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Pengembangan Media Interaktif Gerakan Yoga Berbasis Mobile Android Menggunakan Metode User Centered Design Melinne Maldini Rosady; Banu Santoso
Sistemasi: Jurnal Sistem Informasi Vol 10, No 3 (2021): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (850.706 KB) | DOI: 10.32520/stmsi.v10i3.1345

Abstract

AbstrakPerubahan gaya hidup masyarakat Indonesia sebagian sudah mengarah ke pola kehidupan modern. Peningkatan ilmu dan teknologi yang sangat berkembang pada masa kini secara tidak langsung cenderung membuat tubuh jadi kurang bergerak (low body movement). Pada zaman milenial ini olahraga sangatlah diperlukan, selain untuk menjaga agar tubuh tetap sehat, olahraga juga dapat membuat badan menjadi lebih ideal. Kini kian banyak orang yang memperlakukan yoga sebagai kebutuhan utama, bukan semata gaya hidup. Yoga ini diyakini banyak orang bermanfaat bagi kesehatan fisik dan psikis. Yoga merupakan seni olah tubuh, pernafasan, dan pikiran dalam bentuk gerakan-gerakan yang bersifat flowing, continue dinamis, ataupun gerakan yang ditahan dalam beberapa kali hitungan dan dibantu dengan olah pernafasan dan meditasi ringan. Oleh karena itu dalam penelitian ini diajukan suatu aplikasi membuat Media Interaktif berbasis mobile android gerakan yoga sebagai media pembelajaran tentang Gerakan yoga yang memiliki kemampuan dalam membantu user dan sesuai dengan kebutuhan user. Pada penelitian ini pengalaman pengguna aplikasi gerakan yoga di evaluasi dengan 2 metode yaitu User-Centered Design (UCD) dan System Usability Scale (SUS). Pada pengujian UCD dilakukan saat mulainya perancangan sebuah aplikasi, sedangkan selanjutnya aplikasi di uji kelayakan dengan menggunakan metode SUS. Hasil penelitian pembuatan Media Interaktif Gerakan Yoga berbasis mobile android memperoleh skor kelayakan sebesar 75,3% atau masuk dalam kategori B (Baik).Kata Kunci: media interaktif, yoga, aplikasi android, user centered design, system usability scale AbstractPart of the change in the lifestyle of the Indonesian people has led to modern life patterns. Increasing science and technology, which is significantly developed today, indirectly tends to make the body less mobile (low body movement). In this millennial era, exercise is essential. Apart from keeping the body healthy, exercise can also make the body more ideal. Now more and more people treat yoga as a primary need, not just a lifestyle. Many people believe yoga to be beneficial for physical and psychological health. Yoga is the art of exercising the body, breathing, mind in flowing, continuous dynamic movements, or movements held for several counts and assisted by breathing exercises and light meditation. Therefore, in this study, an application is proposed to create interactive media based on mobile android yoga movements as a learning medium about yoga movements that can help users according to user needs. In this study, the user experience of the yoga movement application was evaluated by two methods, namely the User-Centered Design (UCD) and the System Usability Scale (SUS). The UCD test is carried out at the start of designing an application, while then the application is tested for feasibility using the SUS method. The research results on mobile Android-based Yoga Movement Interactive Media obtained a feasibility score of 75.3% or included in category B (Good).Keywords: interactive media, yoga, android application, user centered design, system usability scale 
RANCANG BANGUN SISTEM INFORMASI MONITORING HASIL PRODUKSI MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT (STUDI KASUS PT. INTILOGAM SUKSES ABADI) Helen Safitri; Melinne Maldini Rosady
Jurnal Mahasiswa Sistem Informasi (JMSI) Vol. 7 No. 1 (2025): Jurnal Mahasiswa Sistem Informasi (JMSI)
Publisher : Program Studi DIII Sistem Informasi - Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jmsi.v7i1.10647

