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Pelatihan pembuatan objek 3D bagi siswa SMA Negeri 1 Kedungwuni sebagai upaya meningkatkan keterampilan desain dan peminatan jurusan teknik mesin Bahatmaka, Aldias; Maulana, Sonika; Syafei, M. Hilman Gumelar; Setiadi, Rizki; Fahmi, Fiqri Fadillah; Hidayat, Indra Nurul; Buana, Lanang Puspa; Ghyferi, Andi Abdullah
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 4 (2024): December
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i4.27361

Abstract

Abstrak Pelatihan pembuatan objek 3D Modelling menggunakan Blender telah selesai dilaksanakan pada hari selasa tanggal 6 agustus 2024 untuk siswa siswi Sekolah Menengah Atas (SMA) Negeri 1 Kedungwuni Kabupaten Pekalongan. Tujuan pelatihan ini adalah untuk memberikan peserta pemahaman mendasar tentang cara menggunakan alat desain Blender untuk membuat dan mendesain animasi objek 3D yang dapat diekspresikan dalam bentuk visual realistis, termasuk ukuran, tekstur, dan bentuk item. Pendekatan pelatihan ini terdiri dari beberapa fase praktik yang berfokus pada pengenalan Blender 3D, ide-ide mendasar untuk animasi 3D, desain, dan pengukuran, serta kerangka kerja dan pemodelan, pemberian tekstur, dan visualisasi. Panduan belajar komprehensif tentang pemodelan 3D disediakan bagi siswa, yang bekerja dalam kelompok untuk membuat dan merancang animasi objek 3D dari awal hingga akhir. Ini membantu mereka menjadi lebih kreatif dan memahami apa yang membuat seni desain responsif menarik secara visual. Hasil kuesioner menunjukkan bahwa adanya peningkatan pengetahuan siswa dalam kegiatan pelatihan pembuatan objek 3D. Sebelum dilakukan pelatihan, rata-rata pengetahuan siswa sebesar 35% dalam memahami desain 3D, kemudian mengalami peningkatan menjadi rata-rata sebesar 90% dalam memahami memuat objek 3D mengunakan software blender setelah diberi pelatihan. Hal ini dapat disimpulkan bahwa para siswa mampu membuat desain pemodelan objek 3D sederhana dengan mudah. Namun tentunya perlu ditingkatkan durasi pelatihan dengan harapan memberikan dampak positif yang lebih banyak dalam meningkatkan softskill siswa SMA Negeri 1 Kedungwuni. Kata kunci: pelatihan; Objek 3D model; blender; pengabdian masyarakat Abstract Training in the field of 3D Modeling using Blender has been completed for students of Senior High School (SMA) Negeri 1 Kedungwuni, Pekalongan Regency. The purpose of this training is to provide participants with a basic understanding of how to use Blender design tools to create and design 3D object animations that can be expressed in realistic visual forms, including the size, texture, and shape of the item. This training approach consists of several practical phases that focus on the introduction of Blender 3D, fundamental ideas for 3D animation, design, and measurement, as well as frameworks and modeling, texturing, and visualization. A comprehensive study guide on 3D modeling is provided for students, who work in groups to create and design 3D object animations from start to finish. This helps them become more creative and understand what makes responsive design art visually appealing. The results of the questionnaire showed that there was an increase in student knowledge in the 3D object creation training activities. Before the training, the average student knowledge was 35% in understanding 3D design, then increased to an average of 90% in understanding loading 3D objects using blender software after being given training. It can be concluded that students are able to create simple 3D object modeling designs easily. However, of course, the duration of the training needs to be increased in the hope of providing more positive impacts in improving the soft skills of students of SMA Negeri 1 Kedungwuni. Keywords: training; 3D object model; blender; community service
Penerapan teknologi pengering pelet untuk peningkatan kualitas dan produksi pakan ternak di CV Sibad Engineering Semarang Bahatmaka, Aldias; Fitriyana, Deni Fajar; Darsono, Febri Budi; Wibowo, Muhammad Yusuf; Fahmi, Fiqri Fadillah; Hidayat, Indra Nurul; Buana, Lanang Puspa; Ghyferi, Andi Abdullah
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 8, No 1 (2025): Februari
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v8i1.2576

