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Introduction of Herbarium and Identification of Plants Based on School Environments in MTs. Negeri 2 Gorontalo Regency D. Mamu, Hartono; Mardin, Herinda; Bunga Pagalla, Devi; Mustaqimah, Nur; Fajryani Usman, Nurul
Journal of Applied Community Engagement Vol 2 No 1 (2022): Journal of Applied Community Engagement (JACE)
Publisher : ISAS (Indonesian Society of Applied Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.585 KB) | DOI: 10.52158/jace.v2i1.343

Abstract

The introduction of herbariums in schools as a medium to concrete material and support science learning and plant identification based on a school environment that makes it easier to teach material on the structure and function of plants in class VIII at Madrasah Tsanawiyah Negeri 2 Gorontalo district is the goal in this service activity. The stages of activities using an active participatory approach consist of 4 stages, namely 1) preparation; 2) coordination; 3) implementation; 4) evaluation. The number of students who took part in the activity was 30 people and was attended by the principal and 3 teachers. The herbarium introduction and plant identification activities based on the school environment went smoothly and wisely, as seen from the enthusiasm of the participants in participating in the activity from start to finish. The introduction of the herbarium gives meaning and impression to MTs students. Negeri 2 Gorontalo district because it is able to provide knowledge to students about one method/media to determine plant taxon. Identification of plants based on the school environment provides knowledge and skills to MTs students. Negeri 2 Gorontalo district in supporting learning activities in schools regarding the introduction and description of plants.
Implementation of Digital Marketing E-Commerce in Innovative Products of Processed Squid as a Business Opportunity in Lamu Village Taan, Hapsawati; Mardin, Herinda; Mustaqimah, Nur
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 7 No. 1 (2023): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.007.1.07

Abstract

It is commonplace that nowadays a housewife becomes a business actor and only deals with gadgets without having a physical store with only gadgets and knowledge of e- commerce to market her selling products. With the many benefits of using e-commerce, e-commerce training was carried out to market innovative products processed by squid as a business opportunity for fishermen housewives in Lamu village, Batudaa Pantai sub-district, Gorontalo Regency. The stages in this activity include observation and interviews, activity planning, implementation, and the output is a marketplace account that has been created by activity participants. The implementation of the activity was divided into 2 sessions, namely session 1 providing material related to the general description of e-commerce and session 2 conducting hands-on practice on creating a marketplace accompanied by a community service team. The e-commerce training by creating a marketplace account and selling processed squid products for fishermen housewives was successfully carried out and received great appreciation and enthusiasm from the participants and the government of Lamu village. This is a business opportunity for fishermen housewives as well as adding knowledge and insight for participants to use e-commerce in selling processed squid products.
Pendampingan Pembuatan Ecoprint pada Kelompok Perempuan untuk Pengembangan Produk Fashion Berbahan Dasar Potensi Lokal di Dusun Pahu Kabupaten Gorontalo Solang, Margaretha; Mustaqimah, Nur; Retnowati, Yuliana; Jannah, Magfirahtul
Damhil: Jurnal Pengabdian kepada Masyarakat Vol 3, No 2: December 2024
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/damhil.v3i2.27884

Abstract

Usaha teknik ecoprint dianggap memiliki peluang besar untuk berkembang, terutama di wilayah pedesaan, karena memiliki potensi alam yang melimpah dengan pepohonan yang lebat, tumbuhan yang subur, dan beragam jenis dedaunan yang bisa dimanfaatkan untuk membuat produk ecoprint. Kegiatan  pembuatan ecoprint di  Indonesia  sudah  banyak  dilakukan oleh pecinta ecoprint, namun belum banyak dikenal oleh masyarakat umum. Di Provinsi Gorontalo sendiri, telah ada beberapa  usaha fashion lokal yang memproduksi produk ecoprint melalui pemesanan oleh konsumen terlebih dahulu, namun hal ini masih tidak familiar bagi masyarakat padahal bisa menjadi salah satu sumber penghasilan dalam bidang ekonomi kreatif, tidak terkecuali masyarakat di Dusun Pahu Desa Bontula, Kecamatan Asparaga Kabupaten Gorontalo. Kegiatan Pendampingan Pembuatan Ecoprint pada Kelompok Perempuan untuk Pengembangan Produk Fashion  bagi masyarakat Dusun Pahu, Desa Bontula, Kecamatan Asparaga Kabupaten Gorontalo ini penting untuk dilakukan sebagai usaha dalam menambah pengetahuan serta keterampilan masyarakat untuk mengembangkan hobi dan memperoleh tambahan penghasilan. Pada pendampingan ini, dipilih teknik pounding karena teknik ini relatif mudah dilakukan, tidak memerlukan alat dan bahan yang mahal. Kegiatan pengabdian ini dilaksanakan secara tatap muka. Peserta yang mengikuti kegiatan berjumlah 14 orang yang merupakan kelompok wanita Dusun Pahu. Kegiatan dilaksanakan pada tanggal 25 Mei 2024 bertempat di Dusun Pahu, Desa Bontula, Kecamatan Asparaga, Kabupaten Gorontalo. Kegiatan ini melalui beberapa tahapan pelaksanaan, mulai dari persiapan, perencanaan, pelaksanaan, dan evaluasi yang melibatkan narasumber yang sudah expert di bidang pembuatan ecoprint.
PELATIHAN PENYUSUNAN MODUL KREATIF DAN INOVATIF BERBASIS STUDI KASUS MENGGUNAKAN CANVA BAGI GURU SMP Latjompoh, Masra; Mustaqimah, Nur; Datau, Wilinda
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 1 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v5i1.3856

