Claim Missing Document
Check
Articles

Found 12 Documents
Search

The Implementation of Project-Based Learning Based on The Utilization of Telang Flowers to Enhance Students’ Creativity Yudesta Erfayliana; Oktaria Kusumawati; Tegar Arif Saputra
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 11 No 2 (2026): APRIL 2026
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v11i2.23499

Abstract

The low creative thinking ability of elementary school students requires learning that is more contextual, active, and grounded in direct experience. This study aims to describe the implementation of Project-Based Learning using blue pea flowers to strengthen students’ creativity at SD Alam Lampung. The study employed a qualitative approach with a case study design. Informants included the principal, teachers, students, and parents selected purposively. Data were collected through observation, semi-structured interviews, documentation, and analysis of students’ products, then analyzed through data reduction, data display, and conclusion drawing. Findings show that PjBL based on blue pea flowers engaged students in observing, designing, processing, producing, presenting, and reflecting on their products. Students’ creativity appeared in fluency, flexibility, originality, and elaboration through ecoprint, blue pea bika ambon, blue pea pancakes, milk pudding, and lemon blue pea drinks. The study concludes that blue pea flowers can serve as a local project medium for strengthening creativity. The implication is that teachers can use nearby natural materials as creative, collaborative, ecological, and meaningful learning resources aligned with Pancasila Student Profile values. Future studies should broaden school contexts and develop quantitative creativity instruments for stronger empirical evidence.
Pengaruh Joyful Learning Berbasis Gamifikasi terhadap Kemampuan Berpikir Kritis Siswa Kelas V pada Pembelajaran Bahasa Indonesia Annisa Oktavia; Nurul Hidayah; Yudesta Erfayliana
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.3188

Abstract

Critical thinking is a key twenty-first-century competency that remains insufficiently developed in primary education, particularly in Indonesian language learning. This study aimed to examine the effect of gamification-based joyful learning on the critical thinking skills of fifth-grade students. A quasi-experimental method with a non-equivalent control group design was employed. The study involved 37 fifth-grade students at SDN 1 Purwodadi, Central Lampung, consisting of an experimental group (18 students) and a control group (19 students). The experimental group received gamification-based joyful learning, whereas the control group was taught using a scientific approach. Data were collected through validated and reliable essay-based Pre-test and Post-test instruments and analyzed using an independent samples t-test. The results showed that the experimental group achieved a higher mean Post-test score (82.12) than the control group (72.86). Hypothesis testing revealed a significance value of p < 0.001 (p < 0.05), indicating a statistically significant effect of gamification-based joyful learning on students’ critical thinking skills. These findings demonstrate that integrating gamification elements, including points, badges, leaderboards, and tiered challenges, within an enjoyable learning environment can effectively enhance students’ critical thinking, confidence in expressing opinions, and ability to analyze information in Indonesian language learning.