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Analysis of the need for e-comic development of light and optics material based on problem-based learning for students' learning styles Rizki Dwika Septiarini; Atika Anggraini
ORBITA: Jurnal Pendidikan dan Ilmu Fisika Vol 12, No 1 (2026): May
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/orbita.v12i1.39035

Abstract

Education in the 21st century requires integration with digital technology to create engaging learning experiences aligned with students’ learning styles. However, students often experience difficulties in understanding light and optics due to conventional teaching methods and limited learning media. This study aims to analyze the need for developing problem-based learning (PBL)-based e-comics on light and optics materials that suit students’ learning styles. This research used a descriptive qualitative approach involving 32 students of class 8B at MTsN 6 Kediri and one science teacher. Data were collected through questionnaires to identify learning styles and interviews to examine learning difficulties and teaching practices. Data analysis was conducted using descriptive analysis of questionnaire and interview results.The results showed that students had difficulty understanding light and optics because learning was still conventional, physics was considered difficult, and media were not varied. Questionnaire results indicated that students tended to have visual learning styles. E-comics are appropriate as they present material through contextual visual stories and interactive elements, and can be integrated with PBL to support problem-solving and conceptual understanding. The findings indicate a strong need to develop PBL-based e-comics as an innovative learning medium that supports visual learning styles and improves students’ understanding. 
DEVELOPMENT OF ANDROID-BASED EDUCATIONAL GAME MEDIA ON EARTH AND THE SOLAR SYSTEM TO IMPROVE GRADE VII STUDENTS’ LEARNING Rahmawati Yanita Sari; Andriana Putri Kurniawati; Atika Anggraini
JPPIPA (Jurnal Penelitian Pendidikan IPA) Vol. 11 No. 1 (2026): June 2026
Publisher : Universitas Negeri Surabaya in collaboration with Perkumpulan Pendidik IPA Indonesia (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppipa.v11n1.p61-67

Abstract

This research aims to develop Android-based educational game media on Earth and Solar System materials to improve the learning outcomes of grade VII students at MTsN 1 Kediri City. The background of this research is the lack of use of interesting and interactive learning media so that student learning outcomes are still low or have not reached the Learning Goal Achievement Criteria (KKTP). The method used is Research and Development (R&D) with a Four-D (4D) model which includes Define, Design, Develop, and Disseminate stages. Data was obtained through expert validation as well as students' Pretest and Posttest results, then analyzed using feasibility and effectiveness tests (normality, homogeneity, paired sample t-test, and N-gain tests). The results of the study showed that the developed media was very feasible with a percentage of assessment of material experts of 88.7%, media experts of 94.3%, and question experts of 90%. The effectiveness test showed an increase in learning outcomes with a sig. (2-tailed) value of 0.000 < 0.05 and an N-gain value of 0.5888 in the medium category. Thus, Android-based educational game media is declared feasible and effective enough to improve student learning outcomes.
ANALISIS GAYA BELAJAR SISWA DALAM MATA PELAJARAN ILMU PENGETAHUAN ALAM DI KELAS VIII MTS Yuan Puspita Dewi Anggraeni; Dewi Ghitsatul A’la; Atika Anggraini
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i3.11712

