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FAKTOR PENYEBAB KESALAHAN PENGGUNAAN HURUF KATAKANA Kamal, Ahmad Azhar; Firmansyah, Dian Bayu; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.578

Abstract

This study discusses what are the factors that causing misuse of katakana in high school students. The research method used in this study is qualitative descriptive method. Type of mistake analyzed in this research is the error one with the classification of the cause of the error, such as Over-generalization, ignorance of rule restriction, incomplete application of rule, and false concept hypotesized. result from this study are the students are having difficulties on katakana letters that have similarity form and katakana that have double consonant or known as sokuon on gairaigo vocabulary.
RESPON PENGGUNA TERHADAP APLIKASI KANJI HUNTER Fauzi, Lutfhi; Haryanti, Pitri; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.580

Abstract

Language has important function, beside using it as communication media, but also can be used as media to aspire idea, mind and aspiration. There’s also dificulity when learning foreign language, especially learning Japanese language. Tenses, kanji words etc can be obstacle to learning Japanese language. Emprical experience prove that foreign students has problem learning kanji when studying Japanese language. Based of this problem, writer create “Kanji Hunter” education game as kanji media learning to make learning kanji easier. This study aimed to obtain an overview of feedback from  respondents about “Kanji Hunter”. This research design was descriptive qualitative research. The data were taken through questionarre to the 30 students of Japanese Department of Unikom.  The result is about 1389 criterium value, that means it’s in good interval. With this “Kanji Hunter” application based Adobe Flash as basic kanji media learning is expected to make enthusiastic foreign student to learn kanji words dan make it easier.
PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH Lubis, Ditansya; Rahmawati, Riska Sri; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.581

Abstract

In learning japanese language, vocabulary is the most important thing in learning a language especially Japanese language. But in the process of learning vocabulary, students sometimes feel bored with the usual methods done in learning. To overcome the saturation, then made an educational game that provides education in the form of basic vocabulary of Japanese language. The design of this game successfully done by using the system development method is waterfall where progress is seen continue to flow down like a waterfall, which passes through the demands definition phase, system & software design, implementation & unit testing, integration & system testing, operation & maintance. This game is implemented by using the programming language actionscript using Adobe Flash CS6 software.
Keigo analisis kesalahan mahasiswa dalam penggunaan (studi kasus terhadap mahasiswa program studi/jurusan sastra/bahasa jepang di kota bandung) Febrianty, Fenny; Haryanti, Pitri; Setiana, Soni Mulyawan
Majalah Ilmiah UNIKOM Vol. 13 No. 01 (2015): Majalah Ilmiah Unikom
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.517 KB)

Abstract

Keigo adalah ragam hormat bahasa Jepang yang dari segi ketatabahasaan maupun konsep penggunaannya cukup rumit sehingga menjadi tantangan bagi mahasiswa untuk dapat menguasainya dengan baik. Namun peran keigo dalam masyarakat Jepang sangatlah besar, terutama di dunia kerja dimana didalamnya terdapat hubungan atasan dan bawahan. Oleh karena itu sebagai pembelajar bahasa Jepang penguasaan keigo adalah suatu hal yang penting. Melalui penelitian ini diketahui bahwa tingkat kemampuan mahasiswa dalam penggunaan keigo adalah 'cukup'. Hal ini dipengaruhi oleh pemahaman dan penguasaan keigo yang tidak optimal baik dari segi ketatabahasaan maupun aplikasi dalam percakapan. Tidak optimalnya kemampuan kemampuan mahasiswa ditunjukkan oleh tingkat kesalahan 'cukup' dalam penggunaan keigo. Pemahaman dan penguasaan keigo tersebut ditambah dengan intensitas penggunaan keigo yang rendah baik di dalam maupun di luar perkuliahan membuat siswa cenderung lupa sehingga menimbulkan kesalahan dalam penggunaannya.
Model Sociopreneur Desa dalam Pemberdayaan Pemuda Milenial sebagai Solusi Pengentasan Pengangguran dan Penguatan Ekonomi Kreatif di Desa Tarumajaya, Kecamatan Kertasari, Kabupaten Bandung Setiana, Soni Mulyawan; Kurniasih, Dewi; Hassanah, Hetty; Dewi, Safina Rama; Yuniar, Zahra Mughni; Halim, Alfi Nur
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 3 (2025): Volume 9 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i3.26928

Abstract

Unemployment among millennial youth in rural areas remains a significant challenge that hinders the optimization of local resources. This Community Service Program aimed to empower the youth of Tarumajaya Village through the implementation of the Village Sociopreneur model as a solution to reduce unemployment while strengthening the creative economy sector. The program consisted of several stages, including socialization, training, barista practice, digital marketing, business legality awareness, mentoring, evaluation, and program sustainability. The results indicate that participants gained not only theoretical knowledge but also practical skills in coffee processing, digital marketing strategies, and business legality to ensure long-term sustainability. Evaluation using questionnaires revealed a very high level of satisfaction, with the majority of participants considering the materials highly relevant to their needs. In conclusion, the Village Sociopreneur model has proven effective in enhancing youth capacity, creating new business opportunities, and opening pathways for job creation that contribute to the growth of the rural creative economy.