Abstract

Pelaporan hasil produksi yang cepat dan tepat sangat berperan dalam mendukung pengambilan keputusan manajerial yang efektif. Di PT. Intilogam Sukses Abadi, pencatatan manual menggunakan dokumen kertas sering kali menimbulkan keterlambatan serta potensi kesalahan data. Penelitian ini diarahkan untuk mengembangkan platform berbasis web yang memungkinkan pemantauan hasil produksi secara real-time, menggunakan pendekatan Rapid Application Development (RAD). Metode RAD digunakan untuk mempercepat pengembangan sistem melalui proses yang dilakukan secara bertahap dan berulang (iterative), sekaligus melibatkan pengguna secara langsung pada setiap tahapnya. Penelitian ini dilakukan melalui beberapa langkah, yaitu menganalisis kebutuhan, merancang sistem, mengimplementasikan, dan melakukan pengujian. Sistem yang dikembangkan memungkinkan pencatatan, penyimpanan, dan penyajian data produksi secara langsung (real-time). Hasil pengujian menunjukkan bahwa sistem mampu mempercepat pelaporan, meminimalkan kesalahan pencatatan, serta meningkatkan efisiensi. Dengan demikian, penerapan sistem informasi berbasis web ini berkontribusi pada peningkatan efektivitas dan produktivitas pada PT. Intilogam Sukses Abadi.
PERANCANGAN UI/UX SISTEM APLIKASI MANAJEMEN STOK BARANG MENGGUNAKAN METODE DESIGN THINKING PADA TOKO BNJ Indri Ananda; Melinne Maldini Rosady
Jurnal Mahasiswa Sistem Informasi (JMSI) Vol. 7 No. 1 (2025): Jurnal Mahasiswa Sistem Informasi (JMSI)
Publisher : Program Studi DIII Sistem Informasi - Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jmsi.v7i1.10703

Abstract

Di era digital yang berkembang pesat, penggunaan sistem pengelolaan data secara manual semakin ditinggalkan karena dianggap tidak efisien, rentan terhadap kesalahan, serta menyulitkan proses pelacakan data. Toko-toko skala kecil hingga menengah umumnya masih menghadapi tantangan dalam pengelolaan stok barang, termasuk Toko BNJ yang masih menggunakan Microsoft Excel sebagai alat pencatatan stok. Metode ini membutuhkan waktu, rawan terjadi kesalahan input. Kondisi tersebut berpotensi menghambat kelancaran operasional. Oleh karena itu, diperlukan solusi berupa sistem informasi stok barang berbasis web yang mampu mengotomatiskan proses pengelolaan stok dan mengurangi ketergantungan pada pencatatan manual. Sebelum sistem dikembangkan, diperlukan rancangan UI/UX untuk memastikan tampilan antarmuka dan pengalaman pengguna sesuai dengan kebutuhan serta mudah digunakan. Penelitian ini menggunakan metode Design Thinking, Metode ini dipilih karena mampu menghasilkan desain yang berorientasi pada kebutuhan pengguna. Penelitian ini memiliki perbedaan pada objek dan konteks penelitian, yaitu berfokus pada perancangan UI/UX aplikasi manajemen stok barang untuk Toko BNJ. Adapun hasil penelitian ini menunjukkan bahwa rancangan antarmuka yang dibuat telah memenuhi kebutuhan pengguna dan sesuai dengan kriteria desain yang baik. Desain yang dihasilkan diharapkan dapat menjadi dasar pengembangan sistem informasi stok barang berbasis web yang lebih efektif, efisien, dan akurat dalam mendukung operasional Toko BNJ.
AUDIT MANAJEMEN INOVASI TEKNOLOGI INFORMASI MENGGUNAKAN FRAMEWORK COBIT 2019 DOMAIN APO04 PADA JT DIGITALLY Melinne Maldini Rosady; Ika Ima Nissa; Leo Sandi
Journal of Innovation And Future Technology Vol. 8 No. 1 (2026): Vol 8 No 1 (Februari 2026): Journal of Innovation and Future Technology (IFTECH
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v8i1.4554

