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Code-Switching in Local Podcasts: A Study of Cinta Laura and Prilly Latuconsina on Puella Qodriyati, Nurul Lailatul; Maharani, Ika Shakila; Pramesti, Rahmadini Windy; Yudhawati, Haliza Tri; Nargis
EDUJ : English Education Journal Vol. 3 No. 1 (2025): June 2025
Publisher : CV. Kalimasada Group Profesional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/eduj.v3i1.1512

Abstract

This study examines code-switching patterns in Indonesian local podcasts, specifically focusing on the interactions between Cinta Laura and Prilly Latuconsina on Puella. Using a qualitative descriptive method, the research analyzes the types and functions of code-switching between Indonesian and English. The data collection involved observation and documentation of podcast episodes, with systematic transcription and analysis of code-switched utterances. The findings reveal that inter-sentential switching is the predominant type of code-switching used, with 32 instances identified - 13 switches from English to Indonesian and 19 switches from Indonesian to English. This research contributes to understanding how code-switching functions as a communication strategy in Indonesian digital media, particularly among bilingual public figures.
LEXICAL FORMS AND MEANINGS OF REGISTER WORDS IN VALORANT GAME Firdaus, Moh. Iqbal; Yudhawati, Haliza Tri
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 12, No 2 (2023): Globish: English-Indonesian Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v12i2.9226

Abstract

This article presents a qualitative investigation into the types of Lexical Forms and meanings used in the online game Valorant, with a specific focus on how players employ different registers within the game's context. The study explores sociolinguistic theories related to register and online gaming, and employs qualitative methods to collect and analyze data from YouTube and Streaming videos. By examining the diverse linguistic practices of Valorant players, this research aims to shed light on the communicative strategies utilized in this gaming community.
The Effort of Improving Grammar Mastery Through Wordwall Unjumble Sentence Yudhawati, Haliza Tri; Iffah, Ida Farhatul; Putri, Intan Cahyani; Melyana, Mita; Almanar, Muhammad Abduh
Foremost Journal Vol. 5 No. 2 (2024): Volume 5 No. 2
Publisher : Teacher Training and Education Faculty of Syekh-Yusuf Islamic University Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33592/foremost.v5i2.5136

Abstract

Teaching grammar should be enjoyable to inspire students to achieve better results. Teachers need to recognize that today's students are digital natives who are adept at utilizing technology for learning enhancement. This research aims to explore how the use of the unjumble sentence feature on Wordwall can improve students’ grammar mastery. Classroom action research was employed in this study. The subjects of this research were five students, which consisted of two males and three females, aged between 13-15 years. The instruments used in this research were observation and test. After the implementation of Wordwall in Cycle 1, The findings indicated that initially, 60% of students met the Minimum Criteria of Mastery in Cycle 1, which increased to 80% in Cycle 2. The findings demonstrate that Wordwall unjumble sentence significantly enhanced grammar mastery by making learning more interactive and engaging.