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Information Technology Governance Design in DevOps-Based E-Marketplace Companies Using COBIT 2019 Framework Lestari, Merryana; Iriani, Ade; Hendry, Hendry
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 6 No 2 (2022): August 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/intensif.v6i2.18104

Abstract

The E-Marketplace system is a digital place where sellers and buyers meet virtually, and transactions can be processed safely. E-Marketplace companies are oriented toward consumer-centric products and services and operate and have 24/7 non-stop transaction activities. E-Marketplace system development has become the digital transformation in Information Technology (IT) governance that meets the requirements of a system-based automated control with the application of DevOps principles. This study uses a mixed method approach through questionnaires, interviews, expert judgment, and relevant literature reviews related to the e-Marketplace system and IT governance concepts using the COBIT 2019 framework, which has 11 design factors with 40 IT processes to obtain the most appropriate governance model for e-Marketplace companies. The results were obtained in the form of 6 (six) methods in the IT governance model using the DevOps approach, namely the APO03 – Managed Enterprise Architecture, APO04 – Managed Innovation, BAI04 – Managed Availability and Capacity, BAI06 – Managed IT Changes, BAI11 – Managed Projects, and DSS03 – Managed Problems with a score ≥ 75 and the capability level target is at level 4.
THE IMPLEMENTATION OF DYADIC ESSAY TECHNIQUE TO IMPROVE WRITING COMPETENCE FOR STUDENT INFORMATION SYSTEM PROGRAM Marginingsih Marginingsih
Jurnal DutaCom Vol 8 No 2
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (151.566 KB)

Abstract

This research is to describe the implementation of learning writing through Dyadic Essay technique. The approach used in this study is a qualitative and quantitative approach. Design research is Classroom Action Research (CAR). This research is carried out in three cycles: cycle 1, cycle 2 and cycle 3. Data collection techniques are using test and non test. Data test includes writing text expository, while nontest includes form and questionnaire. The Population from this study is the student of Information Systems STMIK Duta Bangsa Surakarta at the first semester ofthe academic year 2014/2015.The result of the research shows that dyadic Essay is able to improve students' writing competence in writing structure expository text and classroom climate. Related to the structureof the text expository. The mean score of writing also improves from 66.25 to 80.7. Meanwhile, the improvement of classroom climate is indicated from: (1) writing activities are not so monotonous and more challenging; (2) the class is becoming an active class; and (3) the students are able to cooperate well with their group. Thus the application of Dyadic Essay can improve writing competence and classroom climate student of Information Systems at the first semester STMIKDuta Bangsa Surakarta.
GEOGRAPHICAL INFORMATION SYSTEM DESIGN WEB-BASED MAPPING OF HOSPITALS IN PADANG CITY Hari Marfalino; Aulia Fitrul Hadi; Surmayanti Surmayanti; Rima Liana Gema
Jurnal Sains Informatika Terapan Vol. 1 No. 1 (2022): Jurnal Sains Informatika Terapan (Februari, 2022)
Publisher : Riset Sinergi Indonesia (RISINDO)

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Abstract

Along with the rapid development of information technology, which can help the processing and reporting of data, it is very helpful for humans in completing work. Every aspect of life is attached to technology, the system does not have human activities that are separated from the role of technology. Information system is a system within an organization which is a combination of users, facilities, technology, media, procedures and controls aimed at obtaining complex information.The diverse hospitality sector with its uniqueness and supported by facilities and transportation facilities available in tourist areas can provide a very large government income. The Padang City Government has carried out promotions through mass media such as newspapers and pamphlets. However, this method is not enough to inform hospitality widely to local and foreign tourists. The tourists will have difficulty in determining the planning of the selection of lodging. Therefore, through the design and manufacture of a hospitality GIS, it is hoped that it can display an overview of the Padang City hospitality map so that it is more attractive and can be enjoyed by the wider community. Presentation of information in web form will make it easier for the public to access it.Geographic Information System (GIS) technology has developed rapidly. GIS is created using information derived from processing a number of data, namely geographic data or data relating to the position of objects on the earth's surface. GIS technology integrates database-based data processing operations that are commonly used today, such as capturing unique visualizations and the various advantages that geographic analysis can offer through map images. GIS can be presented in the form of a web-based application
Evaluasi dan Pengembangan Human Resources Information System Ismarthc pada User di Unit Human Capital Service, PT Telkom Indonesia Dara Chandra Suci; Ira Siti Sarah; Mohammad Rizal Gaffar; Fatya Alty Amalia
Prosiding Industrial Research Workshop and National Seminar Vol 12 (2021): Prosiding 12th Industrial Research Workshop and National Seminar (IRWNS)
Publisher : Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.87 KB)

