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IMPROVING THE PROCESS AND OUTCOMES OF SCIENCE LEARNING USING THE TALKING STICK LEARNING MODEL WITH WORDWALL MEDIA AT FOURTH GRADE STUDENTS AT SD NEGERI 130/II PASIR PUTIH Novita, Ovra; Sundahry, Sundahry; Dani, Refril
Benchmarking: Jurnal Manajemen Pendidikan Islam Vol 9, No 1 (2025): BENCHMARKING (Author Geographical Coverage: Egypt, Iran and Indonesia)
Publisher : Universitas Islam Negeri (UIN) Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/benchmarking.v9i1.25558

Abstract

This research is motivated by the teaching and learning process not fully using learning models, the delivery of material is still monotonous, and teachers have not fully used learning media in social science learning, resulting in low social science learning outcomes in class IV SDN 130/II Pasir Putih. The aim of this research is to describe the improvement of the cognitive social science learning process and outcomes using the Talking Stick learning model with Wordwall media for class IV students at SD Negeri 130/II Pasir Putih. This research is classroom action research, consisting of two cycles. The research subjects were fourth grade students at SDN 130/II Pasir Putih. Research data was collected using qualitative and quantitative data analysis techniques. The research results show the process and results of class IV social science learning at SDN 130/II  Pasir Putih. Details of teacher observation results in cycle I obtained a percentage of 76.91% in the good category and in cycle II obtained a percentage of 92.30% in the very good category. The results of student observations in cycle I obtained a percentage of 57.05% in the sufficient category and in cycle II obtained a percentage of 85.00% in the good category. Student learning outcomes in cycle I obtained a percentage of 35.00% with good/very good (complete) criteria totaling 7 students, in cycle II obtained a percentage of 75.00% with good/very good (complete) criteria totaling 15 students. It was concluded that the use of the Talking Stick model with Wordwall media could improve the science AS learning process and outcomes..
IMPROVING THE PROCESS AND OUTCOMES OF SCIENCE LEARNING USING THE TALKING STICK LEARNING MODEL WITH WORDWALL MEDIA AT FOURTH GRADE STUDENTS AT SD NEGERI 130/II PASIR PUTIH Novita, Ovra; Sundahry, Sundahry; Dani, Refril
Benchmarking: Jurnal Manajemen Pendidikan Islam Vol 9, No 2 (2025): BENCHMARKING (Author Geographical Coverage: Pakistan, Timor Leste and Indonesia)
Publisher : Universitas Islam Negeri (UIN) Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30821/benchmarking.v9i2.27203

Abstract

This research is motivated by the teaching and learning process not fully using learning models, the delivery of material is still monotonous, and teachers have not fully used learning media in social science learning, resulting in low social science learning outcomes in class IV SDN 130/II Pasir Putih. The aim of this research is to describe the improvement of the cognitive social science learning process and outcomes using the Talking Stick learning model with Wordwall media for class IV students at SD Negeri 130/II Pasir Putih. This research is classroom action research, consisting of two cycles. The research subjects were fourth grade students at SDN 130/II Pasir Putih. Research data was collected using qualitative and quantitative data analysis techniques. The research results show the process and results of class IV social science learning at SDN 130/II Pasir Putih. Details of teacher observation results in cycle I obtained a percentage of 76.91% in the good category and in cycle II obtained a percentage of 92.30% in the very good category. The results of student observations in cycle I obtained a percentage of 57.05% in the sufficient category and in cycle II obtained a percentage of 85.00% in the good category. Student learning outcomes in cycle I obtained a percentage of 35.00% with good/very good (complete) criteria totaling 7 students, in cycle II obtained a percentage of 75.00% with good/very good (complete) criteria totaling 15 students. It was concluded that the use of the Talking Stick model with Wordwall media could improve the science AS learning process and outcomes.
Improving Fraction Learning Using Course Review Horay and Puzzle Media: Meningkatkan Pembelajaran Pecahan Menggunakan Ulasan Kursus Horay dan Media Puzzle Rada Umar; Zulqoidi R Habibie; Sundahry
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.11839

