Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENINGKATAN LITERASI DIGITAL MELALUI PKM DI SMP NEGERI 19 DEPOK : MENGINSPIRASI GENERASI MUDA Regina Maurita Rianto Putri; Ahmad Fa’idh Rifa’i; Almira Safana; Devina Azzahra Putri; Dini Juniarti; Marcelino; Nazua Ditania; Rafli Arabiansyah; Raya Adinda Jayadi Ahmad; Rohimat; Santi Rahayu
Abdi Jurnal Publikasi Vol. 3 No. 2 (2024): November
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The advancement of technology has transformed human activities, especially in the fields of technology and communication. However, this convenience has been misused by some individuals to commit crimes, such as cyberbullying. Cyberbullying is a new form of bullying that involves the use of electronic media. It is defined as negative activities intentionally and repeatedly carried out to harm others through various electronic platforms, such as social networks, chat rooms, emails, and mobile phones, often involving threatening or offensive messages. This issue is frequently experienced by teenagers who are active internet users, including those in junior high school. Based on this problem, this PKM program aims to educate students of SMP Negeri 19 Depok on preventing cyberbullying behavior and the importance of maintaining a positive digital footprint. This program is designed to raise students' awareness of the impacts of cyberbullying, both on victims and perpetrators, and to provide effective strategies to avoid involvement in such activities. Furthermore, the program focuses on managing digital footprints to help students understand the long-term consequences of their online actions. Through interactive approaches such as seminars, group discussions, and case simulations, students are expected to become more responsible in using technology and communicating online. Thus, this program not only helps prevent cyberbullying but also fosters a healthier digital culture within the school environment.
Pelatihan Desain Menggunakan Aplikasi Canva Kepada Anak-Anak Di Kupang Gunung Jaya, Kota Surabaya, Jawa Timur Untuk Meningkatkan Kreativitas Dan Kemampuan Visual Mahardini, Friska Adisti; Friska Adisti Mahardini; Mutyara, Dehana; Devina Azzahra Putri; Manuel Yosia Krista Ananda Wicaksono; Citra Amalia Shiva; Shofiya Syidada; Suharso, Akbar Bayu Kresno
PENITI BANGSA (Pemanfaatan Ilmu Pengetahuan dan Teknologi bagi Masyarakat) Vol 3 No 1 (2025): PENITI BANGSA
Publisher : Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/PENITI-BANGSA.v3i12025.166

Abstract

Creativity and visual ability of children are crucial aspects of their development, influencing how they perceive the world around them and express their ideas. Children naturally possess a rich imagination and great curiosity, which can be expressed through various media, including visual arts. With the advancement of digital technology, children are increasingly exposed to various tools and digital platforms that facilitate creative expression. Canva is an intuitive and user-friendly graphic design platform, allowing users to create visual designs quickly and easily without needing in-depth knowledge of graphic design. Introducing children to the Canva application is an effective strategy to develop their creativity from an early age. This inquire about points to recognize the affect of preparing utilizing the Canva application on upgrading the imagination and visual capacity of children. The research method involves observation, implementation of training sessions, and evaluation based on direct feedback from participants. By leveraging the ease of use of Canva, children can learn to create visually appealing and meaningful artworks, thereby expanding their creativity and visual skills.