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Implementasi QRIS dalam Mendukung Digitalisasi UMKM di Desa Karangsong, Indramayu Utari, Eka Dewi; Ferry Setyadi Atmadja; Mayang Riyantie; Shandy Aditya
Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 1 (2025): ABDI DAYA KU Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : MJK PUBLISHER

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Abstract

Program pengabdian masyarakat ini bertujuan untuk meningkatkan literasi digital dan inklusi keuangan Usaha Mikro, Kecil, dan Menengah (UMKM) di Karangsong, Indramayu, melalui penerapan QRIS (Quick Response Code Standar Indonesia). Dengan memanfaatkan metode empat tahap, yaitu sosialisasi, identifikasi kebutuhan, pelatihan teknis, dan pendampingan langsung, inisiatif ini berhasil mendorong 20 dari 30 UMKM untuk mengadopsi QRIS. Hasilnya, rata-rata peningkatan pendapatan sebesar 25–30% terlihat dalam tiga bulan pertama. Dampak lain yang dicapai adalah efisiensi transaksi, integrasi dengan e-commerce, dan penguatan pengelolaan keuangan berbasis digital. Kegiatan ini secara langsung berkontribusi pada Tujuan Pembangunan Berkelanjutan (SDG) 8, yang berfokus pada pekerjaan layak dan pertumbuhan ekonomi, serta menggarisbawahi pentingnya pendampingan intensif di daerah pedesaan.
PENGARUH MEDIA PEMBELAJARAN TYPING MASTER DAN KEMANDIRIAN BELAJAR TERHADAP KETERAMPILAN MENGETIK SEPULUH JARI SISWA SMKN 25 JAKARTA Muhammad Zein Pratama; Marsofiyati; Mayang Riyantie
Jurnal Riset Multidisiplin Edukasi Vol. 3 No. 5 (2026): Jurnal Riset Multidisiplin Edukasi (Mei 2026)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/jurmie.v3i5.1866

Abstract

This study aims to examine the effect of Typing Master learning media and self-directed learning on students’ ten-finger typing skills at SMKN 25 Jakarta. This research employed a quantitative approach with a causal associative design. The population consisted of 72 eleventh-grade Office Management students, all of whom were selected as the sample using a saturated sampling technique. Data were collected through questionnaires to measure Typing Master learning media and self-directed learning, as well as documentation of students’ ten-finger typing skill scores. Data analysis techniques included validity and reliability tests, classical assumption tests, multiple linear regression analysis, and hypothesis testing. The results reveal that Typing Master learning media has a positive and significant effect on ten-finger typing skills, self-directed learning also has a positive and significant effect, and both variables simultaneously have a significant effect on students’ typing skills. These findings indicate that interactive application-based learning media enhance the effectiveness of skill practice, while self-directed learning encourages consistency and intensity in students’ practice. The novelty of this study lies in the simultaneous examination of Typing Master learning media and self-directed learning within the vocational high school context. The implications of this study contribute to the development of technology-based learning and the strengthening of self-directed learning to improve students’ vocational skills.
Pengembangan E-Book Interaktif Berbasis Canva pada Materi Komunikasi Lisan Bahasa Indonesia Kelas XI MPLB SMKN 62 Jakarta Indah Susanty; Roni Faslah; Mayang Riyantie
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 5 No. 1 (2026): April: JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v5i1.8057

Abstract

Vocational education in Vocational High Schools (SMK) requires innovative, interactive, and industry-relevant learning media to support students’ independent and competency-based learning. However, learning activities in the subject Communication in the Workplace for Grade XI MPLB at SMKN 62 Jakarta are still dominated by lecture-based methods with limited instructional media, resulting in low levels of student independence and understanding. This study aimed to develop and examine the feasibility, practicality, and effectiveness of an interactive e-book based on Canva for Oral Communication materials in Indonesian Language. The study employed a Research and Development (R&D) method using the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The research subjects included 36 students in the needs analysis stage, 5 students in the small-scale trial, and 31 students in the large-scale trial. Data were collected through observation, questionnaires, learning outcome tests, and documentation, and analyzed using descriptive qualitative and quantitative techniques. The validation results indicated that the Canva-based interactive e-book was categorized as very feasible, with validation percentages of 100% from the material expert, 88.24% from the media expert, and 95% from the language expert. The small-scale trial showed a practicality percentage of 82.2%, while the large-scale trial reached 88.39%, both classified as very practical. In addition, the pre-test and post-test results in the large-scale trial demonstrated an increase in students’ average scores and a higher number of students achieving the Minimum Mastery Criteria (KKM). Therefore, the Canva-based interactive e-book is feasible, practical, and effective as a learning medium to enhance students’ understanding, motivation, and independent learning in Oral Communication for vocational high school students.