Abstract

General Background: Mathematics education is vital for developing students' critical and analytical thinking skills. Specific Background: However, traditional lecture-based instruction and lack of engaging media have resulted in low participation and poor learning outcomes, especially in topics like fractions. Knowledge Gap: Prior studies have evaluated the Course Review Horay model and concrete media separately, but few have investigated their integrated use in elementary settings. Aims: This study aimed to improve the learning process and outcomes of fourth-grade students on fractions through the integration of the Course Review Horay model with fraction puzzle media. Results: Conducted as a Classroom Action Research in two cycles with 16 students, the intervention led to a significant increase in active participation (from 12.5% to 62.5% categorized as “Very Good”) and mastery learning (from 60% to 81.25%), supported by a statistically significant t-test result (p = 0.032 < 0.05). Novelty: The combination of a collaborative, gamified model with tactile media offers a novel and engaging method for teaching abstract concepts. Implications: This integrated approach supports 21st-century learning goals and is a practical strategy for enhancing both engagement and achievement in primary mathematics education.Highlight : Model Course Review Horay's fraction puzzle helps increase student engagement and learning outcomes. Student engagement in the “Very Good” category rose from 0% to 62.5%. The average student score increased from 70.94 to 75.63 with a completion rate of 81.25%. Keywords : Student Engagement, Learning Outcomes, Mathematics Education, Course Review Horay Model, Fraction Puzzle Media
Science Learning Outcomes with Numbered Heads Together and Audiovisual Media: Hasil Pembelajaran Sains dengan Metode Numbered Heads Together dan Media Audiovisual Aslamiyah; Sundahry; Randi Eka Putra
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.11938

Abstract

General Background: Science learning in Indonesian elementary schools often faces challenges related to low student engagement and achievement, as reflected in declining PISA scores. Specific Background: At SDN 064/II Perumnas I, fourth-grade students demonstrated limited participation and low mastery of science (IPAS), with only 30.77% achieving the school’s minimum competency standard. Knowledge Gap: Traditional lecture-based teaching remains dominant, providing little room for active, collaborative, and meaningful learning, and few studies have explored combining cooperative learning with audiovisual media in IPAS at the primary level. Aims: This study aimed to improve student learning outcomes and engagement in science through the Numbered Heads Together (NHT) cooperative model supported by audiovisual media. Results: Conducted as Classroom Action Research with 13 students over two cycles, the study showed an increase in mastery from 76.92% in Cycle I to 100% in Cycle II, accompanied by improved teacher performance and higher student participation in group discussions. Novelty: The integration of NHT with audiovisual media presents an innovative approach that optimally addresses the cognitive and social learning needs of elementary students. Implications: The findings suggest that this combined strategy is effective for fostering active participation, critical thinking, and improved academic achievement in science, and it can be recommended for broader application in primary education.Highlight : Student engagement and participation in science learning increased. Learning outcomes improved from 76.92% in Cycle I to 100% in Cycle II. Teacher performance and learning process became more effective. Keywords : Learning Outcomes, Numbered Heads Together Model, Audiovisual Media, Science Learning, Cooperative Learning
Mathematics Learning with Scramble Model and Snakes and Ladders Media: Pembelajaran Matematika dengan Model Scramble dan Media Ular Tangga Sri Rahmadhani; Puput Wahyu Hidayat; Sundahry
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12105