Abstract

Science learning at the Madrasah Tsanawiyah (MTs) level requires appropriate strategies that consider students’ diverse learning styles to optimize conceptual understanding and engagement. This study employed a descriptive quantitative approach aimed at identifying the learning styles of eighth-grade students at MTs Al-Anwar through a questionnaire covering three categories: visual, auditory, and kinesthetic. The results revealed that kinesthetic learning style was dominant (47.83%), followed by auditory (34.78%) and visual (17.39%), indicating that students learn more effectively through hands-on activities, direct experiences, and a combination of instructional methods such as interactive lectures, discussions, and visual media to enhance understanding, motivation, and participation. In conclusion, mapping students’ learning styles serves as an essential basis for designing varied, contextual, and differentiated science instruction to improve learning quality and student achievement effectively. ABSTRAK Pembelajaran Ilmu Pengetahuan Alam (IPA) di tingkat Madrasah Tsanawiyah (MTs) memerlukan strategi yang tepat dengan mempertimbangkan perbedaan gaya belajar siswa agar pemahaman konsep dan keterlibatan belajar dapat meningkat secara optimal. Penelitian ini menggunakan pendekatan deskriptif kuantitatif dengan tujuan untuk mendeskripsikan gaya belajar siswa kelas VIII MTs Al-Anwar melalui penyebaran angket yang mencakup tiga kategori gaya belajar, yaitu visual, auditori, dan kinestetik. Hasil penelitian menunjukkan bahwa gaya belajar kinestetik mendominasi dengan persentase 47,83%, diikuti oleh auditori sebesar 34,78% dan visual sebesar 17,39%, yang mengindikasikan bahwa siswa lebih efektif memahami materi melalui aktivitas praktik, pengalaman langsung, serta kombinasi metode pembelajaran seperti ceramah interaktif, diskusi, dan penggunaan media visual guna meningkatkan pemahaman, motivasi, dan keterlibatan belajar. Dengan demikian, dapat disimpulkan bahwa pemetaan gaya belajar siswa menjadi dasar penting dalam merancang pembelajaran IPA yang bervariasi, kontekstual, dan berdiferensiasi sehingga mampu meningkatkan kualitas pembelajaran serta hasil belajar siswa secara lebih efektif.  
Development Module Practical Based Experiments in Basic Science Courses Atika Anggraini; Ummiy Fauziyah Laili; Rizki Dwika Septiarini; Nia Ellia Malika; Arifin Saaf; Shahabuddin bin Hasyim
Journal of Natural Science and Integration Vol. 9 No. 1 (2026): Journal of Natural Science and Integration
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/jnsi.v9i1.39018

Abstract

Basic Science learning requires practicum modules that facilitate systematic, structured, and learning-outcome-oriented experimental experiences. However, the modules used so far have not fully met the aspects of independent learning, clarity of work steps, and integration between concepts and practice. This study aims to develop experiment-based practicum modules for Basic Biology, Basic Physics, and Basic Chemistry using the 4D development model (Define, Design, Develop, and Disseminate). The development stage involved validation by five experts, namely experts in biology, physics, chemistry, media, and language, as well as student response tests. The data analysis method used in this study was descriptive quantitative analysis, involving calculating percentages of validation scores and student responses, which were then interpreted against predetermined validity criteria. The validation results showed a highly valid category across almost all aspects, with 88–93% in material validation, 88–95% in media validation, and 81% in student responses. The student response test involved 25 respondents, who were selected to assess the practicality and usability of the developed practicum module. Revisions were made based on validator input, such as improving image quality, refining language, and standardizing the practicum structure. Overall, the developed module was deemed feasible and effective as teaching material to support Basic Science practicum learning. This study also recommends further development through the integration of interactive digital media and trials on a larger scale. Keywords: development, experimental modules, basic science
Analisis Hubungan Kebaikan Drosophila SP. dari Daerah Batu, Tulungagung dan Jombang Menggunakan Indeks Kesamaan dan Metode Dendogram Atika Anggraini; Lidiya Fatmaningsih
Science and Physics Education Journal (SPEJ) Vol. 9 No. 2 (2026): SPEJ (Science and Physics Education Journal)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/w0svpm17

