the effectiveness of case-based learning and digital technology integration in mathematics education. Validation results from media, material, and language experts demonstrated that the module achieved very valid and highly practical criteria with an aggregate validity score of 93.5% and practicality score of 90.5%. Implementation trials on elementary school students revealed significant improvement in problem-solving abilities across Polya's four phases (78.56% achievement in experimental class versus 56.25% in control class) and learning outcomes with N-Gain of 0.68 (moderate category) and Cohen's d effect size of 1.23 (strong effect), statistically significant at p = 0.001. The digital module effectively bridges the gap between theoretical mathematical concepts and real-world application through contextual transaction scenarios, facilitating meaningful knowledge construction and metacognitive competency development essential for 21st-century mathematics learning. Keywords: Digital Module, Case Method, Problem Solving, Social Arithmetic, Elementary Mathematics. Abstrak Penelitian ini bertujuan mengembangkan modul digital berbasis case method pada materi aritmetika sosial untuk meningkatkan kemampuan pemecahan masalah dan hasil belajar siswa sekolah dasar. Metode penelitian menggunakan Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Modul dirancang secara interaktif dan kontekstual dengan menampilkan kasus transaksi ekonomi autentik sebagai stimulus pembelajaran. Kajian literatur mengonfirmasi efektivitas pembelajaran berbasis kasus dan integrasi teknologi digital dalam pendidikan matematika. Hasil validasi ahli materi, media, dan bahasa menunjukkan modul mencapai kategori sangat valid dengan skor agregat 93,5% dan sangat praktis dengan skor 90,5%. Uji coba implementasi pada siswa SD menunjukkan peningkatan signifikan pada kemampuan problem solving lintas empat fase Polya (capaian 78,56% kelas eksperimen dibandingkan 56,25% kelas kontrol) dan hasil belajar dengan N-Gain 0,68 (kategori sedang) serta effect size Cohen's d = 1,23 (strong effect), signifikan secara statistik pada p = 0,001. Modul digital ini efektif menjembatani kesenjangan antara konsep matematika teoretis dengan aplikasi dunia nyata melalui skenario kontekstual, memfasilitasi konstruksi pengetahuan bermakna dan pengembangan kompetensi metakognitif esensial untuk pembelajaran matematika abad ke-21.
Development of Interactive Mobile Learning Media to Enhance Motivation and Learning Outcomes in Elementary School Students’ Mathematics on Social Arithmetic Arni, Sarah; T, Ahmad Yani; Warneri, Warneri; Salam, Urai; Ariyati, Eka
Journal La Edusci Vol. 6 No. 4 (2025): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v6i4.2657

Abstract

This study was motivated by the low motivation and learning outcomes of elementary school students in mathematics, particularly in social arithmetic, as well as the limited integration of digital technology in classroom instruction. The research aimed to develop interactive mobile learning (ML) media that is engaging, user-friendly, and aligned with the curriculum to enhance students’ motivation and achievement. The study employed a research and development (R&D) method using the ADDIE model through the stages of analysis, design, development, implementation, and evaluation. Validation by media and content experts ensured technical quality and content accuracy. A quasi-experimental design with a pretest–posttest control group was implemented. The results revealed a significant improvement in the experimental group, with the mean posttest score rising from 40.97 to 72.47, while the control group increased by only 4.99 points. Paired t-test and ANCOVA confirmed these differences, and the motivation questionnaire demonstrated high reliability (Cronbach’s Alpha >0.88). Observations and interviews supported the quantitative findings, showing increased engagement, independence, and teacher–student interaction. The interactive ML media proved effective, feasible, and ready for broader implementation as a digital learning innovation supporting 21st-century educational transformation
PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF MOBIL GARIS BILANGAN (MOGABIL) UNTUK PEMBELAJARAN MATEMATIKA MATERI BILANGAN BULAT DI SD Arni, Sarah
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 16, No 2 (2025): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v16i2.5487

Abstract

ABSTRAKPembelajaran matematika bilangan bulat di sekolah dasar menghadapi tantangan kompleksitas konsep abstrak yang memerlukan pendekatan inovatif. Penelitian ini bertujuan menganalisis efektivitas media pembelajaran interaktif Mobil Garis Bilangan (Mogabil) dalam meningkatkan pemahaman konsep bilangan bulat siswa kelas V. Metode penelitian eksperimen dengan desain pretest-posttest control group melibatkan 50 siswa yang terdistribusi dalam kelompok eksperimen dan kontrol. Data dikumpulkan melalui tes hasil belajar dan observasi aktivitas pembelajaran, kemudian dianalisis menggunakan uji t dan analisis deskriptif. Hasil menunjukkan kelompok eksperimen mencapai rata-rata posttest 82,4 dibandingkan kelompok kontrol 72,1 dengan signifikansi statistik p < 0,05 dan effect size 1,21. Media Mogabil efektif meningkatkan keterlibatan aktif siswa, motivasi pembelajaran, dan pemahaman konseptual melalui pengalaman manipulatif konkret yang selaras dengan teori konstruktivistik.Kata Kunci: media interaktif, bilangan bulat, pembelajaran matematikaABSTRACTMathematics learning of integer concepts in elementary schools encounters challenges due to abstract conceptual complexity requiring innovative pedagogical approaches. This research aims to analyze the effectiveness of interactive learning media Mobil Garis Bilangan (Mogabil) in enhancing fifth-grade students' understanding of integer concepts. The experimental research method employed pretest-posttest control group design involving 50 students distributed into experimental and control groups. Data were collected through achievement tests and learning activity observations, subsequently analyzed using t-tests and descriptive analysis. Results demonstrated that the experimental group achieved a posttest average of 82.4 compared to the control group's 72.1 with statistical significance p < 0.05 and effect size 1.21. Mogabil media effectively enhanced students' active engagement, learning motivation, and conceptual understanding through concrete manipulative experiences aligned with constructivist theoretical frameworks.Keywords: interactive media, integers, mathematics learning