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PENGARUH MODEL DISCOVERY LEARNING TERHADAP HASIL BELAJAR DENGAN MATERI PERUBAHAN ENERGI DI KELAS IV SEKOLAH DASAR Putri, Renatasya Ahmady; Masniladevi; Yarisda Ningsih; Fardatil Aini Agusti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47186

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik kelas IV pada materi perubahan energi yang disebabkan oleh penerapan model pembelajaran yang belum terstruktur serta rendahnya keterlibatan peserta didik dalam proses pembelajaran. Penelitian ini bertujuan untuk menganalisis pengaruh model Discovery Learning terhadap hasil belajar peserta didik. Metode yang digunakan adalah pendekatan kuantitatif dengan desain quasi eksperimen tipe nonequivalent control group design. Sampel penelitian berjumlah 42 peserta didik yang terdiri dari kelas eksperimen dan kelas kontrol masing-masing 21 orang yang dipilih melalui teknik purposive sampling. Teknik pengumpulan data menggunakan pretest dan posttest. Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji hipotesis menggunakan uji t. Hasil penelitian menunjukkan bahwa data berdistribusi normal dan homogen. Hasil uji hipotesis menunjukkan bahwa thitung (2,348) lebih besar dari ttabel (2,021) pada taraf signifikansi 0,05. Rata-rata hasil belajar kelas eksperimen (81,43) lebih tinggi dibandingkan kelas kontrol (72,38). Hasil ini menunjukkan bahwa model Discovery Learning berpengaruh terhadap hasil belajar peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA DAN EDUCAPLAY PADA MATERI LUAS BANGUN DATAR KELAS V SEKOLAH DASAR Nurhasni; Refiona Andika; Yarisda Ningsih; Fadilah Suciana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55890

Abstract

This study was motivated by the fact that the use of interactive learning media based on Canva and Educaplay applications in fifth-grade elementary schools has not been maximized, and the learning process still does not utilize technological developments. Most of the learning is explained using conventional learning media. The purpose of this study was to develop interactive learning media based on Canva and Educaplay applications on area of flat shapes material in fifth grade that are valid, practical, and effective in fifth-grade elementary school. This research uses Research and Development (R&D) method with the ADDIE model which includes five stages: analysis, design, development, implementation, and evaluation. The practicality test subjects were fifth-grade students of SDN 003 Pebaun Hulu and SDN 015 Pebaun Hilir, while the effectiveness test was conducted at SDN 004 Sungai Manau. Data collection instruments included expert validation sheets (material, media, and language), teacher and student response questionnaires, as well as pre-test and post-test. Data analysis techniques used percentages for validity and practicality, and the N-Gain test for effectiveness. The results showed that the developed interactive learning media was declared very valid with a percentage of 97.3% from material experts, 92.8% from media experts, and 94% from language experts. Practicality test results showed a very practical category based on teacher responses (95.83%–100%) and student responses (89.7%–98.21%). The effectiveness test results obtained an N-Gain value of 0.710475 with a "high" category. In conclusion, the development of interactive learning media based on Canva and Educaplay on area of flat shapes material for fifth-grade elementary school is very valid, highly feasible, and very effective for use in fifth-grade elementary school mathematics learning.  
PENINGKATAN HASIL BELAJAR MATERI PENYAJIAN DATA MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTUAN WORDWALL DI KELAS V SDN 16 PAGAMBIRAN PADANG Fazila Rahmi, Putri; Yarisda Ningsih; Salmaini Safitri Syam; Melva Zainil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62990

Abstract

This research was motivated by the low learning outcomes of fifth-grade students in the data presentation topic at SDN 16 Pagambiran, Padang. The learning process was still dominated by the lecture method, resulting in limited student participation and learning outcomes that had not yet met the Minimum Learning Achievement Criteria (KKTP). This study aimed to describe the improvement of students' learning outcomes in data presentation through the implementation of the Problem Based Learning (PBL) model assisted by Wordwall. This study employed Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of planning, action, observation, and reflection stages. The research subjects were 21 fifth-grade students of SDN 16 Pagambiran, Padang. Data were collected through observation, learning achievement tests, and documentation, and were analyzed using qualitative and quantitative approaches. The findings revealed that the implementation of the Problem Based Learning model assisted by Wordwall improved both the quality of the learning process and students' learning outcomes. The average learning achievement score increased from 56.19 in the preliminary condition to 75.95 in Cycle I and 84.17 in Cycle II. In addition, both teacher and student activities during the learning process showed improvement and were categorized as good. Therefore, the implementation of the Problem Based Learning model assisted by Wordwall was effective in improving students' learning outcomes in the data presentation topic for fifth-grade students at SDN 16 Pagambiran, Padang.
Peningkatan Hasil Belajar Peserta Didik dalam Pembelajaran Matematika Materi Perbandingan Pecahan Menggunakan Model Pembelajaran Game Based Learning (GBL) di Kelas V SDN 13 Sembilan Koto Raveldio Anelta; Yarisda Ningsih
MASALIQ Vol 5 No 3 (2025): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i3.5564

Abstract

The problem of low student learning outcomes in mathematics learning in class V SDN 13 Sembilan Koto encourages the need for the use of innovative and fun learning models. This study aims to improve student learning outcomes by applying the Game Based Learning (GBL) model through the development and implementation of mathematics teaching modules. This research is a classroom action research (PTK) conducted in two cycles with qualitative and quantitative approaches. The research subjects were 15 fifth grade students. Data were collected through observation, tests, and non-tests with instruments in the form of observation sheets, test sheets, and rubrics for attitude and skills assessment. The data were analyzed quantitatively using the calculation of the final score and qualitatively through reflective descriptions. The results showed that the teaching module developed increased from 89.25% in cycle I to 96.4% in cycle II. Teacher and learner activities also showed a significant increase, each from the good to very good category. Learners' learning outcomes in the aspects of attitude, knowledge, and skills improved overall, where all learners managed to exceed the Criteria for Completion of Learning Objectives (KKTP). Thus, the use of the Game Based Learning model proved effective in improving the quality of mathematics learning and overall learner learning outcomes.