Abstract

Abstrak: Drosophila sp. is a genus of organisms with a wide distribution pattern. This research aims to determine the relationship between Drosophila species in three areas, namely Batu, Tulungagung and Jombang. The research was carried out from April to June 2020 at three locations in these three regions. The samples in this study were Drosophila caught from 3 areas in the following areas: Batu, Jombang, and Tuluangung. Data was obtained from observing the morphological characteristics of captured Drosophila species originating from these three regions. The similarity analysis obtained is then carried out using a similarity index and displayed in the form of a dendogram. The final analysis displays the taxonomic dendogram findings. The results of the research show that the closest relationship between catches from the Batu area and the Tulungungung area is 0.966, which has an association coefficient value close to 1.00. This shows that there is a close relationship between species originating from the Batu and Jombang areas.   Keywords: Kindness relations, Similarity Index, Dendogram Method
Pengembangan Media Pembelajaran Berbasis Website Edukasi Untuk Meningkatkan Hasil Belajar Siswa Diajeng Lyra Adibowo; Afif Emilia; Ibrahim Bin Sa’id; Puspoko Ponco Ratno; Aziza Anggi Maiyanti; Atika Anggraini
Jurnal Studi Guru dan Pembelajaran Vol. 8 No. 2 (2025): Mei - Agustus 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.8.2.2025.6456

Abstract

Urgensi dari penelitian ini adalah perlunya media pembelajaran yang interaktif dan sesuai dengan kebutuhan abad 21 untuk meningkatkan hasil belajar siswa, khususnya pada materi klasifikasi makhluk hidup. Penelitian ini bertujuan mengembangkan media pembelajaran berbasis website edukasi serta menguji kelayakan dan efektivitasnya. Model pengembangan yang digunakan adalah ADDIE (Analyze, Design, Develop, Implement, Evaluate). Subjek penelitian adalah 26 siswa kelas VII MTs Al-Huda Jatirejo Mojoduwur. Data dikumpulkan melalui observasi, wawancara, validasi ahli, angket respon siswa, serta pre-test dan post-test. Hasil validasi dari tiga ahli menunjukkan kelayakan media dengan skor 90–98%, tergolong dalam kategori sangat layak. Respon siswa juga positif terhadap media yang dikembangkan. Uji efektivitas menggunakan N-gain dan uji t berpasangan menunjukkan peningkatan signifikan hasil belajar. Rata-rata nilai pre-test siswa adalah 41,92 dan meningkat menjadi 85,77 pada post-test. Nilai N-gain sebesar 0,7604 termasuk kategori tinggi, sedangkan uji t menunjukkan nilai signifikansi 0,000 < 0,05. Dengan demikian, media pembelajaran berbasis website edukasi yang dikembangkan terbukti sangat layak dan efektif dalam meningkatkan hasil belajar siswa. Media ini menawarkan pendekatan pembelajaran yang fleksibel, interaktif, dan relevan dengan perkembangan teknologi, sehingga dapat menjadi solusi inovatif dalam mendukung proses pembelajaran IPA di sekolah.
Optimizing Industrial Policy: Predicting Population Growth in Kediri Regency Using Mathematical Equations Agus Miftakus Surur; Dinda Fatikhatut Diana; Farisa Aina Fahma; Eva Alvi Nur Laili; Atika Anggraini; Syamsul Arifin; Ector Geovanny Pupiales Chuquin
Square : Journal of Mathematics and Mathematics Education Vol. 7 No. 1 (2025)
Publisher : UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to predict the population of Kediri Regency in the year 2030. Kediri Regency was selected because the region hosts an industry with national and international scale. The research method employed in this study is a literature-based approach utilizing population data obtained from the official website of the Government of Kediri Regency. The modeling approach applied is based on differential equations, specifically the Bernoulli growth model. The result of this study shows that the predicted population of Kediri Regency in 2030 is 1,590,753 people. When compared to the population in 2020, this result indicates a decrease of 44,541 people. Nevertheless, the predicted population remains relatively high, so when linked to government policy, several adjustments are required, similar to those implemented during the period from 2010 to 2020. The results of this study are important for the regency government as a basis for formulating policies, particularly in the industrial sector. Regions that develop as industrial areas require data-based planning, so the results of mathematical equation calculations can be used as objective references. Through appropriate policies, it is expected that local communities, especially local residents, can work and build their careers within their own region. Thus, the potential of local human resources can be maintained and utilized optimally. In addition, this study can also be applied by researchers or local governments in other regions to predict population size and adjust policies according to the conditions of their communities.