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The Development of ESP Media Through Interactive HOTS e-Book Based on Local Wisdom in West Sulawesi Kurnia , Kurnia; A, Salasiah; Wahid, Areski; Naim, Muh. Rezky; Wahab, Abdul
Journal Emerging Technologies in Education Vol. 2 No. 5 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v2i5.1403

Abstract

Background. The urgency of this research is developing an interactive media HOTS e-book based on the local wisdom in West Sulawesi. It is collaborative and participatory of interactive media HOTS e-book will improve interest in learning and motivate ESP students to master English skills. Purpose. The purpose of this research is to improve English language skills students orally and in writing, develop learning media with Higher Order Thinking Skill (HOTS) combined with local knowledge of West Sulawesi. Method. The method of R&D was applied by using the DDDE (Decide, Design, Develop, and Evaluate) model which was chosen to develop this HOTS interactive e-book for ESP learners based on local wisdom at West Sulawesi. The small-scale trial of the HOTS E-book was carried out by experts of teacher, lecturers and also a large-scale trial was carried out by 46 students. The test subject was determined using the purposive sampling technique. The collecting research is carried out by providing questionnaire tests that have been collected descriptively. Results. Results shows that the ESP interactive HOTS e-book based on local wisdom, developed using the DDD-E model, meets the validity criteria with an average score of 3.89, is deemed practical with an average score of 3.67, and shows the effectiveness with 86.8% from the score test results of the ESP students at Unimaju. Conclusion. The ESP interactive HOTS e-book based on local wisdom in West Sulawesi, developed using the DDD-E model, is valid, practical, and effective. It equips lecturers and other educators with innovative tools to enhance critical literacy and critical thinking and promoting better learning outcomes for the local culture of West Sulawesi.
MEMBERDAYAKAN SISWA SMA MELALUI PELATIHAN LITERASI DIGITAL Rosmayanti, Vivit; Wahid, Areski; Sulolipu, Andi Annisa; Ram, St. Wijdana; Mukhlisin, Mukhlisin
Journal of Community Empowerment Vol 3, No 2 (2024): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v3i2.29199

Abstract

ABSTRAK                                                                             Kemajuan teknologi telah membuka peluang baru di sektor pendidikan, seperti peningkatan literasi digital dan kesadaran etika digital. Namun, masih terdapat kesenjangan dalam pemahaman penerapan teknologi yang efektif dalam pembelajaran, terutama di kalangan siswa SMA di daerah perkotaan. Kegiatan pengabdian masyarakat ini bertujuan untuk mengembangkan keterampilan siswa dalam penggunaan teknologi yang bertanggung jawab secara etis dan etika digital. Pelaksanaan kegiatan Pengabdian Kepada Masyarakat ini dilakukan dalam tiga tahap utama: identifikasi kebutuhan, pelaksanaan pelatihan, dan evaluasi. Mitra dalam kegiatan ini adalah sebuah sekolah menengah atas yang terletak di Kota Makassar, Sulawesi Selatan, dengan total 50 peserta siswa. Dari pelatihan tersebut, terdapat peningkatan yang signifikan dalam pengetahuan para siswa dalam hal literasi digital dengan rata-rata skor tes pemahaman meningkat dari 55% menjadi 80% setelah pelatihan. Siswa juga mampu menggunakan alat digital lainnya seperti Google Workspace dan Canva serta menjadi lebih sadar akan kebutuhan keamanan dan etika dalam penggunaan teknologi. Meskipun terdapat beberapa kesulitan teknis dan non-teknis, penggunaan materi interaktif yang dikombinasikan dengan metode pengajaran offline menyelesaikan masalah tersebut. Program ini terbukti memiliki dampak positif dalam membentuk pengguna teknologi yang lebih bertanggung jawab dan terinformasi di kalangan siswa, dan dapat menjadi model untuk inisiatif serupa di masa depan. Kata kunci: literasi digital; pelatihan; etika digital; teknologi Pendidikan; siswa.  ABSTRACTTechnological advances have opened up new opportunities in the education sector, such as increasing digital literacy and awareness of digital ethics. However, there is still a gap in understanding the effective application of technology in learning, especially among high school students in urban areas. This community service activity aims to develop students' skills in the ethically responsible use of technology and digital ethics. The implementation of this Community Service activity is carried out in three main stages: identifying needs, implementing training, and evaluating. The partner in this activity is a high school located in Makassar City, South Sulawesi, with a total of 50 student participants. From the training, there was a significant increase in students' knowledge in terms of digital literacy with an average comprehension test score increasing from 55% to 80% after the training. Students were also able to use other digital tools such as Google Workspace and Canva and became more aware of the need for security and ethics in the use of technology. Although there were some technical and non-technical difficulties, the use of interactive materials combined with offline teaching methods resolved these problems. This program has proven to have a positive impact on forming more responsible and informed technology users among students, and can be a model for similar initiatives in the future. Keywords: digital literacy; training; digital ethics; educational technology; students.
Visual Learning With Canva: Meningkatkan Literasi Digital Siswa Dengan Media Desain Interaktif di SMA 23 Makassar Sulolipu, Andi Annisa; Rosmayanti, Vivit; Wahid, Areski; Ram, St. Wijdanah; Ishak, Suryadi
ABDI SAMULANG: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2025): Januari| ABDI SAMULANG
Publisher : Yayasan Habiburrahman Jamalu Bina Ummat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61477/abdisamulang.v4i1.58

