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Media Pembelajaran Kendaraan Bermotor Berbasis Permainan Virtual Reality di SD Negeri Barusari 02 Semarang Selatan Naryanto, Rizqi Fitri; Delimayanti, Mera Kartika; Abdurrahman, Abdurrahman; Arifin, Muhammad Faizal Ardhiansyah; Sukoco, Imam; Fahmi, Fiqri Fadillah; Naryapramono, Afrilza Daffa; Kristiana, Indah Maya; Suratmi, Sifera
Jurnal Atma Inovasia Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v4i4.9487

Abstract

Penggunaan teknologi Virtual Reality (VR) dalam pendidikan Sekolah Dasar (SD) menjadi solusi inovatif untuk mengatasi keterbatasan metode pembelajaran konvensional yang kurang interaktif. Pengabdian ini bertujuan untuk meningkatkan pemahaman siswa SD Negeri Barusari 02 di Semarang tentang kendaraan bermotor melalui penguatan media pembelajaran dengan teknologi VR. Kegiatan pengabdian masyarakat ini dilakukan dalam 5 tahap, yaitu Design Thinking, Komunikasi Tim Pengabdi dengan Mitra, Finalisasi Media Pembelajaran, Penerapan IPTEKS untuk Mitra, dan Evaluasi Hasil. Pengembangan media pembelajaran menggunakan metode SDLC Waterfall. Hasil kegiatan menunjukkan peningkatan rata-rata sebesar 72.5% dalam pemahaman mengenai Virtual Reality dan kendaraan bermotor. Sebesar 90% peserta merasa sangat senang belajar menggunakan permainan Virtual Reality, dan 95% menyatakan keinginan untuk menggunakannya kembali. Pengabdian ini menyimpulkan bahwa penerapan teknologi VR dalam pembelajaran dapat meningkatkan minat dan pemahaman siswa terhadap bidang permesinan kendaraan bermotor.
Pelatihan pembuatan objek 3D bagi siswa SMA Negeri 1 Kedungwuni sebagai upaya meningkatkan keterampilan desain dan peminatan jurusan teknik mesin Bahatmaka, Aldias; Maulana, Sonika; Syafei, M. Hilman Gumelar; Setiadi, Rizki; Fahmi, Fiqri Fadillah; Hidayat, Indra Nurul; Buana, Lanang Puspa; Ghyferi, Andi Abdullah
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 4 (2024): December
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i4.27361

Abstract

Abstrak Pelatihan pembuatan objek 3D Modelling menggunakan Blender telah selesai dilaksanakan pada hari selasa tanggal 6 agustus 2024 untuk siswa siswi Sekolah Menengah Atas (SMA) Negeri 1 Kedungwuni Kabupaten Pekalongan. Tujuan pelatihan ini adalah untuk memberikan peserta pemahaman mendasar tentang cara menggunakan alat desain Blender untuk membuat dan mendesain animasi objek 3D yang dapat diekspresikan dalam bentuk visual realistis, termasuk ukuran, tekstur, dan bentuk item. Pendekatan pelatihan ini terdiri dari beberapa fase praktik yang berfokus pada pengenalan Blender 3D, ide-ide mendasar untuk animasi 3D, desain, dan pengukuran, serta kerangka kerja dan pemodelan, pemberian tekstur, dan visualisasi. Panduan belajar komprehensif tentang pemodelan 3D disediakan bagi siswa, yang bekerja dalam kelompok untuk membuat dan merancang animasi objek 3D dari awal hingga akhir. Ini membantu mereka menjadi lebih kreatif dan memahami apa yang membuat seni desain responsif menarik secara visual. Hasil kuesioner menunjukkan bahwa adanya peningkatan pengetahuan siswa dalam kegiatan pelatihan pembuatan objek 3D. Sebelum dilakukan pelatihan, rata-rata pengetahuan siswa sebesar 35% dalam memahami desain 3D, kemudian mengalami peningkatan menjadi rata-rata sebesar 90% dalam memahami memuat objek 3D mengunakan software blender setelah diberi pelatihan. Hal ini dapat disimpulkan bahwa para siswa mampu membuat desain pemodelan objek 3D sederhana dengan mudah. Namun tentunya perlu ditingkatkan durasi pelatihan dengan harapan memberikan dampak positif yang lebih banyak dalam meningkatkan softskill siswa SMA Negeri 1 Kedungwuni. Kata kunci: pelatihan; Objek 3D model; blender; pengabdian masyarakat Abstract Training in the field of 3D Modeling using Blender has been completed for students of Senior High School (SMA) Negeri 1 Kedungwuni, Pekalongan Regency. The purpose of this training is to provide participants with a basic understanding of how to use Blender design tools to create and design 3D object animations that can be expressed in realistic visual forms, including the size, texture, and shape of the item. This training approach consists of several practical phases that focus on the introduction of Blender 3D, fundamental ideas for 3D animation, design, and measurement, as well as frameworks and modeling, texturing, and visualization. A comprehensive study guide on 3D modeling is provided for students, who work in groups to create and design 3D object animations from start to finish. This helps them become more creative and understand what makes responsive design art visually appealing. The results of the questionnaire showed that there was an increase in student knowledge in the 3D object creation training activities. Before the training, the average student knowledge was 35% in understanding 3D design, then increased to an average of 90% in understanding loading 3D objects using blender software after being given training. It can be concluded that students are able to create simple 3D object modeling designs easily. However, of course, the duration of the training needs to be increased in the hope of providing more positive impacts in improving the soft skills of students of SMA Negeri 1 Kedungwuni. Keywords: training; 3D object model; blender; community service
Analyzing the Total Resistance and Wave Pattern of Purse Seine Vessels with Photovoltaic-Powered Naryanto, Rizqi Fitri; Bahatmaka, Aldias; Wibowo, Muhammad Yusuf; Ghyferi, Andi Abdullah; Fahmi, Fiqri Fadillah; Hyoung Cho, Joung
Rekayasa Vol. 22 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/rekayasa.v22i2.10634

