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Usulan Perbaikan Sistem Produksi Handatsuke Flute Body dengan Pendekatan Lean Production Kharismawati, Anisa; Mubin, Ahmad; Pambudiharto, Irwan
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 17, No 1 (2025): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/angkasa.v17i1.2809

Abstract

Strategi dan sistem yang baik sangat diperlukan untuk meningkatkan efisiensi dan efektivitas produksi, termasuk di PT. Y. Salah satu lini yang perlu perhatian adalah Handatsuke Flute Body, yang memproduksi Body dan Foot dari Flute. Lini produksi ini sering mengalami ketidakefisienan yang menghambat pencapaian target produksi. Untuk mengatasinya, diterapkan pendekatan Lean Production yang berfokus pada aktivitas bernilai tambah dan pengurangan pemborosan. Identifikasi waste dilakukan menggunakan Value Stream Mapping (VSM) dan kuisioner dengan metode Borda. Fault Tree Analysis (FTA) digunakan untuk menganalisis faktor penyebab waste, sementara Failure Mode and Effect Analysis (FMEA) digunakan untuk mengidentifikasi masalah paling serius dan usulan perbaikan yang perlu diprioritaskan. Hasil penelitian menunjukkan bahwa waste dominan adalah defect (26,32%) dan waiting (22,13%). Rekomendasi perbaikan meliputi peninggian hanger, penyusunan one point lesson dan penyampaian SOP visual kepada operator baru, serta pergantian kuas secara berkala. Usulan ini diperkirakan mampu menurunkan defect dan meningkatkan efisiensi produksi
Optimalisasi Produksi pada UMKM Industri Tahu dengan Linear Programming Anugerah, Adhe Rizky; Kharismawati, Anisa; Wijayanti, Nanik; Falaq, Iqbal Abdul; Kamil, Rafi Adlan; Sari, Saprina Melita
Jurnal Teknik Industri Terintegrasi (JUTIN) Vol. 8 No. 3 (2025): July
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jutin.v8i3.47978

Abstract

MSMEs (Micro, Small, and Medium Enterprises) are crucial to Indonesia's economy. However, limited resources and suboptimal management remain key challenges for business sustainability. This study aims to optimize tofu production in Yogyakarta’s MSMEs using the linear programming method, specifically the simplex method. The research focuses on three constraints: soybeans, salt, and working hours, with the goal of maximizing profit through an efficient combination of white tofu and Magel tofu production. Data was collected through field interviews and analyzed using the simplex method with POM/QM. The results show that the business needs to produce 14 buckets of white tofu (~1,400 pcs) and 6 buckets of Magel tofu (~600 pcs) to achieve maximum revenue of IDR 2,176,146. Sensitivity analysis on increasing Magel tofu prices did not affect the optimal solution within the tolerance range. This research offers empirical insights for MSME decision-making and theoretical contributions to linear programming applications in creative industry.
PENDAMPINGAN PENYUSUNAN PERANGKAT PEMBELAJARAN MENGGUNAKAN BANTUAN ARTIFICIAL INTELLIGENCE (AI) Mulyatiningsih, Endang; Kharismawati, Anisa; Trilisiana, Novi
Jurnal Abdi Insani Vol 12 No 9 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i9.2855

Abstract

The rapid advancement of information and communication technology has had a significant impact on various aspects of life, including the education sector. One of the technological innovations that has attracted increasing attention is Artificial Intelligence (AI). However, its utilization in education, particularly in the development of learning materials, is still not optimal. Vocational and high school teachers at the LP Ma’arif NU PWNU DIY Foundation strive to keep up with technological developments by utilizing AI tools that can be applied in the preparation of learning devices. This activity aimed to provide training and assistance to teachers in using AI tools, including preparing learning materials, designing instructional media, and creating AI-based quizzes and interactive games. Through this program, it is expected that teachers’ ability to develop more varied and effective learning devices will improve. The implementation of this activity consisted of four stages. The first stage was lectures and discussions to provide basic understanding of AI concepts and benefits in education. The second stage involved training on the use of AI tools for developing learning materials. The third stage was practical mentoring. The final stage was an evaluation to measure participants’ understanding and skills after the program. The evaluation results showed an increase in participants’ understanding of AI tools. In addition, participants’ interest and confidence in utilizing AI for learning, which was already high, increased further after the training. Thus, this program proved effective in improving teachers’ knowledge, skills, and motivation to integrate AI into the teaching and learning process.
Digital Transformation of Mushroom MSMEs through a Cloud-Based Barcode Inventory Information System: An Implementation and Business Impact Study Suparmanto, Nova; Hartanto, Broto Widya; Kharismawati, Anisa; Ali, Muhamad; Khairudin, Moh.
Innovation, Technology, and Entrepreneurship Journal Vol. 3 No. 2 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/itej.17556