Abstract

Digital literacy is an essential ability that students must have to face the challenges of the digital era. However, many students still use technology passively without developing creative and productive skills. The "Visual Learning with Canva: Increasing Students' Digital Literacy with Interactive Design Media at SMA 23 Makassar" program aims to increase students' digital literacy through a design-based learning approach. Students will learn to create visual content such as posters, infographics, and presentations that are relevant to learning. This training integrates digital literacy, creativity, and critical thinking skills as provisions for students to improve their learning abilities. The expected results of this training are an increase in students' ability to understand and use technology productively, as well as the creation of quality visual content that can support the learning process and increase participants' digital literacy.
A Need Analysis MOOC for Based Instructional Material in Flipped English Speaking Class at Indonesian Higher Education Agusniati, Andi; Wahid, Areski; Nur, Rafi'ah; Asdar, Asdar
IJELTAL (Indonesian Journal of English Language Teaching and Applied Linguistics) Vol 10, No 1 (2025): Indonesian Journal of English Language Teaching and Applied Linguistics
Publisher : Universitas Islam Negeri Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/ijeltal.v10i1.1968

Abstract

This research aims to find out the characteristics of MOOC-based instructional material for the flipped English speaking class  and the model of MOOC-based instructional materials for flipped English speaking class The researchers implemented the initial phase of qualitative research to achieve their objectives. The study focused on students in the English Language Education (ELE) Department at Indonesian Higher Education, as well as the ELE program's lecturers. The findings revealed that the MOOC-based materials for the flipped-English speaking class were a need analysis to be supportive, accommodating, goal-oriented, and focused on both fluency and accuracy. These materials were diverse, up-to-date, engaging, and motivating. They included both monologues and dialogues suitable for formal and informal contexts, and also incorporated tools relevant to the Fourth Industrial Revolution, such as WhatsApp and Edmodo. The proposed model for MOOC-based materials in the flipped-English speaking class emphasized the integration of key elements: goals, content, activities, venue, and media. The goal was to help learners become proficient in speaking by mastering content that included various topics, language uses, and genres. The model engaged students in nine activities: guessing I, identifying, searching, finding, guessing II, clarifying, evaluating, reflecting, and projecting. The recommended learning venues were both online (using platforms like WhatsApp and Edmodo) and offline (such as classrooms, language labs, and outdoor settings). For media, the model suggested using laptops, LCD projectors, and leaflets during the learning sessions.