Abstract

Modul merupakan komponen krusial dari bahan ajar yang memerlukan inovasi. Pengembangan modul yang inovatif, baik dari segi konten maupun bentuk yang dapat disesuaikan dengan perkembangan teknologi, sangat penting agar peserta didik memiliki panduan yang jelas dalam proses pembelajaran. Namun, berdasarkan identifikasi masalah yang dilakukan di SMP Kecamatan Wonosari, ditemukan bahwa bahan ajar yang digunakan di sekolah sebagian besar hanya terdiri dari buku yang diterbitkan oleh beberapa penerbit dan guru-guru masih kurang mengembangkan modul ajarnya sendiri. Oleh karena itu, pelatihan penyusunan modul kreatif dan inovatif berbasis studi kasus dilakukan untuk menambah wawasan guru dalam membuat inovasi pada pengembangan bahan ajar dengan memanfaatkan teknologi berupa aplikasi Canva yang ada di SMP Kecamatan Wonosari, Kabupaten Boalemo, Provinsi Gorontalo. Kegiatan Pelatihan dilaksanakan di SMPN 1 Wonosari, dihadiri oleh 3 orang dosen dan 25 orang peserta yang merupakan guru SMP dari berbagai sekolah yang ada di Kecamatan Wonosari. Kegiatan dilaksanakan dengan melalui 3 tahapan mulai dari tanggal 26 Juni sampai 17 Juli 2023. Ketiga tahapan tersebut meliputi taha persiapan dengan mengidentifikasi masalah terkait keterampilan guru dalam mengembangkan modul ajar di SMP di Kecamatan Wonosari yang dilakukan dengan wawancara, kemudian tahap pelaksanaan dengan melaksanakan pelatihan penyusunan modul secara tatap muka dan tahap evaluasi dengan meminta peserta pelatihan agar mengisi kuisioner untuk mengetahui respon guru terhadap pelaksanaan pelatihan penyusunan modul. Pada tahap ini didapatkan hasil respon guru terhadap pelatihan penyusunan modul dengan rata-rata respon sangat baik. Respon ini diharapkan dapat menjadi gambaran bahwa pelatihan penyusunan modul kreatif dan inovatif berbasis studi kasus dengan canva dapat menambah wawasan guru dalam mengembangkan modul ajar yang inovatif
Pengembangan Augmented Reality Card Berbasis Morfologi Pisang untuk Pembelajaran Keanekaragaman Hayati di SMA Bakari, Iswanto; Kandowangko, Novri Youla; Akbar, Muh Nur; Febriyanti, Febriyanti; Mustaqimah, Nur
Nusantara: Jurnal Pendidikan Indonesia Vol. 5 No. 2 (2025)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2025.v5i2-19

Abstract

Purpose – This study aims to describe the validity and practicality of augmented reality card media on biodiversity material for class X students of SMA Negeri 1 Telaga Biru, based on morphological studies of bananas (Musa spp).Method – This research used the research and development (R&D) method with the PLOM model. The media was developed using Assembler and Canva applications. Findings – The learning media developed in this research is in the form of augmented reality (AR) cards designed to improve students' understanding through interactive visualization of three-dimensional objects. This media combines print elements with digital technology, thus providing an interesting, contextual, and easy-to-understand learning experience. The results of the validity test showed that the media expert's assessment obtained an average score of 80% in the “Valid” category, while the material expert gave an average score of 85%, which was included in the “Very Valid” category. Overall, the average validity of the media reached 82% and was categorized as “very valid.” The practicality of the media was tested through teacher and learner response questionnaires, each of which obtained an average score of 95% and 89%, so that the total practicality reached 92% in the “Very Practical” category. Research Implications – Based on the results of the validity and practicality tests, the augmented reality card media is considered very valid and very practical, so it is feasible to use as a biology learning media, especially in high school biodiversity material.
PENGEMBANGAN E-LKPD BERBASIS HOTS (Higher Order Thingking Skills) PADA PEMBELAJARAN LINGKUNGAN PESISIR DI SMA NEGERI 2 TILAMUTA Ramin Tanu, Wahyuni; Nusantari, Elya; Sidik Katili, Abubakar; Utina, Ramli; Mustaqimah, Nur
Jurnal Biogenerasi Vol. 10 No. 2 (2025): Volume 10 no 2 periode februari - september 2025 ( continues)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i2.5882

