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Teaching Vocabulary under CLIL Approach in Indonesian Primary Schools: A Literature Review Nuzul Hijrah Safitri; Aminah Maulidah Nugraha Silawati; Nurjannah; Sarniati Nuru
Edelweiss : Journal Of Innovation In Educational Research Vol. 2 No. 1 (2024): Edelweiss : July 2024
Publisher : CV. Mitkom Indotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62462/edelweiss.v2i2.19

Abstract

This study sheds light on the roles of teachers and challenges they face in implementing CLIL approach in Indonesian primary schools since this approach has the feasibility to carry out at primary level. This study is a literature review that gains data related to the topic from journal articles and relevant books. This study reveals that teachers play a vital role in balancing the integration of content and language, designing a CLIL teaching materials and employing scaffolding vocabulary learning, a variety of vocabulary instruction and assessment. However, they face challenges such as limited English proficiency, cultural differences and contextual relevance, students’ motivation and engagement, the suitable teaching materials and resources, and assessment technique. Therefore, teachers are required to enhance their competences by participating in professional development programs, collaborating with colleagues, and seeking support from educational institutions and resources. This study provides insight to policy makers in Indonesia to provide the necessary support and resources to empower primary school teachers in effectively implementing the CLIL approach and fostering students' vocabulary development, leading to improved learning outcomes and the preparation of globally competent learners.
Evaluating Player Attitudes in Mobile Legends: An SFL Appraisal Analysis Martisa, Ela; Veren Karolina Bidang; Sarniati Nuru; Amiruddin Eso
EDUJ : English Education Journal Vol. 3 No. 2 (2025): December 2025
Publisher : CV. Kalimasada Group Profesional

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Abstract

This study investigates how Indonesian university students express evaluative meanings while playing Mobile Legends by applying the Attitude subsystem of the Appraisal Framework within Systemic Functional Linguistics (SFL). As competitive mobile games involve fast, spontaneous communication, player discourse often reflects emotional reactions, social judgments, and personal values that shape interaction quality. Using a descriptive qualitative design, data were collected from eight Mobile Legends players through written semi-structured interviews. The analysis focuses on three attitude types—affect, judgment, and appreciation—to identify how players linguistically evaluate gameplay experiences, teammates, and game elements. The findings show that affect is the most dominant evaluative resource, with players expressing excitement, frustration, stress, and satisfaction depending on match situations. Judgment appears through assessments of teammate skill, reliability, and behavior, while appreciation emerges in players’ valuation of hero design, game mechanics, and visual quality. These patterns indicate that player communication combines emotional expression, moral evaluation, and experiential value in a dynamic way consistent with the Appraisal Framework. The study contributes to Indonesian digital discourse research by demonstrating how evaluative language in gaming is systematically constructed and highlights the need for greater awareness of positive communication practices in competitive online environments.
Pemberdayaan Masyarakat Nelayan Bajo Berbasis Ekonomi Kreatif di Desa Leppe Kecamatan Soropia Kabupaten Konawe Syahrun; Alias; Bainudin; Hasdairta Laniampe; Sarniati Nuru
Jurnal Pengabdian Meambo Vol. 5 No. 1 (2026): Jurnal Pengabdian Kepada Masyarakat MEAMBO
Publisher : PROMISE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56742/jpm.v5i1.205

Abstract

Masyarakat Bajo di Desa Leppe, Kecamatan Soropia, Kabupaten Konawe menghadapi kerentanan ekonomi akibat ketergantungan pada hasil tangkapan melaut. Kondisi ini menuntut adanya strategi pemberdayaan yang mampu meningkatkan kesejahteraan sekaligus menjaga identitas budaya maritim. Tujuan kegiatan pengabdian ini adalah untuk memberdayakan masyarakat Bajo melalui penguatan ekonomi kreatif berbasis potensi lokal. Kegiatan dilaksanakan selama satu bulan dengan pendekatan partisipatif. Metode pelaksanaan yang digunakan adalah pendekatan partisipatif meliputi sosialisasi, pelatihan penguatan ekonomi kreatif berupa pengolahan hasil laut, pelatihan pemberdayaan masyarakat dengan diversifikasi produk berbasis potensi lokal, serta pengenalan pemasaran digital menggunakan WhatsApp Business dan Facebook, dan tahap akhir berupa monitoring dan evaluasi dilaksanakan melalui observasi lapangan dan diskusi kelompok terarah. Hasil kegiatan menunjukkan adanya peningkatan keterampilan teknis masyarakat dalam mengolah hasil laut, munculnya kesadaran baru mengenai pentingnya pelestarian budaya maritim, serta penguatan solidaritas sosial melalui kerja kolektif. Ibu rumah tangga mulai berani memasarkan produk olahan, pemuda berinisiatif mengembangkan pemasaran digital, dan kelompok nelayan terdorong untuk memperkuat kelembagaan. Simpulan dari kegiatan ini adalah bahwa penguatan ekonomi kreatif mampu meningkatkan kesejahteraan masyarakat Bajo sekaligus memperkuat identitas budaya maritim. Ke depan, diperlukan pendampingan berkelanjutan dan dukungan kelembagaan agar program dapat terus berkembang secara mandiri dan berkelanjutan.