Abstract

With 64.97% of its territory consisting of sea, Indonesia is one of the world's largest maritime nations and produces approximately 8.02 million tons of fish annually. Traditional fishing vessels play a crucial role in supporting livelihoods, yet their design is often based on hereditary methods rather than hydrodynamic optimization. This study uses catamaran hull forms as a design reference to analyze the total resistance and wave patterns of purse seine vessels with photovoltaic-powered systems. Computational methods are employed to predict vessel performance efficiently. The resistance analysis applies the Slender Body approach and Savitsky's mathematical model, supported by comparative studies for validation. Particular attention is given to the influence of chine configurations on resistance characteristics and wave formation. Results indicate that the addition of chines increases the Froude number and contributes to reducing total resistance. Among the variations, single chine geometry demonstrates the lowest resistance, making it the most efficient configuration for catamaran fishing vessels. While chine modifications affect the wave pattern, the hull maintains a relatively clean wake distribution. These findings highlight the potential for improving vessel design through careful chine geometry optimization combined with computational modeling. The study underscores the importance of modern hydrodynamic analysis in advancing traditional fishing vessels toward higher efficiency and sustainability. Future research is recommended to incorporate more advanced computational approaches, such as Computational Fluid Dynamics (CFD), examine water-hull interactions and enhance vessel performance under operational conditions.
Media Pembelajaran Kendaraan Bermotor Berbasis Permainan Virtual Reality di SD Negeri Barusari 02 Semarang Selatan Naryanto, Rizqi Fitri; Delimayanti, Mera Kartika; Abdurrahman, Abdurrahman; Arifin, Muhammad Faizal Ardhiansyah; Sukoco, Imam; Fahmi, Fiqri Fadillah; Naryapramono, Afrilza Daffa; Kristiana, Indah Maya; Suratmi, Sifera
Jurnal Atma Inovasia Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v4i4.9487

Abstract

Penggunaan teknologi Virtual Reality (VR) dalam pendidikan Sekolah Dasar (SD) menjadi solusi inovatif untuk mengatasi keterbatasan metode pembelajaran konvensional yang kurang interaktif. Pengabdian ini bertujuan untuk meningkatkan pemahaman siswa SD Negeri Barusari 02 di Semarang tentang kendaraan bermotor melalui penguatan media pembelajaran dengan teknologi VR. Kegiatan pengabdian masyarakat ini dilakukan dalam 5 tahap, yaitu Design Thinking, Komunikasi Tim Pengabdi dengan Mitra, Finalisasi Media Pembelajaran, Penerapan IPTEKS untuk Mitra, dan Evaluasi Hasil. Pengembangan media pembelajaran menggunakan metode SDLC Waterfall. Hasil kegiatan menunjukkan peningkatan rata-rata sebesar 72.5% dalam pemahaman mengenai Virtual Reality dan kendaraan bermotor. Sebesar 90% peserta merasa sangat senang belajar menggunakan permainan Virtual Reality, dan 95% menyatakan keinginan untuk menggunakannya kembali. Pengabdian ini menyimpulkan bahwa penerapan teknologi VR dalam pembelajaran dapat meningkatkan minat dan pemahaman siswa terhadap bidang permesinan kendaraan bermotor.
Penerapan teknologi pengering pelet untuk peningkatan kualitas dan produksi pakan ternak di CV Sibad Engineering Semarang Bahatmaka, Aldias; Fitriyana, Deni Fajar; Darsono, Febri Budi; Wibowo, Muhammad Yusuf; Fahmi, Fiqri Fadillah; Hidayat, Indra Nurul; Buana, Lanang Puspa; Ghyferi, Andi Abdullah
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 8, No 1 (2025): Februari
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v8i1.2576