Abstract

This study aims to develop an Electronic Student Worksheet (E-LKPD) based on Higher Order Thinking Skills (HOTS) using a Problem Based Learning (PBL) approach on coastal environment material at SMA Negeri 2 Tilamuta. The background of this study is the low level of student involvement and the limited availability of teaching materials that foster critical thinking and problem-solving abilities, especially regarding coastal ecosystem topics. The research applies the Research and Development (R&D) method, specifically using the ADDIE model at the development stage, which includes needs analysis, product design, and limited trials involving 26 grade X students and a Biology teacher. Data collection techniques included questionnaires, observations, and interviews, analyzed using both quantitative and qualitative approaches. The results revealed that the developed E-LKPD was highly practical, with teacher response reaching 96.9% and student response 94.5%. Observations also showed the implementation of teacher and student activities reached 100%, 100%, and 95% across three meetings. These findings indicate that the HOTS-based E-LKPD effectively encourages student engagement, enhances conceptual understanding, and creates a meaningful, enjoyable learning experience. Thus, the E-LKPD is suitable to be used as an adaptive, interactive, and contextual learning tool that meets the demands of 21st-century education, especially in enhancing students' critical thinking and problem-solving skills.
Validitas LKPD Terintegrasi Augmented Reality Berbasis Inquiry Learning Pada Materi Klasifikasi Makhluk Hidup Musa, Sri Novita; Lamangantjo, Chairunnisah J.; Mustaqimah, Nur; Latjompoh, Masra; Akbar, Muh. Nur
Spizaetus: Jurnal Biologi dan Pendidikan Biologi Vol 6 No 2 (2025): Spizaetus: Jurnal Biologi dan Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi, FKIP, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55241/spibio.v6i2.571

Abstract

Students' difficulties in understanding the concept of classification of living things, especially in grouping living things according to taxonomic levels and remembering scientific names, are the background to this study. Biology learning that tends to be teacher-centered and lacks direct interaction results in low student involvement in the scientific process. This study aims to develop and test the validity of Student Worksheets (LKPD) integrated with Augmented Reality (AR) technology based on the Inquiry Learning model as an interactive media to improve students' science process skills. The method used is research and development (R&D) with the ADDIE model, limited to the development stage. LKPD was developed based on a needs analysis at Wira Bhakti Gorontalo Integrated High School. Data were obtained through interviews with teachers and validation by media experts and material experts, which were analyzed descriptively quantitatively using a Likert scale. The validation results showed an average value of 86% (media) and 93% (material), both of which are included in the very valid category. Revisions were made based on validator input to improve visual aspects, content, and instructions for use. Thus, this LKPD is declared very valid and suitable for use as a learning medium to support students' science process skills in understanding the classification of living things.
Pengembangan Quartet Card Berbasis Augmented Reality sebagai Media Biologi Interaktif Pada Materi Klasifikasi Makhluk Hidup di SMA: (Development of Quartet Card Augmented Reality as Interactive Biology Media for Classification of Living Things in High School) Salam, Nurfadila; Dama, Lilan; Akbar, Muh Nur; Lamangantjo, Chairunnisah J.; Mustaqimah, Nur
BIODIK Vol. 11 No. 03 (2025): September 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i03.47494

