Tommy Hari Prihatanto
Program Studi Desain Komunikasi Visual, Fakultas Seni Rupa Dan Desain, Universitas Trisakti, Jakarta, Indonesia

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan Media Infografis SOP Keselamatan Kerja (K3) Pada Lingkungan Industri Manufaktur Daniel M Simbolon; Bambang Tri Wardoyo; Meily Cristina; Ekananda Haryadi; Menul Teguh Riyanti; Wegig Murwonugroho; Yosua Reydo Respati; Dikdik Adikara Rachman; Tommy Hari Prihatanto; Leonardus Aryo Gitoprakoso Widyarto
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 1 (2026): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i1.8640

Abstract

Occupational Health and Safety (OHS) is a crucial aspect in manufacturing industries due to the high risk of workplace accidents caused by heavy machinery, chemical substances, and intensive production activities. Companies usually provide Standard Operating Procedures (SOP) as safety guidelines; however, SOPs are often delivered in long textual formats that are less engaging, making workers reluctant to read or difficult to understand quickly. This study aims to design an infographic-based SOP media as an effective visual communication tool to improve workers’ understanding of safety procedures. The research applies a qualitative method with a design approach through workplace observation, interviews with HSE personnel, literature review, and design validation using questionnaires. The results produce infographic media in the form of posters and signage presenting PPE usage procedures, hazard warnings, and evacuation steps using safety color codes, icons, and readable typography. The conclusion indicates that infographic SOP media is more effective than text-based SOP because it improves readability, comprehension, and workers’ memory of safety procedures.
PERANCANGAN PROTOTIPE GIM VISUAL NOVEL INTERAKTIF UNTUK FSRD UNIVERSITAS TRISAKTI: MULTITAHAP DENGAN INTEGRASI TEKNOLOGI: Designing an Interactive Visual Novel Game Prototype for FSRD Universitas Trisakti: A Multi-Stage Integrating AI Technology Akkapurlaura; Tommy Hari Prihatanto; Daniel Marlasputra Simbolon
Jurnal Dimensi DKV: Seni Rupa dan Desain Vol. 11 No. 1 (2026): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v11.i1.26371

Abstract

Designing an Interactive Visual Novel Game Prototype for FSRD Universitas Trisakti: A Multi-Stage Integrating AI Technology. In the digital era, effective educational promotion is paramount to attracting prospective students who have become increasingly selective in choosing a university. One innovative approach involves the implementation of interactive visual novel games. This study aims to design an interactive visual novel game prototype as a promotional medium for the Visual Communication Design (DKV) program at the Faculty of Art and Design, Universitas Trisakti. The research employs a Research and Development (R&D) approach consisting of pre-production, production, and post-production stages. Data were collected through qualitative analysis and limited user evaluation involving students and lecturers. The results indicate that the visual novel approach enhances user engagement in understanding curriculum structure and academic experience. The integration of Artificial Intelligence (AI) in asset creation also improves production efficiency. This study contributes to the development of interactive, game-based promotional media in higher education.
Pelatihan Make-Up Karakter Berbasis Experiential Learning Untuk Menguatkan Kreativitas Visual dan Ekstrakurikuler Seni Peran Di SMK Sumbangsih Multimedia Menul Teguh Riyanti; Ariani Ariani; Tommy Hari Prihatanto; Akkapurlaura Akkapurlaura; Tulus Hambawan; Angelin Stephani; Ardila Puspita Kusuma Wardani
Altifani Journal: International Journal of Community Engagement Vol. 6 No. 2 (2026): Altifani Journal: International Journal of Community Engagement
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/altifani.v6i2.2109

Abstract

The creative industry requires human resources who possess not only technical skills but also creativity, collaborative abilities, and artistic competencies that are relevant to the development of visual media. One of the competencies that supports the fields of performing arts and multimedia production is character make-up artistry. However, extracurricular acting programs in vocational high schools generally focus on acting skills, while supporting competencies such as character make-up have not received adequate attention. This community engagement program aimed to enhance students’ knowledge, technical skills, visual creativity, and self-confidence through experiential learning-based character make-up training. The program was conducted at SMK Sumbangsih Multimedia, South Jakarta, involving 18 students from Grades X and XI. The methods employed included demonstrations, discussions and evaluations, conceptual understanding of basic character make-up principles, as well as the application and development of the techniques learned. The results indicated improvements in participants’ understanding of character make-up concepts, technical proficiency in character make-up application, visual creativity, self-confidence, and teamwork. Furthermore, the training contributed to strengthening extracurricular acting activities by integrating character make-up skills with the multimedia competencies possessed by the students. Therefore, character make-up training can serve as an effective strategy for developing the creative competencies of vocational high school students.