Abstract

In the current digital era, Information Technology has evolved beyond its traditional role as a mere supporting function and has become a strategic core that drives organizational competitiveness. Effective data governance is essential to improving data management practices, which ultimately contributes to enhanced organizational performance. JT Digitally is a company specializing in digital marketing agency services, offering solutions including digital marketing, software product development, and technology services. This study employs the COBIT 2019 Framework as its primary evaluation instrument, selected due to its focus on assessing capability and maturity levels based on designated target domains. The APO04 domain is employed to evaluate the company's Innovation Management System, encompassing the establishment and communication of quality standards across all relevant processes, procedures, and organizational outcomes. This research formulates strategic recommendations derived from the IT governance evaluation conducted at JT Digitally using the COBIT 2019 framework, specifically the APO04 domain. The capability assessment of APO04 subdomains shows an average score of 2.6 (Partially Achieved), indicating that implementation has begun but requires further strengthening. Recommendations include developing innovation governance policies and procedures, client-centered innovation management, and a systematic documentation
Penguatan Branding Produk dan Promosi Digital Berbasis Media Sosial bagi Siswa MA Al-Amin Ilman Ilman; Rexy Kurniawan; Pahruroji Pahruroji; Jumriah Oktawisanti; Siti Nurul Hidayah; Melinne Maldini Rosady
MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat Vol. 4 No. 3 (2026): Juni: MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mengabdi.v4i3.2364

Abstract

This article discusses a community service activity conducted at MA Al-Amin, Jayanti, Tangerang Regency. The initial condition showed that students were already familiar with social media, but their use was still dominated by entertainment, personal communication, and content consumption rather than productive activities such as product promotion and business communication. The program was designed to strengthen students' understanding of product branding, visual identity, simple smartphone-based product photography, social media promotion strategies, cyber safety, and digital business ethics. The activity was carried out offline on April 16, 2026, involving 25 students. The learning process combined short presentations, contextual examples, interactive discussions, question-and-answer sessions, and simple evaluation through pre-test and post-test. The training materials covered personal data protection, brand identity, visual consistency, promotional content using the AIDA approach, the use of Instagram, TikTok, and WhatsApp Business, and ethical communication in digital promotion. The evaluation results indicated an improvement in participants' understanding after the training. Students became more aware that social media can be used not only for entertainment, but also for learning, creativity, product introduction, and early entrepreneurship. This activity is expected to encourage students to use digital platforms more creatively, productively, safely, and responsibly.
Sistem Pendukung Keputusan Penilaian Kelayakan Prakerin Siswa Jurusan Otomotif Menggunakan Metode Profile Matching (Studi Kasus: SMKN 1 Kragilan) Raka Rizqi Fadhilah; Melinne Maldini Rosady
Jurnal Teknologi Sistem Informasi Vol 7 No 1 (2026): Jurnal Teknologi Sistem Informasi
Publisher : Program Studi Sistem Informasi, Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jtsi.v7i1.14558

Abstract

Penentuan kelayakan siswa Praktik Kerja Industri (Prakerin) di Jurusan Otomotif SMKN 1 Kragilan saat ini menghadapi kendala efisiensi dan objektivitas karena masih dilakukan secara manual. Penelitian ini bertujuan membangun Sistem Pendukung Keputusan (SPK) berbasis web menggunakan metode Profile Matching untuk memberikan rekomendasi penilaian yang akurat dan terstandar. Metode ini membandingkan profil kompetensi siswa dengan target industri melalui perhitungan Gap, dengan fitur unggulan berupa pembobotan dinamis pada aspek Teknis, Non-Teknis, dan Logistik. Sistem dikembangkan menggunakan metode Agile Scrum dengan teknik Rapid Prototyping untuk mempercepat proses implementasi. Hasil penelitian menunjukkan bahwa sistem berhasil dibangun dengan fitur Input Nilai Matriks dan Pengaturan Bobot yang fleksibel. Berdasarkan validasi perhitungan manual, algoritma sistem terbukti valid 100% dalam menghasilkan perankingan siswa. Pengujian User Acceptance Test (UAT) menunjukkan tingkat penerimaan pengguna sebesar 4,7 (Sangat Baik), yang membuktikan sistem sangat layak digunakan secara fungsional. Meskipun saat ini masih dalam tahap transisi penggunaan karena faktor kebiasaan pengguna (user habit), sistem ini direkomendasikan sebagai alat pembanding (benchmarking tool) bagi Ketua Program Studi untuk memvalidasi objektivitas keputusan penilaian manual.
DESIGN AND IMPLEMENTATION OF A WEB-BASED STUDENT SAVINGS MANAGEMENT SYSTEM USING THE AGILE METHOD Reni Haerani; Shopi Nurul Hasanah; Sefta Tri Wahyuni; Melinne Maldini Rosady
Jurnal Sistem Informasi Vol. 13 No. 1 (2026)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/688ptj31

