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Pelatihan Metodologi Penelitian untuk Penyusunan Proposal Penelitian Pendidikan bagi Mahasiswa Universitas Muhammadiyah Palangkaraya Zannah, Fathul; Syahbana, Rezky Aulianur; Noorannisa, Luthfia
Kayuh Baimbai : Jurnal Pengabdian Masyarakat Vol. 1 No. 3 (2024): Kayuh Baimbai: Jurnal Pengabdian Masyarakat
Publisher : CV Aisha Edutama

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Abstract

Menjadi calon guru yang professional dalam merancang sebuah proposal penelitian merupakan hal yang sangat penting. Kegiatan pengabdian masyarakat ini berfokus kepada peningkatan kemampuan mahasiswa selaku para calon guru dalam menyusun rancangan penelitiannya di bidang pendidikan melalui metodlogi penelitian. Kegiatan dilaksanakan selama 5 bulan yakni dari bulan September 2024 sampai Januari 2025 yang diikuti oleh 25 orang peserta mahasiswa Universitas Muhammadiyah Palangkaraya program studi Pendidikan Teknologi Informasi. Kegiatan ini terdiri dari tiga tahapan yaitu tahapan persiapan, pelaksanaan dan evaluasi. Hasil kegiatan menunjukkan bahwa sebesar 85% mahasiswa telah mampu Menyusun proposal atau rancangan penelitian dengan tepat, diukur dari kesesuaian metode penelitian yang digunakan dengan permasalahan yang akan diteliti. Hal ini tentunya dapat menjadi acuan untuk pengembangan kegiatan kedepan dalam meningkatkan kualitas penyusunan rancangan penelitian mahasiswa selaku calon guru.
Meningkatkan Hasil Belajar IPA melalui Media Gambar pada Siswa Kelas IIA SDN 1 Tamban Luar: Improving Science Learning Outcomes through Picture Media for Class IIA Students of SDN 1 Tamban Luar Ratna Indriani, Desi; Syahbana, Rezky Aulianur; Noorannisa, Luthfia
Harati : Journal of Science Education Vol. 1 No. 3 (2024): Harati : Journal of Science Education
Publisher : CV Aisha Edutama

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Abstract

Natural Sciences (IPA) is one of the important lesson in learning. Even for the upper secondary level or high school level, this subject to one program penjurusan which will determine the students majoring in College. In addition, this science subjects also joined the national final examination (UAN) who became the main requirements for students graduating. The research design used in this research is the class action research (PKT). The aspect that is observed on each cycle and is the result of the learning and teaching process subjects source of energy and its benefits using media pictures. The subject of the learning improvement activities are the students of class 2 SDN 1 Tamban Luar with the number of students 29 people with the details of 15 students of male and female students 14 people. The results of research on the pre cycle, the value of the results of the learning science students, the average 43,08 and there are no students who achieve KKM. Then on the cycle I the results of learning science students an average of 1.807 and students who achieve KKM 9 students (23%). At cycle II, the value of the average student learning results reach 82,56 and students who achieve KKM 29 students (100%). The implementation of the media image can improve the results of learning science students on the subjects of energy sources and benefits. The learning process explains the source of energy and its benefits the sequence on each cycle apply media image and be led by the researchers and observers.
Peningkatan Keterampilan Kewirausahaan Mahasiswa melalui Pelatihan Ecoprint: Improving Students' Entrepreneurship Skills through Ecoprint Training Zannah, Fathul; Syahbana, Rezky Aulianur; Rahmatullah; Imelda; Hayati, Sri
Kayuh Baimbai : Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2025): Kayuh Baimbai : Jurnal Pengabdian Masyarakat
Publisher : CV Aisha Edutama

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Abstract

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan mahasiswa di Fakultas Bahasa Ilmu pengetahuan dan Teknologi melalui kegiatan workshop. Metode pelaksanaan kegiatan ini terdiri dari tahap persiapan, pelaksanaan kegiatan dan pendampingan, serta evaluasi. Pengabdian kepada masyarakat dengan pendekatan Participatory Action Research (PAR) berorientasi pada pemberdayaan mahasiswa. Kegiatan pengabdian kepada masyarakat ini memfasilitasi para mahasiswa untuk mengembangkan keterampilannya dalam hal membuka peluang wirausaha. Kegiatan ini dilaksanakan selama bulan Maret-Juli 2025. Kegiatan ini dilaksanakan di Universitas Muhammadiyah Palangkaraya. Peserta yang mengikuti kegiatan adalah para mahasiswa yang berjumlah 30 orang. Hasil kegiatan menunjukkan bahwa para mahasiswa sangat antusias mengikuti kegiatan dan berkomitmen untuk kedepannya dapat terus mengembangkan keterampilan wirausaha salah satunya berupa teknik ecoprint ini.
Pengaruh Pembelajaran Memanfaatkan Modul Tanaman Obat Tradisional Berbantuan Game Edukasi Wayground untuk Meningkatkan Nilai Formatif Siswa SMA Syahbana, Rezky Aulianur; Dewi, Kurnia; Yaya, Erni; Senopi, Senopi; Ernawati, Ernawati
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

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Abstract

Biology is one of the general subjects taught to all students in grade 10 and continues in higher grades for students who choose science-related (MIPA) specialization. Biology learning in senior high schools is often considered less engaging when it relies solely on textbooks as learning resources, due to limited information and a lack of connection to everyday life. One effort to address this issue is through the use of contextual learning modules and interactive learning media. In this regard, biology learning modules can incorporate the utilization of traditional medicinal plants as solutions for maintaining health and treating diseases. Traditional medicinal plants are highly relevant to biodiversity topics due to the abundance of genetic resources and the extensive ancestral knowledge related to medicinal plants. This study aims to determine the effect of learning that utilizes a traditional medicinal plant module assisted by the Wayground educational game on improving senior high school students’ formative assessment scores. The Wayground educational game is used to increase student engagement through features that support independent learning and repeated practice, allowing students to learn from their mistakes. The results show an improvement in students’ formative scores, indicated by an increase in the percentage of correct answers on Wayground quizzes from 48% to 72%, as well as an increase in the percentage of students who completed the quizzes from 78% to 92%. Based on these findings, it can be concluded that biology learning utilizing a traditional medicinal plant module assisted by the Wayground educational game has a positive effect on improving senior high school students’ formative assessment scores.