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PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID PADA TEMA 7 PERISTIWA DALAM KEHIDUPAN DI KELAS V SDN 2 KENITEN Nur Hidayah, Nisrina Ajrina; Pamujo, Pamujo; Badarudin, Badarudin
Lentera: Jurnal Ilmiah Kependidikan Vol 12 No 1 (2019): Lentera: Jurnal Ilmiah Kependidikan
Publisher : Lembaga Penelitian STKIP PGRI Bandar Lampung

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Abstract

Abstrak: Penelitian ini merupakan penelitian pengembangan (research and development) yang bertujuan untuk mengembangkan aplikasi Tematik Apps dalam bentuk media pembelajaran mobile learning berbais android untuk siswa Sekolah Dasar. Penelitian pengembangan ini dilakukan dengan menggunakan model Four-D yaitu define, design, develop, dan disseminate. Validasi media dilakukan oleh tiga ahli yaitu ahli media, ahli materi, dan ahli bahasa. Media yang dikembangkan diujicobakan secara terbatas dan secara luas. Ujicoba terbatas dilakukan di kelas V SD Negeri 2 Keniten sedangkan ujicoba luas dilakukan di SD Negeri Windujaya dan SD Negeri Karangnangka. Berdasarkan penilaian ahli materi, ahli media, dan ahli bahasa diproleh skor rata-rata pada aspek materi sebesar 72,5 (Cukup Layak), pada aspek media sebesar 85,5 (Sangat Layak), dan pada aspek bahasa sebesar 75,0 (Layak). Berdasarkan respon dari dua guru kelas V menunjukkan bahwa skor rata-rata responden 1 sebesar 98,46 % dan dari responden 2 bahwa skor rata-rata mencapai 83,08% dengan kategori “Sangat Layak”. Berdasarkan respon siswa pada uji pengembangan diperoleh skor rata-rata pada pada koefisien repodusibilitas mencapai rata-rata 0,5 sedangkan koefisien skalbilitas mencapai rata-rata 1,0 dengan kategori “Sangat Layak”.Hasil uji validasi untuk peningkatan prestasi belajar siswa yang dilakukan menggunakan pretes dan postes diperoleh nilai gain sebesar 0,5 tergolong (Sedang).
PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID PADA TEMA 7 PERISTIWA DALAM KEHIDUPAN DI KELAS V SDN 2 KENITEN Hidayah, Nisrina Ajrina Nur; Pamujo, Pamujo; Badarudin, Badarudin
Lentera: Jurnal Ilmiah Kependidikan Vol 12 No 1 (2019): Lentera
Publisher : LPPM STKIP PGRI Bandar Lampung

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Abstract

This study is a research and development which aims to develop Thematic Apps applications in the form of android mobile learning media for elementary school students. This development research was carried out using the Four-D model, namely define, design, develop, and disseminate. Media validation is carried out by three experts, namely media experts, material experts, and linguists. The media developed is tested in a limited and broad manner. Limited trials were conducted in the fifth grade of Keniten 2 Public Elementary School while extensive trials were conducted in Windujaya Public Elementary School and Karangnangka Public Elementary School. Based on the assessment of material experts, media experts, and linguists obtained an average score on the material aspects of 72.5 (Fairly Worthy), on the media aspect of 85.5 (Very Worthy), and on the language aspect by 75.0 (Worth ) Based on the response from two class V teachers, it showed that the average score of respondents 1 was 98.46% and from respondents 2 that the average score reached 83.08% with the category "Very Worthy". Based on the response of students in the development test obtained an average score on the repodusibility coefficient reaches an average of 0.5 while the scalbility coefficient reaches an average of 1.0 with the category "Very Eligible". The results of the validation test for improving student achievement are conducted using pretest and posttest obtained a gain value of 0.5 classified (Moderate).
The Influence of the Internet-Based Group Investigation Model on Students of Madrasah Ibtidaiyah Teacher Education Nisrina Ajrina Nur Hidayah; Ali Mustadi; Sigit Prasetyo
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 1 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i1.2245