Abstract

The implementation of a web-based student savings information system created with the Agile methodology is covered in this study. This approach is intended to assist schools in more effectively and transparently managing student savings. The purpose of this method is to assist schools in more effectively and openly managing student savings. The Agile approach method is used in the information system design; the development process is broken up into iterative sprints that enable ongoing improvement based on input from stakeholders. for kids,  parents, and school officials, this system offers features like savings contributions, withdrawals, transaction history, and user account management. Agile makes it possible to build useful, user-friendly apps in a comparatively short development cycle by improving communication between the development team and users. The final findings demonstrate how well the Agile methodology supports the development of an educational financial system that calls for adaptability, reactivity, and ongoing user involvement. A website-based student savings information system that may enhance the efficacy and efficiency of finding, generating, and storing student saving data is the result of this study.             Keywords: Student Savings; Agile Methods; Information System; Data Management; Web Application;
ANALYSIS OF INFORMATION TECHNOLOGY INNOVATION GOVERNANCE USING COBIT: SYSTEMATIC LITERATURE REVIEW Melinne Maldini Rosady; Alva Hendi Muhammad; Asro Nasiri
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 1 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i1.5961

Abstract

Information Technology (IT) has become a critical element in all aspects of business, especially in the current digital era. To ensure continuity and operational effectiveness, companies must maintain their IT systems' security, availability and integrity. Success in managing IT innovation impacts operational efficiency and directly influences the company's overall performance and sustainability. Therefore, implementing effective IT innovation governance is crucial to reducing risks and maximizing benefits from IT investments. This research focuses on using the COBIT framework as the primary tool in managing IT innovation. COBIT, especially the COBIT 2019 version, is the dominant choice in innovation governance practices in the industrial and digital sectors. Through the Systematic Literature Review (SLR) method, this research identified and analyzed 30 related articles that provide in-depth insight into the application of COBIT in various industrial contexts. The research results highlight several challenges faced in implementing COBIT, including a need for a more in-depth understanding of this framework, a lack of proper documentation of work processes, and the need for clear operational standards to manage IT innovation effectively. Thus, this research not only provides practical guidance for practitioners in the field but also contributes a deeper understanding of the importance of integrated IT innovation governance with broader business strategy.
Performance Evaluation of Naive Bayes, SVM, LSTM, and IndoBERT for Fashion Review Sentiment Classification Muhammad Iqbal Ismail; Denies Susanto; Indar Riyanto; Melinne Maldini Rosady
Building of Informatics, Technology and Science (BITS) Vol 8 No 2 (2026): September 2026
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v8i2.10357

Abstract

The rapid growth of e-commerce has increased the volume of customer reviews, making it difficult for fashion businesses to manually identify customer sentiment, product concerns, and satisfaction drivers. This study aims to evaluate the performance of Naive Bayes, Support Vector Machine (SVM), Long Short-Term Memory (LSTM), and IndoBERT in classifying sentiment polarity in Indonesian fashion product reviews, while also identifying topic-level sentiment patterns using Latent Dirichlet Allocation (LDA). The dataset consisted of 23,487 Shopee Indonesia fashion reviews collected during the 2025 observation period. After data cleaning, duplicate removal, text normalization, tokenization, stopword removal, and lemmatization, 22,961 valid reviews were retained and categorized into positive, neutral, and negative classes using rating-based labeling. To reduce majority-class bias, stratified data splitting and class-weighted learning were applied, while five-fold cross-validation was used to evaluate model stability. The results show that IndoBERT achieved the highest performance with an accuracy of 93.41%, precision of 92.87%, recall of 92.15%, and F1-score of 92.51%, outperforming LSTM with 90.80% accuracy, SVM with 88.90%, and Naive Bayes with 84.60%. The findings indicate that transformer-based contextual representation is more effective in handling noisy Indonesian fashion review text, including informal expressions, abbreviations, and context-dependent sentiment. Topic-based analysis further revealed that positive sentiment was mainly associated with product quality, material comfort, design, and value, while negative sentiment was driven by sizing mismatch, product inconsistency, delivery delay, and customer service issues. This study contributes to sentiment classification research by providing a comparative evaluation of machine learning, deep learning, and transformer-based models, and offers practical insights for improving fashion e-commerce product communication, customer satisfaction, and data-driven digital marketing decisions.