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The Role of Play Methods in Developing Creativity in Early Childhood Siti Khodijah; Cindy Atika Rizki
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 1 (2025): Desember 2025
Publisher : CV. Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupaud.v1i1.67

Abstract

This study aims to examine the role of play methods in developing early childhood creativity. Play is not only a form of entertainment but also an effective learning medium to stimulate imagination, problem-solving, and children’s social skills. Using a qualitative approach through a literature review, this study found that play methods significantly contribute to children’s creativity development across cognitive, affective, and psychomotor domains. The results emphasize that play methods should be integrated into early childhood education to optimize their creative potential.
Dampak Penggunaan Gadget terhadap Perkembangan Sosial Anak Usia 3–6 Tahun Fadilah Ramadani; Siti Khodijah; Cindy Atika Rizki; Muhammad Hasanuddin
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 1 (2025): Desember 2025
Publisher : CV. Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupaud.v1i1.69

Abstract

Penelitian ini bertujuan untuk menganalisis dampak penggunaan gadget terhadap perkembangan sosial anak usia 3–6 tahun dengan menyoroti pola interaksi, kemampuan komunikasi, dan regulasi emosi dalam aktivitas bermain. Menggunakan pendekatan kualitatif dengan desain studi kasus, penelitian ini mengumpulkan data melalui observasi, wawancara, dan dokumentasi yang melibatkan anak, orang tua, serta guru pendidikan anak usia dini. Hasil penelitian menunjukkan bahwa penggunaan gadget yang tidak terkontrol dapat menurunkan kualitas interaksi sosial, menghambat kelancaran komunikasi, dan memicu ketergantungan emosional pada perangkat. Sebaliknya, penggunaan yang didampingi dan diatur secara tepat dapat tetap mendukung perkembangan sosial anak melalui keseimbangan antara pengalaman digital dan interaksi langsung. Penelitian ini menegaskan pentingnya pendampingan orang tua dan pengaturan penggunaan gadget dalam mendukung perkembangan sosial anak usia dini.
Evaluating the Effectiveness of ChatGPT in Web-Based Information Systems: An Empirical Study on User Interaction and System Performance Siti Khodijah; Abil Alwi Prayoga
Journal of Information Technology and Systems Engineering Vol. 1 No. 1 (2026): June 2026: Information Technology and Systems Engineering
Publisher : CV. Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/jitse.v1i1.4

Abstract

The rapid advancement of generative artificial intelligence, particularly ChatGPT, has significantly transformed the landscape of web-based information systems by enabling more interactive, adaptive, and efficient user experiences. Despite its widespread adoption, empirical evidence evaluating its effectiveness in enhancing user interaction and system performance remains limited. This study aims to assess the effectiveness of ChatGPT integration within web-based information systems, focusing on its impact on user interaction quality and overall system performance. An empirical approach was employed using a quantitative research design, with data collected from users interacting with a ChatGPT-powered web system via structured questionnaires and system performance metrics. The analysis used statistical methods to examine the relationships between ChatGPT utilization, user engagement, response accuracy, and system efficiency. The findings indicate that ChatGPT significantly improves user interaction by providing faster responses, more natural communication, and higher engagement levels. Additionally, the integration of ChatGPT improves system performance, particularly response time and task completion efficiency, though minor limitations in contextual understanding and occasional inaccuracies persist. These results suggest that ChatGPT is a valuable component for enhancing the functionality of modern web-based systems. In conclusion, the study highlights the importance of integrating generative AI technologies to optimize digital system performance while emphasizing the need for continuous monitoring and refinement to address inherent limitations, thereby ensuring reliable and user-centered system development.
Inovasi Media Pembelajaran Berbasis Teknologi pada Pendidikan Anak Usia Dini Ayu Rizka Zahara Tanjung; Siti Khodijah; Nurul Afriza
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 2 (2026): Maret 2026
Publisher : CV. Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupaud.v1i2.189

