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Persepsi Guru terhadap Pendekatan Deep Learning dalam Pembelajaran Sejarah di Sekolah Menengah Atas Bahtiar Afwan; Agung Dian Putra; Alfarisi Abbas, Navil; Azmi Muhammad, Ulul; Rijal Fadli, Muhammad
SOCIAL PEDAGOGY: Journal of Social Science Education Vol. 6 No. 2 (2025): Social Pedagogy: Journal of Social Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan Universitas Islam Negeri Jurai Siwo Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/social-pedagogy.v6i2.11519

Abstract

Pembelajaran sejarah memiliki peran strategis dalam membekali siswa dengan pemahaman peristiwa masa lalu serta kemampuan berpikir kritis untuk menganalisis keterkaitannya dengan kondisi sosial, politik, dan ekonomi masa kini. Seiring perkembangan teknologi, integrasi kecerdasan buatan (AI) mendorong penerapan pendekatan pembelajaran yang lebih mendalam dan kontekstual. Salah satu pendekatan yang relevan adalah deep learning, yang menekankan pemahaman konseptual, aplikatif, dan reflektif, bukan sekadar hafalan fakta. Penelitian ini bertujuan menggali persepsi guru terhadap penerapan deep learning dalam pembelajaran sejarah di SMA. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan fenomenologi, melibatkan 20 guru sejarah di Bandar Lampung yang memiliki pengalaman dalam mengimplementasikan deep learning. Data dikumpulkan melalui kuesioner terbuka, observasi non-partisipatif, dan studi dokumentasi, kemudian dianalisis menggunakan model Miles, Huberman, dan Saldana. Keabsahan data diperkuat melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa guru memiliki persepsi positif terhadap penerapan deep learning karena dianggap mampu meningkatkan pemahaman mendalam, keterampilan berpikir kritis, serta keterkaitan pembelajaran dengan kehidupan sehari-hari siswa. Kendati demikian, implementasi masih menghadapi kendala berupa keterbatasan pemahaman teknis, minimnya pelatihan, serta belum optimalnya pemanfaatan teknologi dan pembentukan karakter. Oleh karena itu, penelitian ini menegaskan pentingnya dukungan institusional, pelatihan guru, serta pengembangan kurikulum untuk memaksimalkan penerapan deep learning dalam pembelajaran sejarah.
IMPLEMENTASI BAHAN AJAR BERBASIS AUGMENTED REALITY (AR) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK DI SEKOLAH DASAR Deviyanti Pangestu; Siti Nuraini; Miranda Abung; Agung Dian Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33010

Abstract

This problem was driven by the low critical thinking skills of students. This study aimed to analyze the implementation of the use of Augmented Reality (AR)-based teaching materials to improve critical thinking skills in the IPAS subject. The method that was used was quasi-experimental with a non-equivalent control group design. The sample in this study consisted of 54 students who were determined using the saturated sampling technique. The data collection technique used essay test instruments which were then analyzed using a simple linear regression test. The statistical analysis showed that the Fcount value is 54.17 with a significance level of 0.00 < 0.05, so Ho is rejected and Ha is accepted. It could be concluded that the use of Augmented Reality (AR)-based teaching materials was very effective in improving the critical thinking skills in the IPAS subject of fourth grade students at SD Negeri 1 Sepang Jaya.
The Students’ Perceptions of Using Augmented Reality as An Interactive Learning Media Siti Nurjanah; Agung Dian Putra; Miranda Abung; Nindy Profithasari; Oktari Pradina Anggi
EBTIDA': Jurnal Pendidikan Dasar Islam Vol 5 No 2 (2025): December 2025
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58788/ebtida.v5i2.8319

Abstract

The aims of this study to determine students’ perceptions of the use of Augmented Reality (AR) as an interactive learning medium. The research was conducted among 87 students of the 2023 cohort in the Primary School Teacher Education (PGSD) program. This research employed a quantitative method with a descriptive approach. The data were collected using a questionnaire distributed via Google Form, and analyzed using percentage-based descriptive analysis techniques. The results of the study indicate that students’ perceptions of the use of Augmented Reality as an interactive learning medium are categorized as good, with an average score of 3.12 on a 4-point scale, equivalent to 78%. These findings suggest that the use of AR can enhance students’ engagement, interest, and understanding of learning materials through a more interactive and contextual learning experience. Therefore, Augmented Reality can serve as an effective and innovative learning medium in higher education, particularly in improving the quality of technology-based learning within the Primary School Teacher Education program.
PENGARUH PENGGUNAAN MEDIA QUIZIZZ PAPER MODE TERHADAP KEMAMPUAN BERPIKIR KRITIS PENDIDIKAN PANCASILA PESERTA DIDIK KELAS IV DI SEKOLAH DASAR Aura Fitria Ananda; Dayu Rika Perdana; Agung Dian Putra; Sowiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41107

Abstract

The problem in this study is the low critical thinking skills of students and the suboptimal use of media in learning Pancasila Education for fourth-grade students at SD Negeri Rejomulyo. This research aims to determine the effect of using Quizizz Paper Mode media on students' critical thinking skills in Pancasila Education. The research method employed a quasi-experimental design with a non-equivalent control group. The population consisted of 52 students, with a sample of 28 students from class IVA as the experimental group and 24 students from class IVB as the control group. The sample was selected using non-probability saturated sampling, where the entire population was used as the sample. Data collection techniques included tests, observation, and documentation. Data analysis used a simple linear regression test, which showed. The results indicate a significant effect of using Quizizz Paper Mode media on the critical thinking skills of fourth-grade students in Pancasila Education at SD Negeri Rejomulyo.