Abstract

Evaluasi dan Pengembangan Human Resources Information System Ismarthc pada User di Unit Human Capital Service, PT Telkom Indonesia
Implementasi Pembelajaran Inkuiri Terbimbing Berbasis Information Technologi (IT) Untuk Meningkatkan Kreativitas Dan Hasil Belajar Siswa Indra Hernawan; Sulistyono Sulistyono; Mulyati Sarifin
Edubiologica Jurnal Penelitian Ilmu dan Pendidikan Biologi Vol 6, No 1 (2018): Juni
Publisher : Program Studi Pendidikan Biologi, Sekolah Pascasarjana Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.627 KB) | DOI: 10.25134/edubiologica.v6i1.2356

Abstract

This study aimed to obtain comparative increase in the creativity of the students who get a guided inquiry learning with students getting conventional learning. The method used is a quasi experiment conducted on students in one elementary school in Indramayu, West Java province with a number of 32 students. The research data was collected through a written test (posttest), observation, and questionnaire responses of teachers and students on the use of virtual simulation media in guided inquiry learning. Learning model inquiry guided to a class experiment, which lasted for three meetings, and begins with the initial tests and ends with a final test showed that there were differences in the ability of the creativity of students in both classes with a mean final test students' creativity 83.64 for an experimental class and the average class before 53.54 , Conclusions drawn based on the results of data processing and analysis using statistical Mc Nemar: 6.604, to the achievement of creative abilities of students obtained results that increase the ability of creativity of students in the experimental class with previous classes differ significantly. So that the application of guided inquiry learning model with the approach of inquiry on the subject of breathing in humans can be further increased kankarakter creativity and student learning outcomes compared with conventional learning. Most of the students are motivated to take an active role in the learning process, and wants Application of IT-based guided inquiry models that could be applied to other biological materials. Thus the adoption of the model IT-based guided inquiry can effectively enhance the creativity and student learning outcomes and provide a positive stimulus for students to learn biology Keywords : Based guided inquiry, Information Technologi  (IT) This study aimed to obtain comparative increase in the creativity of the students who get a guided inquiry learning with students getting conventional learning. The method used is a quasi experiment conducted on students in one elementary school in Indramayu, West Java province with a number of 32 students. The research data was collected through a written test (posttest), observation, and questionnaire responses of teachers and students on the use of virtual simulation media in guided inquiry learning. Learning model inquiry guided to a class experiment, which lasted for three meetings, and begins with the initial tests and ends with a final test showed that there were differences in the ability of the creativity of students in both classes with a mean final test students' creativity 83.64 for an experimental class and the average class before 53.54 , Conclusions drawn based on the results of data processing and analysis using statistical Mc Nemar: 6.604, to the achievement of creative abilities of students obtained results that increase the ability of creativity of students in the experimental class with previous classes differ significantly. So that the application of guided inquiry learning model with the approach of inquiry on the subject of breathing in humans can be further increased kankarakter creativity and student learning outcomes compared with conventional learning. Most of the students are motivated to take an active role in the learning process, and wants Application of IT-based guided inquiry models that could be applied to other biological materials. Thus the adoption of the model IT-based guided inquiry can effectively enhance the creativity and student learning outcomes and provide a positive stimulus for students to learn biology.
Factors that influence the use of accounting information in Micro, Small, and Medium Enterprises (MSMEs) in Medan City Clarisa Clarisa; Hendra Wijaya
Jurnal Penelitian Vol 19, No 1 (2022): June 2022
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1015.198 KB) | DOI: 10.26905/jp.v19i1.8072

Abstract

MSMEs play a substantial role in increasing GDP and employment in Indonesia. However, there are still many MSMEs who have not utilized the use of accounting information in running their business. The use of accounting information can help them to maintain their business sustainability. During this pandemic era, many MSMEs were affected, including the MSMEs in the Province of North Sumatera. In May 2020, the provincial government of North Sumatra recorded that 672.000 MSMEs were affected by the pandemic. The province's capital city is Medan, where the government of Medan city also really supports the development of MSMEs in Medan. So, the research aims to examine and analyze the effect of business age, educational level, business scale, and accounting training on using accounting information in MSMEs in Medan city. This research used primary data, which was obtained by distributing both physical and google form questionnaires. The method of sampling used in this research is purposive and convenience sampling. There are 109 data processed and analyzed using the multiple linear regression method, where the ordinal data is transformed into intervals using the Method of Successive Interval (MSI). From the results, the business scale and accounting training both significantly positively affect the use of accounting information in MSMEs in Medan City during the business age, and educational level does not affect the use of accounting information in MSMEs in Medan City.  
EFEKTIVITAS MEDIA BERBASIS INFORMATION COMMUNICATION AND TECHNOLOGY DALAM MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR SISWA PADA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SMKN 1 BONE Karnisah, Karnisah; Nursyirwan, Nursyirwan
JURNAL AL-QAYYIMAH Vol 4, No 1 (2021): Edisi Juni
Publisher : Institut Agama Islam Negeri (IAIN) Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.381 KB) | DOI: 10.30863/aqym.v4i1.1585