Abstract

General Background: Mathematics learning in elementary schools often fails to engage students, leading to low motivation and unsatisfactory outcomes. Specific Background: At SDN 71/II Sungai Gambir, fourth-grade students showed limited participation and low test scores in mathematics, particularly in fractions. Knowledge Gap: Traditional methods often overlook playful and interactive approaches that align with students’ cognitive and social needs. Aims: This study examined the application of the Scramble learning model supported by Snakes and Ladders media to strengthen mathematics learning among fourth-grade students. Results: Conducted through Classroom Action Research across two cycles, findings revealed progress in teacher performance (77.27% to 90.90%), student participation (65% to 85%), and test achievement (55% to 80%). Novelty: The integration of game-based media with a cooperative Scramble model demonstrated a unique strategy for fostering active, enjoyable, and meaningful mathematics learning in elementary settings. Implications: These findings suggest that teachers may adopt interactive and playful methods to improve classroom dynamics, strengthen student collaboration, and achieve better mathematics learning results. Highlight: Improved teacher performance, student participation, and test scores. Scramble model combined with Snakes and Ladders created active and fun learning. Results show mathematics learning became more meaningful and engaging. Keywords: Scramble Learning Model, Snakes and Ladders, Mathematics Learning, Student Participation, Elementary Education
Active Learning with Problem-Based Learning for Problem-Solving Skills in Social and Natural Sciences: Pembelajaran Aktif dengan Problem-Based Learning untuk Keterampilan Pemecahan Masalah pada Ilmu Pengetahuan Alam dan Sosial Suci Aulia; Sundahry; Zulqoid R. Habibie
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12195

Abstract

Background: The ability to solve problems is an essential 21st-century skill but remains limited in elementary science learning. Specific Background: At SDN 127/II Sungai Arang, students demonstrated difficulty in understanding science concepts, low participation, and low mastery of learning outcomes. Knowledge Gap: Conventional teaching methods were teacher-centered and failed to provide opportunities for students to actively explore solutions to real-world problems. Aim: This research aimed to describe how Problem-Based Learning (PBL) can improve the learning process, students’ problem-solving skills, and their science learning achievements. Results: This classroom action research was conducted in two cycles involving 19 students. Teacher activity scores improved from 64%–72% in Cycle I to 80%–92% in Cycle II. Student engagement rose from 57.89% to 89.48%, and learning mastery increased from 63.16% to 84.21%. Novelty: The study demonstrates the practical application of PBL in a resource-limited school setting, highlighting its potential to transform passive learning into an interactive experience. Implications: Findings suggest that PBL can serve as a model for curriculum development and teacher training to foster active learning and problem-solving culture in elementary education. Highlights: Students’ participation and confidence in solving problems increased in Cycle II. Teacher performance improved, shifting towards more student-centered facilitation. Learning mastery rose significantly after PBL implementation. Keywords: Active Learning, Problem-Based Learning, Problem-Solving Skills, Social and Natural Sciences, Elementary Education
Belajar Sambil Bermain: Penerapan Model Game Based Learning Berbantuan Wordwall Untuk Meningkatkan Hasil Belajar IPAS Kelas IV RITA ARINI; Sundahry; Randi Eka Putra
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 2 (2026): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i2.188

Abstract

Abstract This research is motivated by the low learning outcomes of science and natural sciences, namely 34.7% of students in grade IV of SDN 187/II Kuning Gading. This study aims to improve science and natural sciences learning outcomes through the application of the Game Based Learning model assisted by Wordwall. The method uses Classroom Action Research (CAR) through two cycles. The research sample is 23 students. Data were collected through observation, tests, and documentation. The results show an increase in teacher performance from cycle I 84.6% cycle II increased 100% and learning completeness from cycle I 69.5% cycle II increased 91.3%. Student activity is consistently in the good to very good category. The Game Based Learning model is an alternative game-based learning model that is proven to be able to improve students' science and natural sciences learning outcomes in grade IV of SDN 187/II Kuning Gading. This research contributes to the innovation of interesting and interactive technology-based learning, as well as increasing student active involvement, creating a fun learning atmosphere, so as to encourage student-centered learning. The integration of the Game Based Learning model with interactive digital media in the form of Wordwall provides innovation in helping students understand the abstract concept of map material in science learning in grade IV. Therefore, it can be concluded that the use of technology in learning not only has an impact on improving learning outcomes, but also increases students' readiness to face technological developments in the digital era, as well as making it easier for students to understand abstract material through visualization and more interactive learning media. Keywords: Learning Outcomes; Cognitive Science; Game Based Learning; Wordwall.
Peningkatan Proses Dan Hasil Belajar IPAS Menggunakan Model Make A Match Berbantuan Media Wordwall Rika Arini; Sundahry; Puput Wahyu Hidayat
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 2 (2026): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i2.189