Abstract

Perkembangan teknologi informasi dan komunikasi telah mendorong munculnya berbagai inovasi media pembelajaran yang dapat digunakan dalam Pendidikan Anak Usia Dini (PAUD). Penelitian ini bertujuan untuk menganalisis pemanfaatan media pembelajaran berbasis teknologi serta dampaknya terhadap proses pembelajaran anak usia dini. Metode penelitian yang digunakan adalah pendekatan kualitatif deskriptif dengan teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran berbasis teknologi, seperti video pembelajaran, animasi edukatif, aplikasi pembelajaran, dan permainan edukatif digital, mampu meningkatkan motivasi belajar, konsentrasi, pemahaman materi, serta kreativitas anak. Selain itu, teknologi membantu guru dalam menyampaikan materi secara lebih menarik dan interaktif. Meskipun demikian, terdapat beberapa kendala dalam penerapannya, seperti keterbatasan fasilitas teknologi, akses internet, dan kompetensi guru dalam memanfaatkan media digital. Oleh karena itu, diperlukan dukungan sarana, pelatihan, dan pendampingan agar pemanfaatan teknologi dalam pembelajaran PAUD dapat berjalan secara optimal dan berkelanjutan.
Wireless Network Security Analysis Using the Penetration Testing Method in a Campus Environment Abil Alwi Prayoga; Siti Khodijah
Journal of Computer Science, Artificial Intelligence and Communications Vol 3 No 1 (2026): May 2026
Publisher : Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jocsaic.v3i1.173

Abstract

The rapid development of information technology has increased the utilization of wireless networks in higher education environments to support academic activities, administrative services, and digital communication. However, the widespread use of wireless networks also introduces various cybersecurity risks due to the open nature of wireless communication media. This study aims to analyze the security level of campus wireless networks using the penetration testing method to identify vulnerabilities and evaluate existing security mechanisms. The research applies a systematic penetration testing approach consisting of several stages, including information gathering, scanning, vulnerability assessment, exploitation testing, and reporting. The testing process focuses on analyzing wireless configurations, authentication mechanisms, encryption implementation, and potential unauthorized access risks. The results indicate that although the campus wireless network has implemented security protocols such as WPA/WPA2 and encryption mechanisms, several vulnerabilities remain, particularly related to weak password policies, limited access control, and insufficient network monitoring. Based on the vulnerability assessment, improvements are recommended through the implementation of stronger authentication methods, enhanced password management policies, continuous network monitoring, and periodic security evaluations. This research demonstrates that penetration testing is an effective method for identifying security weaknesses and improving wireless network protection. The findings are expected to provide valuable insights for educational institutions in developing more secure, reliable, and sustainable wireless network infrastructures.
Pelatihan TIK untuk Game Edukatif Bagi GEN-Z di LKP KARYA PRIMA KURSUS Hendry; Afif Badawi; Hanna Willa Dhany; Supina Batubara; Muhammad Hasanuddin; Siti Khodijah
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 4 No 2 (2025): Oktober 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v4i2.649

Abstract

Pelatihan Teknologi Informasi dan Komunikasi (TIK) menjadi salah satu strategi penting dalam meningkatkan keterampilan digital generasi muda, khususnya Gen-Z yang sangat dekat dengan teknologi. Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan pelatihan TIK melalui pengembangan game edukatif di LKP Karya Prima Kursus sebagai sarana pembelajaran kreatif dan interaktif. Metode yang digunakan adalah pendekatan deskriptif dengan mengamati proses pelatihan, keterlibatan peserta, serta hasil akhir berupa produk game edukatif sederhana. Hasil penelitian menunjukkan bahwa pelatihan ini mampu meningkatkan kreativitas, kemampuan berpikir kritis, dan kolaborasi peserta dalam menyelesaikan tantangan berbasis teknologi. Selain itu, peserta merasa lebih termotivasi dalam mengintegrasikan pembelajaran dengan teknologi yang menyenangkan. Kesimpulannya, pelatihan TIK berbasis game edukatif efektif dalam memberikan pengalaman belajar yang relevan, adaptif, serta sesuai kebutuhan Gen-Z dalam menghadapi perkembangan era digital.