Abstract

The use of digital technology in learning media is one effort to create a more interesting and interactive learning experience. This study aims to determine the validity and practicality of the Quartet Card media based on Augmented Reality (AR) on the material of classification of living things. This research is a development research (Research and Development) using the ADDIE model and was carried out until the limited trial stage. The research subjects consisted of 26 students of class X-3 at SMA Negeri 1 Bongomeme. Validation was carried out by material experts and media experts, and its practicality was tested by teachers and students. The validation results showed a very valid category, with a value of 86% from media experts and 88.33% from material experts. The practicality test showed that the teacher's response was 95.4% and students' responses were 94% included in the very practical category. Based on the results of the validation and practicality test, it can be concluded that the Quartet Card-AR media is valid and practical for use in learning the material of classification of living things in the classroom. Abstrak. Pemanfaatan teknologi digital dalam media pembelajaran merupakan salah satu upaya untuk menciptakan pengalaman belajar yang lebih menarik dan interaktif. Penelitian ini bertujuan untuk mengetahui validitas dan kepraktisan media Quartet Card berbasis Augmented Reality (AR) pada materi klasifikasi makhluk hidup. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model ADDIE dan dilaksanakan hingga tahap uji coba terbatas. Subjek penelitian terdiri atas 26 peserta didik kelas X-3 di SMA Negeri 1 Bongomeme. Validasi dilakukan oleh ahli materi dan ahli media, serta diuji kepraktisannya oleh guru dan peserta didik. Hasil validasi menunjukkan kategori sangat valid, dengan nilai 86% dari ahli media dan 88,33% dari ahli materi. Uji kepraktisan menunjukkan bahwa respons guru sebesar 95,4% dan peserta didik sebesar 94% termasuk dalam kategori sangat praktis. Berdasarkan hasil validasi dan uji kepraktisan,dapat disimpulkan bahwa media Quartet Card-AR tergolong valid dan praktis untuk digunakan dalam pembelajaran materi klasifikasi makhluk hidup di kelas.
PENGEMBANGAN PRODUK BERBAHAN DASAR IKAN SEBAGAI UPAYA PEMANFAATAN HASIL TANGKAPAN Pagalla, Devi Bunga; Mustaqimah, Nur; Jannah, Magfirahtul
Jurnal Abdimas Terapan Vol. 2 No. 2 (2023): JURNAL ABDIMAS TERAPAN (MEI)
Publisher : Program Vokasi Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.336 KB) | DOI: 10.56190/jat.v2i2.27

Abstract

Kecamatan Bonepantai merupakan salah satu kawasan pengembangan perikanan (KPP 4). Kecamatan Bonepantai memiliki 8 desa nelayan, salah satunya Desa Bilungala. Secara keseluruhan Kecamatan Bonepantai memiliki jumlah nelayan ataupun RTP tertinggi kedua setelah Kecamatan Kabila Bone. Melihat potensi Kelautan dan Perikanan yang cukup besar di Kecamatan Bonepantai, perlu dilakukan usaha strategis untuk pengembangan produk perikanan sebagai upaya pemanfaatan hasil tangkapan laut. Pengolahan ikan dikalangan masyarakat desa bilungala masih sebatas olahan bakar, abon, dan acar ikan. Kegiatan ini bertujuan memberdayakan masyarakat khususnya Ibu-Ibu dengan melakukan pelatihan pembuatan nugget berbahan dasar Ikan Cakalang. Metode yang digunakan adalah metode partisipatif dimana masyarakat ditempatkan sebagai subjek dalam setiap tahapan kegiatan. Kegiatan pelatihan pembuatan nugget dilaksanakan dengan jumlah peserta 15 orang Ibu-ibu Kader Posyandu Desa Bilungala. Kegiatan ini diawali dengan presentasi mengenai bahan baku yang dapat digunakan dalam pembuatan nugget dan penjelasan singkat terkait cara pembuatan dan penyimpanan yang baik dan benar. Melalui kegiatan pelatihan pembuatan nugget ikan ini diharapkan masyarakat Desa Bilungala mampu mengolah hasil tangkapan menjadi produk olahan dengan maksimal untuk menunjang kesejahteraan dan memilih nugget ikan sebagai cemilan sehat bagi anak-anak di Desa Bilungala
Analysis of students' science process skills in human reflex practicum based on the guided inquiry learning Mustaqimah, Nur; Usman, Nurul Fajryani; Nurhayati, Nurhayati; Nurbaya, Nurbaya
JPBIO (Jurnal Pendidikan Biologi) Vol 10, No 1 (2025): April 2025
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpbio.v10i1.4600

Abstract

Science process skills are essential abilities involving thinking, reasoning, and acting effectively to achieve scientific goals. While the Guided Inquiry Learning model has shown effectiveness in improving these skills, its application in the coordination system topic, particularly using human reflex practicum, remains under-researched. At SMAN 1 Tilango, Grade XI students learn the coordination system mainly through theoretical instruction, with limited practical activities. This reduces opportunities for students to develop science process skills such as observing, experimenting, and analyzing data. This study aimed to analyze learning implementation and students’ science process skills through a human reflex practicum using the Guided Inquiry Learning model. Conducted in October 2024 at SMAN 1 Tilango, the research involved 20 Grade XI students and used a quantitative descriptive method. Data were collected via observation sheets focused on learning implementation and science process skills. The findings showed that all learning stages were implemented effectively, and students actively engaged in scientific activities. The highest achievement was in observation skills, with an average score of 87%, classified as very good. The Guided Inquiry model offered meaningful learning experiences and improved students’ scientific understanding through direct involvement.