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PENGARUH MEDIA PEMBELAJARAN AUGMENTED REALITY PADA MATERI KERAGAMAN BUDAYA TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SEKOLAH DASAR Khofifah Shaira Siregar; Waliyul Maulana Siregar; Elvi Mailani; Apiek Gandamana; Putra Afriadi
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 4 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i4.72620

Abstract

This study aims to determine the effect of using Augmented Reality media on student learning outcomes in Pancasila Education in grade V of SD Negeri 101744 Klambir Village. This study used a quantitative approach with a quasi-experimental design of the nonequivalent control group type. The research sample consisted of two classes, namely class VA as the control class, which received conventional learning methods in the form of lectures and assignments, and class VB as the experimental class, which was given treatment using Android-based Augmented Reality media. Data collection was carried out through pretest and posttest tests, then analyzed using the independent sample t-test. The results showed that there was a significant effect on student learning outcomes after the implementation of Augmented Reality media. Students in the experimental class experienced an increase in learning outcomes of 84.63%, while students in the control class only achieved 72.00%. Based on the results of data analysis, the t-count value was greater than the t-table (4.798 > 2.009) with a significance value (2-tailed) of 0.000 < 0.05. The results of the hypothesis test show that H₀ is rejected and Hₐ is accepted, so it can be concluded that the use of Augmented Reality media in Pancasila Education learning is proven to be effective in improving student learning outcomes.
PENINGKATAN KOMPETENSI GURU SD MELALUI INOVASI PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS PROYEK DAN TEKNOLOGI AUGMENTED REALITY DI DESA KLAMBIR Waliyul Maulana Siregar; Jamaludin; Natalia Silalahi; Hanif Luthfi Siregar; Khofifah Shaira Siregar
JS (JURNAL SEKOLAH) Vol. 10 No. 2 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/rwfhqa18

Abstract

Abstract: This community service program aims to enhance the competencies of elementary school teachers in developing project based Pancasila Education integrated with Augmented Reality (AR) technology. The activity was motivated by the limited use of technology and teachers’ low ability to implement the Project Based Learning model at SDN 101744, Desa Klambir. The implementation methods included socialization, training, AR-based learning implementation, mentoring, and evaluation. Teachers were trained to use the Assemblr Edu application to create AR media visualizing Pancasila values, particularly the theme of Indonesia’s cultural diversity. The results indicated a significant improvement in teachers’ digital literacy, with an average score of 4.83 (excellent category). Moreover, students’ learning outcomes increased from 55.5 to 86.5 after the AR media implementation. The program produced several outputs, including the AR Keragaman mobile application and website, project-based learning modules, guidebooks, and a draft of intellectual property rights (IPR). This activity demonstrates that integrating AR technology in project-based learning enhances teaching effectiveness, creativity, and students’ national character, serving as an innovative model for Pancasila Education in elementary schools. Keywords: Pancasila Education, Project Based Learning, Augmented Reality, Elementary School Teacher, Golden Generation