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Emotional Ludo game media to improve students' emotional intelligence: a 4D research and development study Fauziah; Siti Partini Suardiman; Dody Hartanto; Alif Muarifah; Wahyu Nanda Eka Saputra; Muya Barida; Akhmad Fajar Prasetya; Agus Ria Kumara; Hardi Santosa
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 11 No. 1 (2025): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202526118

Abstract

This study was conducted with the aim of developing guidance and counseling media in the form of a ludo game with emotional themes. The research methods used in this study were Research and Development (R&D). The 4-D model development concept, which consists of four stages of development such as Define, Design, Development, and Dissemination. The participants in this study were 8 students from class XI of SMAN 1 Baros who had low levels of emotional intelligence. Data collection techniques were performed using a questionnaire instrument. The feasibility test of the developed product obtained a score of 94% in the material feasibility test, 81% in the language feasibility test, and 91.66% in the media expert feasibility test, resulting in an average score of 91% or falling into the “Highly Appropriate” category. Furthermore, based on the students' responses to the game media, the score was 84%, which falls into the “excellent” category. This indicates that the development of the emotional Ludo game media product can be implemented for users. The components of the product package include a board game, four versions of game cards, a game guidebook, dice, a dice shaker, game pieces, and game packaging.
LAYANAN BIMBINGAN KELOMPOK TEKNIK SOSIODRAMA DALAM MENINGKATKAN PERILAKU ASERTIF SISWA Annisa Zulfa Dianah Lestari; Siti Muyana; Hardi Santosa; Aprilia Setyowati
EMPATI: Jurnal Bimbingan dan Konseling Vol. 12 No. 2 (2025)
Publisher : Program Studi Bimbingan dan Konseling Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/empati.v12i2.90

Abstract

Abstract. The purpose of this study was to determine the effectiveness of the sociodrama technique of group guidance services in increasing students assertive behavior. This type of research is pre-experimental with a pretest-postest design model. The population in this study were 167 students of class XI. A sample 0f 7 student and the technique used for the number of samples is purposive sampling. Data collection techniques are observation and assertive behavior questionnaires. The result of the hypothesis tes analysis test obtained t-count 5.4443. then consulted with t-table with a significant level 0f 5% (0,05), namely 2.446. this shows that the sociodrama technique of group guidance services ini increasing students assertive behavior.  Abstrak. Tujuan penelitian ini untuk mengetahui efektivitas layanan bimbingan kelompok teknik sosiodrama dalam meningkatkan perilaku asertif siswa. Jenis penelitian ini adalah pre-eksperimental dengan model pretest-posttest design. Populasi dalam penelitian ini adalah 167 siswa kelas XI. Sampel sejumlah 7 orang siswa dan teknik yang digunakan untuk jumlah sampel adalah puposive sampling. Teknik pengumpulan data yaitu observasi dan angket perilaku asertif. Hasil uji analisis uji hipotesis yang diperoleh t-hitung 5,442 Selajutnya dikonsultasikan dengan t-tabel dengan taraf signifikan 5% (0,05) yaitu 2,446. Hal tersebut menunjukan bahwa t-hitung 5,442 > t-tabel atas dasar perhitungan tersebut maka hipotesis Ha  yaitu ada efektivitas layanan bimbingan kelompok teknik sosiodrama dalam meningkatkan perilaku asertif siswa diterima kebenarannya pada taraf signifikan 5%. Dengan demikian dapat disimpulkan bahwa layanan bimbingan kelompok teknik sosiodrama dalam meningkatkan perilaku asertif siswa.