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Extracurricular Program Evaluation of Memorizing the Quran Tahfiz Class Widyawati, Widyawati; Mania, St; Akbar, Muh Nur
BASICA Journal of Primary Education
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v4i2.6352

Abstract

This evaluation study aims to evaluate the extracurricular program of reading the Qur'an at MIN Bone through a qualitative approach where the data is sourced from the results of interviews, documentation, and observations, which are then analyzed by reducing, presenting, and verifying the data, then drawing it into a final conclusion. The results show that the context aspect is stated to have met the needs of MIN 1 Bone students and received adequate resource support, so this program is said to have run well. Various criteria set in the input aspect have also been met, such as the availability of facilities and infrastructure, the competence of program supervisors, and the number of students participating in the program to be considered running well. However, the process aspect is considered quite good because there are still obstacles, especially student discipline. Meanwhile, several main objectives of the program cannot be realized optimally in the product aspect where the total number of students who have successfully memorized the Qur'an is still low compared to the number of program participants so this aspect is considered less good. Therefore, improvements are needed to implement the program to achieve the desired goals.
Pengembangan Augmented Reality Card Berbasis Morfologi Pisang untuk Pembelajaran Keanekaragaman Hayati di SMA Bakari, Iswanto; Kandowangko, Novri Youla; Akbar, Muh Nur; Febriyanti, Febriyanti; Mustaqimah, Nur
Nusantara: Jurnal Pendidikan Indonesia Vol. 5 No. 2 (2025)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2025.v5i2-19

Abstract

Purpose – This study aims to describe the validity and practicality of augmented reality card media on biodiversity material for class X students of SMA Negeri 1 Telaga Biru, based on morphological studies of bananas (Musa spp).Method – This research used the research and development (R&D) method with the PLOM model. The media was developed using Assembler and Canva applications. Findings – The learning media developed in this research is in the form of augmented reality (AR) cards designed to improve students' understanding through interactive visualization of three-dimensional objects. This media combines print elements with digital technology, thus providing an interesting, contextual, and easy-to-understand learning experience. The results of the validity test showed that the media expert's assessment obtained an average score of 80% in the “Valid” category, while the material expert gave an average score of 85%, which was included in the “Very Valid” category. Overall, the average validity of the media reached 82% and was categorized as “very valid.” The practicality of the media was tested through teacher and learner response questionnaires, each of which obtained an average score of 95% and 89%, so that the total practicality reached 92% in the “Very Practical” category. Research Implications – Based on the results of the validity and practicality tests, the augmented reality card media is considered very valid and very practical, so it is feasible to use as a biology learning media, especially in high school biodiversity material.
Extracurricular Program Evaluation of Memorizing the Quran Tahfiz Class Widyawati, Widyawati; Mania, St; Akbar, Muh Nur
BASICA Vol. 4 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v4i2.6352

Abstract

This evaluation study aims to evaluate the extracurricular program of reading the Qur'an at MIN Bone through a qualitative approach where the data is sourced from the results of interviews, documentation, and observations, which are then analyzed by reducing, presenting, and verifying the data, then drawing it into a final conclusion. The results show that the context aspect is stated to have met the needs of MIN 1 Bone students and received adequate resource support, so this program is said to have run well. Various criteria set in the input aspect have also been met, such as the availability of facilities and infrastructure, the competence of program supervisors, and the number of students participating in the program to be considered running well. However, the process aspect is considered quite good because there are still obstacles, especially student discipline. Meanwhile, several main objectives of the program cannot be realized optimally in the product aspect where the total number of students who have successfully memorized the Qur'an is still low compared to the number of program participants so this aspect is considered less good. Therefore, improvements are needed to implement the program to achieve the desired goals.
Pengembangan Quartet Card Berbasis Augmented Reality sebagai Media Biologi Interaktif Pada Materi Klasifikasi Makhluk Hidup di SMA: (Development of Quartet Card Augmented Reality as Interactive Biology Media for Classification of Living Things in High School) Salam, Nurfadila; Dama, Lilan; Akbar, Muh Nur; Lamangantjo, Chairunnisah J.; Mustaqimah, Nur
BIODIK Vol. 11 No. 03 (2025): September 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i03.47494