Abstract

This thesis discusses the Effectiveness of Media-Based Information Communication and Technology in Improving Student Learning Motivation and Achievement in Islamic Education Learning in Public Vocational Secondary Schools 1 Bone. Aiming to find out learning by using ICT media in order to improve motivation and learning achievement of class X students of Public Vocational Secondary Schools 1 Bone, learning achievement of Islamic religious education of class X students of Public Vocational Secondary Schools 1 Bone, and Effectiveness of ICT Media on student motivation and learning achievement at Public Vocational Secondary Schools 1 Bone.To obtain answers to the three main problems, the authors used the method of field research, this study included a type of qualitative research using three approaches namely; pedagogical, psychological, and sociological approaches. Data obtained through secondary data, namely questionnaires and interviews directly to respondents using four data collection techniques, cluster techniques, stratified, proportional and random techniques.Research results saw the most effective use of ICT is important. The computer and network media used in ICT learning are: Al-Qur'an program in word, Al-Qur'an Flash, Laptop, cellphone, E-Learning and video learning. And than The effectiveness of ICT Media on students' motivation and learning achievement, significantly increases the textbooks, given by the teacher they can have and given to students via WhatsApp. Therefore, increasing motivation and learning achievement through ICT media in Public Vocational Secondary Schools Bone is more effective compared to traditional and conventional learning.
Systematic Literature Review on Corporate Information Technology Governance in Indonesia using Cobit 2019 Muhammad Ikhsan; Aris Puji Widodo; Kusworo Adi
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 9, No 2: December 2021
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (733.627 KB) | DOI: 10.33394/j-ps.v9i2.4370

Abstract

The development of Information Technology as a data communication medium is growing very rapidly. The role of information technology is of course very crucial. However, the problem that often occurs in companies or agencies is the incompatibility of technology expectations with technology that already exists in a company. Therefore, it is necessary to manage the use of information technology. This study is a literature review that aims to analyze the IT governance of companies or agencies in Indonesia that use Cobit 2019. This study uses the Systematic Literature Review (SLR) method, to answer Research Questions (RQ): RQ1 related to the company or agency that is the case study when evaluating governance using Cobit 2019, RQ2 related to the type of journal publication and year of publication of the article, and RQ3 related to recommendations from recommended domains from journal case studies. The results of the study obtained as many as 18 journal articles and proceedings were selected in the search process according to the established criteria. The results of a specific study in the context of the main question of this study, namely the governance system of 18 companies or agencies have used Cobit 2019 (answer from RQ1). The selected relevant article types include 18 articles sourced from 7 journal articles and 11 proceedings articles with a range of publication years from 2019 to 2021 (answer from RQ2). From the selected articles, it was identified that the use of the Deliver, Service, and Support (DSS) domain was the most dominant in the implementation of Cobit 2019 in companies or agencies in Indonesia. The results of the study are further described in this article.
Thinking Analogy in Solving Indirect Analogy Problems based on Information Processing Theory Kristayulita Kristayulita; Lalu Sucipto
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 10, No 1: January 2022
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2613.983 KB) | DOI: 10.33394/j-ps.v10i1.4574

Abstract

Cognitive ability in solving analogy problems really needs the right information processing. The core cognitive process in analogy thinking occurs when students make a mapping between the target problem and the source problem. This research aims to describe analogical thinking in solving indirect analogy problems based on information processing theory. The method usesd in this research is qualitative descriptive. The subject in this study were third and fifth-semester students of the Mathematics Tadris Program FTK UIN Mataram. Instruments are source problems and target problems use indefinite integral problems in the Integral Calculus course. Data analysis is used by using triangulation of methods and data sources. The results showed that there were 51.06% able to solve the target problem where students are able to recall long-term memory information related to solving source problems that have similarities to solving target problems. Source problem-solving information taken from long-term memory is used by students in solving target problems in short-term memory. The processing of information in short-term memory depends on the mapping process with previous information in long-term memory. Therefore, as a mathematics teacher, he is able to emphasize certain materials which are initial knowledge to study further material.
INTERNET IS ONE MEDIUM THAT CAN BE USED IN TEACHING INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) COURSES ONLINE ORIENTED BY USING BLOGGER Baiq Rina Amalia Safitri
Lensa: Jurnal Kependidikan Fisika Vol 4, No 2: December 2016
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.518 KB) | DOI: 10.33394/j-lkf.v4i2.833

Abstract

Internet is one medium that can be used in teaching information and communication technology (ICT) courses at IKIP Mataram. The goal of this research is that students are able to develop distance learning tools based on the development of information and communication technology (ICT) through the use of computers, the internet, and other software to support the practicum. This research is classified into development research. Samples of this research were the students of IKIP Mataram who take ICT courses. Outcomes of the study are: (1) a models of learning modules on the internet ICT courses - online oriented by using blogger, (2) a model of learning modules on the internet ICT courses - online oriented in a blog engine form by utilizing blogger, and (3) the publication of the article in the jurnal.

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