Abstract

Inventory management remains a significant challenge for Micro, Small, and Medium Enterprises (MSMEs), particularly in mushroom cultivation businesses where inventory includes perishable products requiring accurate stock control. Manual inventory recording often leads to stock discrepancies, inefficient operations, and delayed reporting. This study aims to implement and evaluate a cloud-based inventory information system integrated with barcode technology to improve inventory management in Mushroom MSMEs. The system was developed using the Rapid Application Development (RAD) methodology and implemented at Kelompok Tani Jamur Sedyo Lestari, Yogyakarta, Indonesia. The application supports barcode-based product identification, real-time inventory monitoring, purchasing, sales, stock adjustment, and reporting through a cloud-based platform. System functionality was verified using Black Box Testing, while implementation outcomes were evaluated by comparing operational performance before and after deployment. The implementation improved inventory recording efficiency, reduced manual recording errors, enhanced stock visibility, and accelerated report generation. Barcode technology simplified transaction processing, whereas cloud deployment enabled centralized inventory monitoring and data accessibility. The findings demonstrate that integrating cloud computing and barcode technology provides an affordable and practical digital transformation solution for agricultural MSMEs. This study contributes empirical evidence on the implementation of barcode-based inventory systems for improving operational performance in perishable-product MSMEs
Revitalisasi Ekosistem Seni Gamelan Laras Budoyo: Digitalisasi Karya, Pertunjukan Hibrida, dan Regenerasi Seniman Muda Berbasis Desa Budaya Sariharjo Fitria, Yunike Juniarti; Ardiyanto, Ardiyanto; Jayatri, Ummi Fakhriyah; Kharismawati, Anisa; Brilianti, Grahita Prisca; Putra, Perdana Suteja; Ersyad, Axel Fabiant; Fatih, Muhammad; Irawanti, Niken Purbo; Mahmud, Dyantika Putry
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 11 No. 3 (2026): September
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v11i3.6539

Abstract

Karawitan sebagai salah satu warisan budaya takbenda memerlukan upaya regenerasi dan adaptasi agar tetap relevan di tengah perkembangan sosial dan teknologi. Paguyuban Laras Budoyo yang berlokasi di Jongkang Baru, Kalurahan Sariharjo, Kapanewon Ngaglik, Kabupaten Sleman, menghadapi tantangan berupa terbatasnya keterlibatan generasi muda serta belum optimalnya pemanfaatan media digital untuk promosi dan publikasi kegiatan. Kegiatan pengabdian kepada masyarakat ini bertujuan mendukung penguatan aktivitas seni dan promosi digital Paguyuban Laras Budoyo melalui empat pendekatan terintegrasi, yaitu pelatihan karawitan bagi generasi muda, pengembangan media digital, penyediaan perangkat pendukung pertunjukan, dan penyelenggaraan pertunjukan berbasis hibrida. Program dilaksanakan oleh tim dosen lintas disiplin dari Universitas Negeri Yogyakarta (UNY) dan Universitas Gadjah Mada (UGM) bekerja sama dengan Paguyuban Laras Budoyo sebagai mitra utama dalam skema Program Inovasi Seni Nusantara (PISN). Metode pelaksanaan meliputi observasi dan identifikasi kebutuhan mitra, tiga sesi pelatihan karawitan bagi generasi muda berusia 10–25 tahun, pengembangan dan peluncuran situs web larasbudoyo.com, penyerahan perangkat pendukung pertunjukan, penyelenggaraan pertunjukan hibrida secara luring dan melalui siaran langsung dalam rangka HUT ke-81 Kemerdekaan Republik Indonesia, serta evaluasi kegiatan. Hasil menunjukkan bahwa setiap sesi pelatihan diikuti oleh 25–30 peserta. Situs web Laras Budoyo mencatat lebih dari 150 total kunjungan  selama periode 15 Agustus – 18 Agustus 2026. Pada pertunjukan hibrida, data platform siaran langsung menunjukkan 180 views, 158 likes, tambahan 3 pelanggan baru, dan 26 interaksi melalui fitur live chat. Capaian tersebut menunjukkan adanya peningkatan keterlibatan generasi muda dan perluasan pemanfaatan media digital dalam aktivitas Paguyuban Laras Budoyo. Kegiatan ini menjadi langkah awal untuk mendukung ekosistem seni karawitan yang lebih adaptif, sekaligus menunjukkan potensi integrasi antara pelestarian budaya, pemberdayaan generasi muda, dan pemanfaatan teknologi digital. Revitalization of the Laras Budoyo Gamelan Art Ecosystem: Digitalization of Works, Hybrid Performances, and Regeneration of Young Artists Based on the Sariharjo Cultural Village Abstract Karawitan, as a form of Indonesia’s intangible cultural heritage, requires continuous regeneration and adaptation to remain relevant amid social and technological change. The Laras Budoyo art community, located in Jongkang Baru, Sariharjo Village, Ngaglik District, Sleman Regency, faces several challenges, particularly limited participation among younger generations and the underuse of digital media for promoting and publicizing its activities. This community engagement program aimed to strengthen the artistic activities and digital promotion of Laras Budoyo through four integrated approaches: karawitan training for young participants, development of digital media, provision of supporting performance equipment, and the organization of hybrid performances. The program was implemented by a multidisciplinary team of lecturers from Universitas Negeri Yogyakarta (UNY) and Universitas Gadjah Mada (UGM), in collaboration with Laras Budoyo as the main community partner under the Program Inovasi Seni Nusantara (PISN) scheme. The implementation process included observation and identification of community needs, three karawitan training sessions for participants aged 10 to 25 years, development and launch of the larasbudoyo.com website, provision of performance equipment, a hybrid performance conducted both onsite and through live streaming as part of the 81st Anniversary of Indonesian Independence, and program evaluation. The results showed that each training session involved 25 to 30 participants. The Laras Budoyo website recorded more than 150 total visits during the period of 15 Agustus – 18 Agustus 2026. The live-streamed performance generated 180 views, 158 likes, 3 new subscribers, and 26 live chat interactions. These outcomes indicate increased engagement among younger participants and broader use of digital media in supporting Laras Budoyo’s activities. The program represents an initial step toward supporting a more adaptive karawitan arts ecosystem while also demonstrating the potential of integrating cultural preservation, youth empowerment, and digital technology.