Abstract

Pakan ternak merupakan faktor terbesar yang mempengaruhi produktivitas ternak. Dalam hal ini, mitra masih mengalami kendala dalam proses pengeringan pelet sebagai pakan ternak. Hal yang masih dilakukan dengan melakukan proses pengeringan pakan ternak terdahulu yaitu masih dilakukan secara konvensional dengan dijemur dibawah terik sinar matahari, sehingga tidak efektif dalam mengeringkan pakan ternak. Oleh karena itu perlu penerapan teknologi pengeringan dari hasil pengolahan pakan ternak menggunakan mesin rotary dryer. Mesin pengering dengan rotary dryer ini, pakan ternak dapat dikeringkan menggunakan drum pengering yang terbuat dari baja tahan karat dan dengan sistem kontrol komponen PLC. Hasil pengeringan menggunakan mesin pengering rotary dryer dihasilkan dalam bentuk serbuk atau butiran. Penerapan teknologi mesin rotary dryer ini dirancang untuk mencapai beberapa tujuan, termasuk meningkatkan efisiensi pengeringan pakan ternak dan meningkatkan kualitas dan produksi pakan ternak. Penerapan teknologi mesin pengering rotary dryer ini diharapkan dapat meningkatkan kualitas dan produksi pakan ternak di CV SIBAD Engineering Semarang.
Design and Construction of a Leisure Boat Bottom Glass Prototype as An Underwater Panorama Tourism Ride in Karimunjawa Aryadi, Widya; Bahatmaka, Aldias; Karnowo, Karnowo; Rumondang, Juwita Ria; Rumapea, Fedrik Immanuel; Kurniawan, Ahmad Khusom; Kusuma, Anwar Widjaya; Hidayat, Indra Nurul
Rekayasa Vol. 22 No. 1 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/rekayasa.v22i1.13881

Abstract

The lack of proper tourism infrastructure often limits the potential of marine ecotourism. In Karimunjawa, coral reef tourism is a major attraction. However, accessibility remains an issue, especially for visitors who cannot swim or dive. This research focuses on the design and construction of a glass-bottom leisure boat prototype to provide a safe and immersive underwater panorama experience. This study falls within naval architecture and marine engineering, addressing the challenge of designing a stable, efficient, and safe tourism vessel. A key concern in ship design is balancing hydrodynamic efficiency with stability. While monohull boats are common, their transverse stability is relatively low. To overcome this, a catamaran hull configuration was chosen for better stability, larger deck space, and reduced resistance. The prototype was constructed with dimensions of 21.81 m in length, 2.63 m in height, and 7.51 m in width, featuring a glass-bottom viewing area to enhance the tourism experience. Hydrodynamic performance analysis showed an average increase in resistance of 12.39307 N as speed increased, demonstrating the vessel’s efficiency. The construction and testing process confirmed that the catamaran hull improves passenger safety, minimizes capsizing risk, and enhances the underwater viewing experience. This research contributes to sustainable marine tourism by introducing an innovative tourism ride that allows visitors to explore the underwater beauty of Karimunjawa without requiring diving skills. The successful design and construction of this prototype provide a model for future eco-aafriendly tourism vessels.
Application of Science and Technology to Improve Productivity, Quality, and Marketing of Mocaf Bolen in Semarang City Bahatmaka, Aldias; Ardiansari, Anindya; Fibriana, Fidia; Hidayat, Indra Nurul; Sari, Linda; Mayangsari , Effelie Dewi; Prasdika, Tegar Oki; Sandi Pratama , Fajar Rizqi
Society : Jurnal Pengabdian Masyarakat Vol. 4 No. 6 (2025): November
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/0cmdjb05

Abstract

Micro, Small, and Medium Enterprises (MSMEs) make a significant contribution to economic growth, job creation, community empowerment, and the reduction of economic inequality. By 2023, MSMEs' contribution to Indonesia's GDP is projected to reach 61%, equivalent to IDR 9,580 trillion. The MSME sector absorbs 97% of the national workforce, representing approximately 117 million workers. The number of MSMEs also continues to grow each year, reaching 66 million in 2023, an increase from 65 million in 2022 (KADIN). MSME mentoring is a concrete step in supporting national aspirations, including increasing quality employment, encouraging entrepreneurship, developing creative industries, and supporting infrastructure development. In alignment with the SDGs, this PKM activity helps increase village community income and reduce income disparity. Additionally, MSMEs can apply appropriate technology (TTG) developed through university innovations. In this PKM program, the university’s IKU achievements for students and lecturers relate to IKU 2 and IKU 5, aligning with RIRN in the food sector concerning MSME empowerment for local food processing through TTG. The mentoring provides tangible benefits, with Appropriate Technology such as the Automatic Grinding Machine and Automatic Proofer Machine, resulting in a production increase to 500 Mocaf bolen per day from the original 350, reflecting a 42.86% rise. Furthermore, product diversification training was conducted by processing Mocaf flour into higher-value products such as Bolen Mocaf cookies and Mocaf Banana Bread. Digital marketing and business website mentoring were also implemented to strengthen promotional media, enabling products to access broader and potentially global markets