Abstract

Pakan ternak merupakan faktor terbesar yang mempengaruhi produktivitas ternak. Dalam hal ini, mitra masih mengalami kendala dalam proses pengeringan pelet sebagai pakan ternak. Hal yang masih dilakukan dengan melakukan proses pengeringan pakan ternak terdahulu yaitu masih dilakukan secara konvensional dengan dijemur dibawah terik sinar matahari, sehingga tidak efektif dalam mengeringkan pakan ternak. Oleh karena itu perlu penerapan teknologi pengeringan dari hasil pengolahan pakan ternak menggunakan mesin rotary dryer. Mesin pengering dengan rotary dryer ini, pakan ternak dapat dikeringkan menggunakan drum pengering yang terbuat dari baja tahan karat dan dengan sistem kontrol komponen PLC. Hasil pengeringan menggunakan mesin pengering rotary dryer dihasilkan dalam bentuk serbuk atau butiran. Penerapan teknologi mesin rotary dryer ini dirancang untuk mencapai beberapa tujuan, termasuk meningkatkan efisiensi pengeringan pakan ternak dan meningkatkan kualitas dan produksi pakan ternak. Penerapan teknologi mesin pengering rotary dryer ini diharapkan dapat meningkatkan kualitas dan produksi pakan ternak di CV SIBAD Engineering Semarang.
Strengthening Education on the Importance of Ethical use of Chatgpt in the Compilation of Student Written Works at Sma Negeri 1 Kedungwuni, Pekalongan Regency Khumaedi, Muhammad; Bahatmaka, Aldias; Rumondang, Juwita Ria; Bahatmaka, Antama; Fahmi, Fiqri Fadillah; Prasdika, Tegar Oki; Laksono, Aryo; Habibullah, Muhammad; Muclisin, Choirul Anton
Society : Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2026): Januari
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/1jysh665

Abstract

Learning media in the computer and internet era can help teachers and students learn better. ChatGPT is an AI system that enables conversational interaction through text, can help students understand complex subject matter and improve their learning outcomes. Because the answers are This application is very popular with students because it is well-structured and can solve problems in a short time. However, AI technology, especially Generative Pre-trained Transformer (Chat GPT), has been very important for the advancement of education. In addition, it has an impact on student creativity, originality, and their learning process. This study collected data on student perceptions of the ethics of using ChatGPT. In addition, the written work created was evaluated for its quality. It is hoped that the results of this study will improve our understanding of the possibilities and difficulties of integrating ChatGPT in education. The results of the training on understanding the ethics of using ChatGPT in writing scientific papers for students of SMA Negeri 1 Kedungwuni, Pekalongan Regency, obtained several conclusions: The training was carried out smoothly to students covering the ethical material of using ChatGPT with the quality of creating appropriate prompts and an understanding that AI as a writing aid needs to evaluate the output AI provides. In addition, by holding training, students' abilities in utilizing GPT Chat as a tool in writing papers have increased
Numerical Analysis of The Effect of Chine Variation on The Design of The Senopati Catamaran Fishing Boat on Resistance Based on Maxsurf Resistance Software Fahmi, Fiqri Fadillah; Bahatmaka, Aldias; Naryanto, Rizqi Fitri; Sang Won, Lee
Jurnal Inovasi Mesin Vol. 7 No. 2 (2025): OCTOBER 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jim.v7i2.26453

Abstract

The majority of fishermen in Indonesia still rely on traditional boats that have been built and passed down through generations. These fishermen tend to focus primarily on maximizing their catch, often overlooking other important aspects such as hydrodynamic resistance. In reality, beyond the fishing gear used, one of the key factors influencing the effectiveness of a fishing vessel is its hull design. This study aims to analyze the resistance characteristics of a catamaran-type fishing vessel designed by the Senopati Team. The analysis was conducted using Maxsurf Resistance software with speed variations ranging from 1 to 15 knots. To determine the optimal resistance performance, chine variations were introduced to the hull design, including both single and double chine configurations. Each variation applied chine widths of 5%, 6%, and 7% of the vessel's beam, with chine heights of 1.1 meters and 1.4 meters. The analysis results indicate that resistance increases with vessel speed. However, an increase in chine width generally leads to a reduction in resistance. The most optimal hull configuration was identified as the single chine with 7% width and 1.4 meters height. These findings suggest that the incorporation of chine variations, whether single or double, can effectively reduce the resistance experienced by the vessel compared to a bare hull configuration.