Abstract

Abstract This research is motivated by the low learning outcomes of IPAS, which is 45.8% of students in grade V of SD Negeri 187/II Kuning Gading. This research aims to improve the learning process and outcomes of IPAS through the application of the Make A Match model with the help of Wordwall media. The method of this research is a two-cycle Classroom Action Research (PTK). The research sample was 24 students. Data is collected through observation, testing, and documentation. The results showed an increase in teacher performance from cycle I 82.3%, cycle II increased by 94.1% and learning completeness from cycle I 70.8% cycle II increased by 91.6%. Student activities are consistent in the good to very good categories. The Make A Match model is a partner-based learning model that has been proven to be able to improve the learning outcomes of IPAS students in grade V of SDN 187/II Kuning Gading. This research contributes to innovative learning through the use of technology as an interactive media that is able to encourage student enthusiasm and create an active, fun, and meaningful learning atmosphere. The novelty of this research lies in the application of the Make A Match model assisted by Wordwall which is focused on improving the understanding of more complex natural concepts of rich Indonesian material in IPAS learning in grade V of elementary school. It can be concluded that the use of technology in learning is not only effective in improving learning outcomes, but also training students' readiness to face technological developments in the digital era. Keywords: Learning processes and outcomes; Cognitive IPAS; Make A Match, Wordwall.
Penerapan Model Talking Stick Berbantuan Flashcard Untuk Meningkatkan Proses Dan Hasil Belajar IPAS Pesera Didik Kelas IV Selpiani Putri; Sundahry; Tri Wera Agrita
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 2 (2026): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v2i1.198

Abstract

Abstract The low learning process and learning outcomes in Science and Social Studies (IPAS) among fourth grade students were caused by teacher-centered learning and the limited use of learning media. This study aimed to improve the learning process and learning outcomes in IPAS through the implementation of the Talking Stick model assisted by Flashcard media for fourth grade students at SDN 050/II Lubuk Landai. This study employed Classroom Action Research (CAR) conducted in two cycles involving 20 fourth grade students. Data were collected through observation, tests, and documentation using observation sheets and test questions.  The data were analyzed qualitatively and quantitatively. The results showed that the teacher’s learning process improved from 65% to 92.5%, the students’ learning process improved from 45% to 85%, and learning mastery improved from 40% to 85%. Therefore, the implementation of the Talking Stick model assisted by Flashcard media was able to improve the learning process and learning outcomes in IPAS among fourth grade students at SDN 050/II Lubuk Landai.  Keywords: Learning Process; Learning Outcomes; IPAS; Talking Stick; Flashcard.
Peningkatan Kemampuan Berpikir Kritis Peserta Didik Menggunakan Model Problem Based Learning Pada Pembelajaran IPAS Putri Oktaviani; Sundahry; Abdulah
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 2 (2026): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i2.205

Abstract

Abstract This research is motivated by the low critical thinking ability of students in science learning in grade I. The purpose of this study is to determine the improvement of the learning process and critical thinking ability of students using the Problem Based Learning (PBL) model. The method used is Classroom Action Research (CAR) which is carried out in two cycles. Each cycle consists of four stages, namely planning, implementation, observation, and reflection. The research subjects were 20 grade IV students. Data collection techniques were observation, tests, and documentation. In cycle I, the learning process of students reached 60% with a less good category. In cycle II, the learning process of students increased to 75% with a good category. In cycle I, the critical thinking ability of students reached 55% with a fairly critical category. In cycle II, the critical thinking ability increased to 75% with a critical category. Thus, it can be concluded that the Problem Based Learning model can improve the learning process and critical thinking ability of students in science learning in grade IV. This study shows that the Problem Based Learning model can be used as an alternative effective learning model to increase student involvement in the learning process and develop critical thinking skills in science learning in elementary schools. Keywords: Learning Process; Critical Thinking; Problem Based Learning; IPAS