Abstract

Students' creative thinking ability is one of the abilities that must be expanded in the science learning  process.  The  reality  of  a  pandemic  shows  that  being  able  to  integrate  with technology is an important point in the success of learning. This study aims to determine the effect  of  the  application  of  group investigation learning model assisted internet on students' interest. This is an research of one shot case study design which involved  PGMI  UIN Sunan Kalijaga students grades 6A and 6B taking science lectures. Descriptive analysis and inferential analysis were adopted in this research. Data was collected using questionnaire. The instrument  used  was  a  questionnaire  to  determine  students’  interest  response  during the teaching and learning process. The results showed that the application of the group investigation model had an effect on students’ interest in learning with the acquisition of a significance level value of 0,004  0.005 so that it had a positive effect.Keywords: group investigation, internet, interest in learning
PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID PADA TEMA 7 PERISTIWA DALAM KEHIDUPAN DI KELAS V SDN 2 KENITEN Hidayah, Nisrina Ajrina Nur; Badarudin, Badarudin; Pamujo, Pamujo
Lentera: Jurnal Ilmiah Kependidikan Vol. 12 No. 1 (2019): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is a research and development which aims to develop Thematic Apps applications in the form of android mobile learning media for elementary school students. This development research was carried out using the Four-D model, namely define, design, develop, and disseminate. Media validation is carried out by three experts, namely media experts, material experts, and linguists. The media developed is tested in a limited and broad manner. Limited trials were conducted in the fifth grade of Keniten 2 Public Elementary School while extensive trials were conducted in Windujaya Public Elementary School and Karangnangka Public Elementary School. Based on the assessment of material experts, media experts, and linguists obtained an average score on the material aspects of 72.5 (Fairly Worthy), on the media aspect of 85.5 (Very Worthy), and on the language aspect by 75.0 (Worth ) Based on the response from two class V teachers, it showed that the average score of respondents 1 was 98.46% and from respondents 2 that the average score reached 83.08% with the category "Very Worthy". Based on the response of students in the development test obtained an average score on the repodusibility coefficient reaches an average of 0.5 while the scalbility coefficient reaches an average of 1.0 with the category "Very Eligible". The results of the validation test for improving student achievement are conducted using pretest and posttest obtained a gain value of 0.5 classified (Moderate).
Transformation of English Vocabulary Learning in Elementary Schools Through Gamification Nugroho, Heru; Hidayah, Nisrina Ajrina Nur
EXCELLENCE: Journal of English and English Education Vol 5 No 1 (2025): EXCELLENCE
Publisher : English Education Study Program FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/ejeee.v5i1.1120

Abstract

This study aims to determine teachers' perceptions of the concept of gamification learning models in vocabulary learning in Elementary Schools. Several opinion analyses are discussed in depth, reviewed from the topic of readiness for learning implementation, effectiveness, and its influence in improving vocabulary memorization skills. This type of research is descriptive qualitative with elementary school teachers from a number of schools and different grade levels as subjects. The data collection technique was carried out through interviews, namely by displaying a number of questions in a form that was filled in directly in the form of an opinion description. The results of the study showed that teachers were not yet ready to apply the gamification learning model, because their provisions and foundations in developing new teaching methods were still minimal. Teachers need technical guidance regarding insights into planning and technological innovation. However, teachers believe that the concept of gamification will be effective if applied in teaching English vocabulary. This model is quite interesting, presenting interactive features in it that can form a collaborative learning between peers so as to foster social values, skills and enthusiasm for learning.
EVALUASI PROGRAM PEMBELAJARAN TEMATIK BAGI SISWA KELAS 5 SEKOLAH DASAR Nisrina Ajrina Nur Hidayah; Siti Fatimah
Elementary School and Education Journal Vol. 1 No. 1 (2025): ESEJ- ELEMENTARY SCHOOL AND EDUCATION JOURNAL
Publisher : Elementary School and Education Journal

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Abstract

Evaluasi Pembelajaran Tematik Bagi Siswa Kelas 5 Sekolah Dasar, this study aims to identify: (1) planning a thematic learning program for grade V elementary school students on the science subject theme 6 titled heat and its displacement. The type of research employed was evaluation research using the countenance stake model. The population in this research included eight public schools in Kedungbanteng District, Banyumas. The sample of this research was divided using cluster random sampling which was divided into two regions, namely the northern region (Elementary School of 1 Kutaliman, Elementary School of 2 Kutaliman) and the southern region (Elementary School of 1 Beji, Elementary School of 2 Beji). The sampling of teachers used purposive sampling. The stake model divides the research into three stages, namely antecedent, transaction, and outcome. Antecedent components included curriculum sub-components, students' initial abilities, learning facilities, teacher linearity, and teacher understanding of science learning. The results show that: (1) the overall mean of the Antecedent component is 82 from the ideal value of 100, indicating a very good category.
Analisis Kebutuhan pada Integrasi ChatGPT dan Python dalam Asesmen Diagnostik Pembelajaran Matematika di Sekolah Dasar Aziz, Khatmirul; Nugroho, Heru Siddik; Wahyuningsih, Putri Indah; Tuningsih, Suci; Hidayah, Nisrina Ajrina Nur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41829

