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Workshop on Implementation of Technology in Learning Rahadian, Dian; Nursiami, Eva Fauzi; Rosmiati, Rini
Indonesian Journal of Community Empowerment (IJCE) Vol 4 No 04 (2023): Indonesian Journal of Community Empowerment (November)
Publisher : Fakultas Kewirausahaan Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35899/ijce.v4i04.1096

Abstract

Education in Indonesia, in particular, faces the challenge of transforming itself into a more innovative and interactive learning system. Implementing learning media that utilizes modern technology is a crucial step in improving the quality of education and student engagement in the learning process. The workshop was designed with an interactive approach to ensure the active involvement of all participants. Sessions included theoretical presentations on the importance of technology in education, the use of social media and digital platforms, and discussions on practical experiences using technology in teaching. Workshop discussions emphasized the importance of collaboration in implementing technology in education. Participants noted that technology adoption is not solely technical but also requires approval and support from educational management, as well as collaboration between educators and third parties. Therefore, the workshop included sessions where participants could work collaboratively to create technology-based learning content. This collaboration is crucial because cooperative learning models are introduced in educational contexts with the aim of strengthening teamwork and enhancing understanding of the concepts taught.
Web-Based Educational Game Development Using Deep Learning for Fractions: Pengembangan Game Edukasi Berbasis Web dengan Deep Learning pada Pecahan Rosmiati, Rini; Wahyudin, Wahyudin; Margana, Akhmad
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1875

Abstract

General Background: Mathematics learning in elementary schools requires learning media that support conceptual understanding through interactive and technology-based approaches. Specific Background: Fraction topics remain challenging for students due to limited visualization and minimal utilization of digital learning media in classroom practice. Knowledge Gap: Although educational games and deep learning approaches have been discussed separately, the development of web-based educational games explicitly integrating deep learning principles for elementary fraction learning is still limited. Aims: This study aims to develop a web-based educational game applying a deep learning approach to support fourth-grade students’ understanding of fraction concepts. Results: Using a Research and Development method with the ADDIE model, the developed game “Pizzeria Pecahan – Ultimate Edition” obtained very high validation scores from material experts, media experts, and classroom teachers, and student learning outcomes showed a notable increase between pretest and posttest results. Novelty: This study presents a web-based educational game that systematically embeds deep learning elements such as exploration, reflection, and problem-solving within fraction learning activities. Implications: The findings indicate that web-based game media grounded in deep learning principles can serve as an alternative digital learning resource to support meaningful and student-centered mathematics learning in elementary education. Highlights • The study produced a web-based educational game integrating deep learning principles• Expert validation confirmed high feasibility in content, design, and pedagogy• Student fraction understanding showed substantial improvement after implementation Keywords Educational Game; Deep Learning; Fraction Concepts; Web-Based Learning Media; Mathematics Learning