Abstract

The use of digital technology in learning media is one effort to create a more interesting and interactive learning experience. This study aims to determine the validity and practicality of the Quartet Card media based on Augmented Reality (AR) on the material of classification of living things. This research is a development research (Research and Development) using the ADDIE model and was carried out until the limited trial stage. The research subjects consisted of 26 students of class X-3 at SMA Negeri 1 Bongomeme. Validation was carried out by material experts and media experts, and its practicality was tested by teachers and students. The validation results showed a very valid category, with a value of 86% from media experts and 88.33% from material experts. The practicality test showed that the teacher's response was 95.4% and students' responses were 94% included in the very practical category. Based on the results of the validation and practicality test, it can be concluded that the Quartet Card-AR media is valid and practical for use in learning the material of classification of living things in the classroom. Abstrak. Pemanfaatan teknologi digital dalam media pembelajaran merupakan salah satu upaya untuk menciptakan pengalaman belajar yang lebih menarik dan interaktif. Penelitian ini bertujuan untuk mengetahui validitas dan kepraktisan media Quartet Card berbasis Augmented Reality (AR) pada materi klasifikasi makhluk hidup. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model ADDIE dan dilaksanakan hingga tahap uji coba terbatas. Subjek penelitian terdiri atas 26 peserta didik kelas X-3 di SMA Negeri 1 Bongomeme. Validasi dilakukan oleh ahli materi dan ahli media, serta diuji kepraktisannya oleh guru dan peserta didik. Hasil validasi menunjukkan kategori sangat valid, dengan nilai 86% dari ahli media dan 88,33% dari ahli materi. Uji kepraktisan menunjukkan bahwa respons guru sebesar 95,4% dan peserta didik sebesar 94% termasuk dalam kategori sangat praktis. Berdasarkan hasil validasi dan uji kepraktisan,dapat disimpulkan bahwa media Quartet Card-AR tergolong valid dan praktis untuk digunakan dalam pembelajaran materi klasifikasi makhluk hidup di kelas.
VALIDASI MEDIA PEMBELAJARAN MATERI KLASIFIKASI TUMBUHAN BERBASIS MICROSITE Salihun, Agil; Latjompoh, Masra; Febriyanti, Febriyanti; Yusuf, Frida Maryati; Ahmad, Jusna; Akbar, Muh Nur
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Special Issue Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.37740

Abstract

Penelitian ini bertujuan untuk mendeskripsikan hasil validasi media pemebelajaran pada materi klasifikasi tumbuhan berbasi Microsite. Jenis penelitian yang digunakan adalah penelitian deskriptif kuantitatif. Penelitian ini hanya sampai pada tahap validasi. Pengumpulan data menggunakan lembar validasi media pembelajaran berbasis Microsite. Aspek yang diamati dalam validasi ini berupa aspek media dan aspek materi. Berdasarkan hasil validasi oleh validator media mendapatkan nilai 92% dikategorikan sangat valid. Sedangkan dari hasil validasi oleh validator materi mendapatkan nilai 93,7% dikategorikan sangat valid. Media pembelajaran materi klasifikasi tumbuhan berbasis Microsite layak digunakan dalam proses pembelajaran dikelas X SMA.
PENGEMBANGAN TES KETERAMPILAN BERPIKIR KREATIF PESERTA DIDIK PADA MATERI SISTEM KOORDINASI DI SMA 1 TIBAWA Thaib, Tri Sukmo Fajar; Dama, Lilan; Ibrahim, Mustamin; Katili, Abubakar Sidik; Lamondo, Djuna; Akbar, Muh Nur
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 1 (2025): Volume 8 No. 1 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i1.41098

Abstract

Penelitian ini bertujuan untuk mengetahui pengembangan tes keterampilan berpikir kreatif peserta didik pada materi sistem koordinasi Di SMA Negeri 1 Tibawa. Penelitian ini menggunakan metode Research & Developmen (R&D). Penelitian ini menggunakan model pengembangan ADDIE, tahapan atau prosedur pada penelitian meliputi lima tahap, yaitu analysis (analisis), design (desain), development (pengembangan), implementation (implementasi), dan evaluation (evaluasi). Metode dan model ini dipilih karena bertujuan untuk menghasilkan produk berupa tes keterampilan berpikir kreatif peserta didik. Hasil penelitian menunjukkan bahwa hasil validitas tes keterampilan berpikir kreatif peserta didik ahli materi berada di angka 3.13 masuk diketgori valid, validitas ahli soal berada di angka 3,82 masuk dikategori sangat valid, dan validitas ahli tes berada di angka 3,38 masuk dikategori sangat valid. Nilai rata-rata hasil analisis tes keterampilan berpikir kreatif peserta didik berada diangka 3,83 masuk dikategori sangat valid. Dengan demikian, hasil penelitian ini menunjukkan bahwa pengembangan tes keterampilan berpikir kreatif menggunakan model ADDIE dapat meningkatkan validitas dan efektivitas pengukuran kemampuan kreativitas peserta didik.