Abstract

The development of Artificial Intelligence (AI) has created new opportunities for innovation in educational assessment, particularly in mathematics learning at the elementary school level, which requires accurate identification of students’ prior knowledge. This study aims to analyze the needs and urgency of integrating ChatGPT and Python in the development of diagnostic assessments for elementary school mathematics learning. The study employed a quantitative approach with a cross-sectional survey design. The research subjects were elementary school teachers in Kranggan District, Temanggung Regency, selected through incidental sampling. The research instrument was a needs analysis questionnaire that had been tested for validity and reliability. Data were analyzed using descriptive quantitative techniques. The results indicate that the average response percentage reached 83%, which falls into the “strongly agree” category, demonstrating a high level of teachers’ need for diagnostic assessments based on the integration of ChatGPT and Python. These findings confirm that the utilization of artificial intelligence and programming technologies has the potential to enhance the effectiveness, efficiency, and accuracy of diagnostic assessments in elementary school mathematics learning. This study provides an initial contribution to the development of technology-based diagnostic assessments as an innovative solution aligned with the demands of the Merdeka Curriculum and 21st-century learning.
Navigating Digital Disruption: Professional Competence of Lower Primary Teachers in the Merdeka Curriculum for Alpha Generation Learners Nisrina Ajrina Nur Hidayah
Global Education Journal Vol. 4 No. 1 (2026): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/gej.1401

Abstract

The rapid acceleration of digital disruption has significantly transformed elementary education, particularly in relation to the learning characteristics of Generation Alpha and the implementation of Indonesia’s Merdeka Curriculum. In this context, lower primary teachers are required to possess adaptive professional competencies that integrate pedagogical expertise, digital literacy, and ethical awareness. This study aims to explore the professional competence of lower-grade elementary teachers in responding to digital disruption during the implementation of the Merdeka Curriculum for Generation Alpha learners, as well as to identify supporting and constraining factors influencing this competence. Employing an exploratory qualitative approach, the study involved nine lower-grade teachers from an Islamic elementary school in Yogyakarta selected through purposive sampling. Data were collected using open-ended online questionnaires and analyzed through thematic analysis. The findings reveal that teachers strongly recognize Generation Alpha as digital native learners and acknowledge digital competence as a core component of professionalism. This study concludes that strengthening teachers’ digital pedagogical competence through continuous, context-based professional development is essential for effective curriculum implementation. The study contributes to the literature by providing empirical insights into lower primary teacher professionalism within digital transformation and curriculum reform contexts.
TUTORIAL PEMBUATAN MEDIA PEMBELAJARAN INFOGRAFIS BERBANTU APLIKASI PIKTOCHART DI MADRASAH IBTIDAIYAH (MI) Nisrina Ajrina Nur Hidayah; Khatmirul Aziz
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2025): Volume 6 No 3 Tahun 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v6i3.45672

Abstract

Kegiatan ini dilatarbelakangi oleh penggunaan media pembelajaran di MI yang belum melibatkan teknologi AI dalam pembelajaran. Tujuan pengabdian ini untuk mengkaji kegiatan pengabdian masyarakat dalam rangka pemberian edukasi dan penjelasan kepada para guru MI Nurul Haromain, yang berlokasi di Kulon Progo, DIY. Metode yang digunakan dalam kegiatan pengabdian ini adalah metode Participatory Action Research (PAR) diintegrasikan dalam pendeketan deskriptif kualitatif dengan tujuan untuk mendeskripsikan tutorial pembuatan media pembelajaran Infografis berbantu aplikasi Piktochart. Hasil dari penelitian ini yakni mendeskripsikan bagaimana tutorial pembuatan media pembelajaran Infografis berbantu aplikasi Piktochart. Penyampaian materi pembelajaran yang belum menggunakan data dalam kegiatan belajar mengajar di sekolah. Padahal adanya media pembelajaran Infografis membantu guru dalam meningkatkan minat belajar siswa secara terukur. Penyajian Kumpulan data yang dikemas dalam bentuk media Infografis akan lebih memudahkan siswa dalam belajar dan menyamakan satu persepsi dari materi yang disampaikan oleh guru. Dengan demikian, keterlibatan AI dalam pembelajaran salah satu nya menggunakan aplikasi Piktochart lebih khusus untuk pembuatan media Infografis bagi siswa MI.